| Product Code: ETC4796571 | Publication Date: Nov 2023 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
In 2024, Lithuania saw consistent video game import shipments from Finland, Poland, Other European countries, Sweden, and Estonia. Despite a negative compound annual growth rate of -7.11% from 2020 to 2024, the market remained competitive with low concentration, indicated by the low Herfindahl-Hirschman Index. The decline in growth rate from 2023 to 2024 at -10.98% suggests a challenging year for the industry, but the diverse sources of imports demonstrate resilience and ongoing international trade partnerships within the Lithuanian video game market.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Lithuania Video Game Market Overview |
3.1 Lithuania Country Macro Economic Indicators |
3.2 Lithuania Video Game Market Revenues & Volume, 2021 & 2031F |
3.3 Lithuania Video Game Market - Industry Life Cycle |
3.4 Lithuania Video Game Market - Porter's Five Forces |
3.5 Lithuania Video Game Market Revenues & Volume Share, By Device, 2021 & 2031F |
3.6 Lithuania Video Game Market Revenues & Volume Share, By Type, 2021 & 2031F |
4 Lithuania Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing internet penetration and access to high-speed internet in Lithuania |
4.2.2 Growing popularity of esports and competitive gaming in the region |
4.2.3 Rising disposable income and willingness to spend on entertainment products |
4.3 Market Restraints |
4.3.1 Limited availability of localized content and language support in video games |
4.3.2 High competition from international gaming companies |
4.3.3 Regulatory challenges and restrictions on certain types of video games |
5 Lithuania Video Game Market Trends |
6 Lithuania Video Game Market Segmentations |
6.1 Lithuania Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Lithuania Video Game Market Revenues & Volume, By Console, 2021-2031F |
6.1.3 Lithuania Video Game Market Revenues & Volume, By Mobile, 2021-2031F |
6.1.4 Lithuania Video Game Market Revenues & Volume, By Computer, 2021-2031F |
6.2 Lithuania Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Lithuania Video Game Market Revenues & Volume, By Online, 2021-2031F |
6.2.3 Lithuania Video Game Market Revenues & Volume, By Offline, 2021-2031F |
7 Lithuania Video Game Market Import-Export Trade Statistics |
7.1 Lithuania Video Game Market Export to Major Countries |
7.2 Lithuania Video Game Market Imports from Major Countries |
8 Lithuania Video Game Market Key Performance Indicators |
8.1 Average daily active users (DAU) of online multiplayer games in Lithuania |
8.2 Engagement metrics such as average session duration and user retention rates |
8.3 Number of local game development studios and their market share in Lithuania |
9 Lithuania Video Game Market - Opportunity Assessment |
9.1 Lithuania Video Game Market Opportunity Assessment, By Device, 2021 & 2031F |
9.2 Lithuania Video Game Market Opportunity Assessment, By Type, 2021 & 2031F |
10 Lithuania Video Game Market - Competitive Landscape |
10.1 Lithuania Video Game Market Revenue Share, By Companies, 2024 |
10.2 Lithuania Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |
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