| Product Code: ETC4426347 | Publication Date: Jul 2023 | Updated Date: Aug 2025 | Product Type: Report | |
| Publisher: 6Wresearch | No. of Pages: 85 | No. of Figures: 45 | No. of Tables: 25 | |
Augmented and virtual reality technologies are transforming the education landscape in Malaysia. These immersive technologies offer students engaging and interactive learning experiences. In the Malaysia education sector, AR and VR are enhancing traditional teaching methods, enabling students to explore complex concepts in science, history, and other subjects through interactive simulations. As the government and educational institutions embrace these technologies, the market is poised for growth, ensuring a more engaging and effective learning environment.
The growth of the augmented and virtual reality (AR/VR) market in education is propelled by the desire to enhance learning experiences. The integration of AR and VR technologies in educational settings offers immersive and interactive learning opportunities, which cater to different learning styles and boost student engagement. The need for modernization of the education system and adapting to digital learning tools further fuels the adoption of AR/VR solutions.
The Malaysia Augmented and Virtual Reality (AR/VR) in education market faces several challenges. One significant obstacle is the cost associated with implementing AR/VR solutions in educational institutions, which can be a barrier for budget-constrained schools and universities. Additionally, there may be a lack of trained educators and content developers who can effectively utilize AR/VR technology for teaching purposes. Ensuring that these technologies are integrated seamlessly into the curriculum while maintaining data privacy and security can also be a concern. Lastly, accessibility and equitable distribution of AR/VR resources across various regions in Malaysia pose a challenge, as some areas may have limited access to the required infrastructure.
The pandemic has significantly impacted the education sector in Malaysia, leading to a surge in the adoption of augmented and virtual reality (AR/VR) technologies. With schools and universities resorting to online learning, AR/VR technologies have played a crucial role in enhancing the virtual learning experience. These technologies have enabled interactive and immersive learning environments, helping to bridge the gap between traditional classroom teaching and remote education.
The integration of augmented and virtual reality into education in Malaysia has seen strong participation from Leading Players. Companies such as VR Education Holdings, ClassVR, and Google`s educational solutions division have played a pivotal role in reshaping the educational landscape in the country. These entities have created immersive learning experiences, educational content, and innovative tools that have had a substantial impact on how students and educators engage with technology in the classroom.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Malaysia Augmented and Virtual Reality in Education Market Overview |
3.1 Malaysia Country Macro Economic Indicators |
3.2 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, 2021 & 2031F |
3.3 Malaysia Augmented and Virtual Reality in Education Market - Industry Life Cycle |
3.4 Malaysia Augmented and Virtual Reality in Education Market - Porter's Five Forces |
3.5 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume Share, By Solution , 2021 & 2031F |
3.6 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume Share, By Components, 2021 & 2031F |
3.7 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume Share, By Hardware , 2021 & 2031F |
3.8 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume Share, By Deployment Mode, 2021 & 2031F |
4 Malaysia Augmented and Virtual Reality in Education Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing adoption of technology in education sector in Malaysia |
4.2.2 Growing demand for interactive and immersive learning experiences |
4.2.3 Government initiatives to promote digital education tools |
4.3 Market Restraints |
4.3.1 High initial investment costs for implementing augmented and virtual reality technology in education |
4.3.2 Limited awareness and understanding of the benefits of AR and VR in education |
4.3.3 Lack of skilled professionals to develop and implement AR/VR content |
5 Malaysia Augmented and Virtual Reality in Education Market Trends |
6 Malaysia Augmented and Virtual Reality in Education Market, By Types |
6.1 Malaysia Augmented and Virtual Reality in Education Market, By Solution |
6.1.1 Overview and Analysis |
6.1.2 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Solution , 2021-2031F |
6.1.3 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Content Management, 2021-2031F |
6.1.4 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Device Management, 2021-2031F |
6.1.5 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Unified Communications and Collaboration (UCC), 2021-2031F |
6.1.6 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Security, 2021-2031F |
6.1.7 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Analytics and Data Visualization, 2021-2031F |
6.2 Malaysia Augmented and Virtual Reality in Education Market, By Components |
6.2.1 Overview and Analysis |
6.2.2 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Solutions, 2021-2031F |
6.2.3 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Hardware, 2021-2031F |
6.2.4 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Services, 2021-2031F |
6.3 Malaysia Augmented and Virtual Reality in Education Market, By Hardware |
6.3.1 Overview and Analysis |
6.3.2 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Interactive Whiteboards, 2021-2031F |
6.3.3 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Mobile Computing Devices, 2021-2031F |
6.3.4 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Virtual Reality Devices, 2021-2031F |
6.3.5 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Displays and Projectors, 2021-2031F |
6.3.6 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Security and Video Cameras, 2021-2031F |
6.3.7 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Others, 2021-2031F |
6.4 Malaysia Augmented and Virtual Reality in Education Market, By Deployment Mode |
6.4.1 Overview and Analysis |
6.4.2 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By Cloud, 2021-2031F |
6.4.3 Malaysia Augmented and Virtual Reality in Education Market Revenues & Volume, By On-premises, 2021-2031F |
7 Malaysia Augmented and Virtual Reality in Education Market Import-Export Trade Statistics |
7.1 Malaysia Augmented and Virtual Reality in Education Market Export to Major Countries |
7.2 Malaysia Augmented and Virtual Reality in Education Market Imports from Major Countries |
8 Malaysia Augmented and Virtual Reality in Education Market Key Performance Indicators |
8.1 Average daily active users of AR/VR educational applications |
8.2 Percentage increase in student engagement levels after implementing AR/VR technology |
8.3 Number of educational institutions integrating AR/VR into their curriculum |
9 Malaysia Augmented and Virtual Reality in Education Market - Opportunity Assessment |
9.1 Malaysia Augmented and Virtual Reality in Education Market Opportunity Assessment, By Solution , 2021 & 2031F |
9.2 Malaysia Augmented and Virtual Reality in Education Market Opportunity Assessment, By Components, 2021 & 2031F |
9.3 Malaysia Augmented and Virtual Reality in Education Market Opportunity Assessment, By Hardware , 2021 & 2031F |
9.4 Malaysia Augmented and Virtual Reality in Education Market Opportunity Assessment, By Deployment Mode, 2021 & 2031F |
10 Malaysia Augmented and Virtual Reality in Education Market - Competitive Landscape |
10.1 Malaysia Augmented and Virtual Reality in Education Market Revenue Share, By Companies, 2024 |
10.2 Malaysia Augmented and Virtual Reality in Education Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |