| Product Code: ETC10894837 | Publication Date: Apr 2025 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Bhawna Singh | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 |
The table top games import market in Latvia continued to see diverse sources of supply in 2024, with top exporting countries including China, Estonia, Germany, Metropolitan France, and Russia. The low concentration of the Herfindahl-Hirschman Index (HHI) suggests a competitive market landscape. The impressive compound annual growth rate (CAGR) of 14.18% from 2020 to 2024 indicates a strong and steady expansion of the market. Additionally, the growth rate of 3.53% from 2023 to 2024 highlights a continued upward trajectory in import shipments of table top games to Latvia.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Latvia Table Top Games Market Overview |
3.1 Latvia Country Macro Economic Indicators |
3.2 Latvia Table Top Games Market Revenues & Volume, 2021 & 2031F |
3.3 Latvia Table Top Games Market - Industry Life Cycle |
3.4 Latvia Table Top Games Market - Porter's Five Forces |
3.5 Latvia Table Top Games Market Revenues & Volume Share, By Product Type, 2021 & 2031F |
3.6 Latvia Table Top Games Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.7 Latvia Table Top Games Market Revenues & Volume Share, By Player Number, 2021 & 2031F |
3.8 Latvia Table Top Games Market Revenues & Volume Share, By Age Group, 2021 & 2031F |
4 Latvia Table Top Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing popularity of board games and tabletop gaming culture in Latvia |
4.2.2 Increasing disposable income and leisure spending in the country |
4.2.3 Rising interest in social and interactive gaming experiences |
4.2.4 Expansion of online retail platforms for tabletop games |
4.2.5 Growing number of board game cafes and gaming events in Latvia |
4.3 Market Restraints |
4.3.1 Seasonal fluctuations in demand for tabletop games |
4.3.2 Limited awareness and accessibility of niche or specialized tabletop games |
4.3.3 Competition from digital and mobile gaming alternatives |
4.3.4 Challenges in distribution and logistics for tabletop game imports |
4.3.5 Regulatory constraints on certain types of tabletop games in Latvia |
5 Latvia Table Top Games Market Trends |
6 Latvia Table Top Games Market, By Types |
6.1 Latvia Table Top Games Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Latvia Table Top Games Market Revenues & Volume, By Product Type, 2021 - 2031F |
6.1.3 Latvia Table Top Games Market Revenues & Volume, By Board Games, 2021 - 2031F |
6.1.4 Latvia Table Top Games Market Revenues & Volume, By Card Games, 2021 - 2031F |
6.2 Latvia Table Top Games Market, By Game Type |
6.2.1 Overview and Analysis |
6.2.2 Latvia Table Top Games Market Revenues & Volume, By Strategy, 2021 - 2031F |
6.2.3 Latvia Table Top Games Market Revenues & Volume, By Trivia, 2021 - 2031F |
6.3 Latvia Table Top Games Market, By Player Number |
6.3.1 Overview and Analysis |
6.3.2 Latvia Table Top Games Market Revenues & Volume, By 24 Players, 2021 - 2031F |
6.3.3 Latvia Table Top Games Market Revenues & Volume, By 36 Players, 2021 - 2031F |
6.4 Latvia Table Top Games Market, By Age Group |
6.4.1 Overview and Analysis |
6.4.2 Latvia Table Top Games Market Revenues & Volume, By Adult, 2021 - 2031F |
6.4.3 Latvia Table Top Games Market Revenues & Volume, By Family, 2021 - 2031F |
7 Latvia Table Top Games Market Import-Export Trade Statistics |
7.1 Latvia Table Top Games Market Export to Major Countries |
7.2 Latvia Table Top Games Market Imports from Major Countries |
8 Latvia Table Top Games Market Key Performance Indicators |
8.1 Average time spent on tabletop gaming per capita in Latvia |
8.2 Number of tabletop game cafes and events in the country |
8.3 Engagement metrics on social media platforms related to tabletop gaming |
8.4 Percentage of household expenditure on leisure activities, including tabletop games |
8.5 Rate of growth in the number of tabletop game publishers and designers in Latvia |
9 Latvia Table Top Games Market - Opportunity Assessment |
9.1 Latvia Table Top Games Market Opportunity Assessment, By Product Type, 2021 & 2031F |
9.2 Latvia Table Top Games Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.3 Latvia Table Top Games Market Opportunity Assessment, By Player Number, 2021 & 2031F |
9.4 Latvia Table Top Games Market Opportunity Assessment, By Age Group, 2021 & 2031F |
10 Latvia Table Top Games Market - Competitive Landscape |
10.1 Latvia Table Top Games Market Revenue Share, By Companies, 2024 |
10.2 Latvia Table Top Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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