| Product Code: ETC8250986 | Publication Date: Sep 2024 | Updated Date: Oct 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Summon Dutta | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Mauritius Augmented Reality / Virtual Reality Gaming Market Overview |
3.1 Mauritius Country Macro Economic Indicators |
3.2 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, 2021 & 2031F |
3.3 Mauritius Augmented Reality / Virtual Reality Gaming Market - Industry Life Cycle |
3.4 Mauritius Augmented Reality / Virtual Reality Gaming Market - Porter's Five Forces |
3.5 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume Share, By Components, 2021 & 2031F |
3.6 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume Share, By Connecting Device, 2021 & 2031F |
3.7 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume Share, By Organisation Size, 2021 & 2031F |
3.8 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.9 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume Share, By Industry Vertical, 2021 & 2031F |
4 Mauritius Augmented Reality / Virtual Reality Gaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing adoption of advanced technologies in entertainment industry |
4.2.2 Growing popularity of virtual reality gaming experiences |
4.2.3 Rising disposable income leading to higher spending on leisure activities |
4.3 Market Restraints |
4.3.1 High initial investment costs for implementing augmented reality/virtual reality gaming |
4.3.2 Limited availability of high-quality AR/VR content and applications |
4.3.3 Concerns regarding health effects of prolonged AR/VR gaming sessions |
5 Mauritius Augmented Reality / Virtual Reality Gaming Market Trends |
6 Mauritius Augmented Reality / Virtual Reality Gaming Market, By Types |
6.1 Mauritius Augmented Reality / Virtual Reality Gaming Market, By Components |
6.1.1 Overview and Analysis |
6.1.2 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Components, 2021- 2031F |
6.1.3 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Hardware, 2021- 2031F |
6.1.4 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Software, 2021- 2031F |
6.2 Mauritius Augmented Reality / Virtual Reality Gaming Market, By Connecting Device |
6.2.1 Overview and Analysis |
6.2.2 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Gaming Console, 2021- 2031F |
6.2.3 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By PC and Desktop, 2021- 2031F |
6.2.4 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Smartphone, 2021- 2031F |
6.3 Mauritius Augmented Reality / Virtual Reality Gaming Market, By Organisation Size |
6.3.1 Overview and Analysis |
6.3.2 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Large Enterprises, 2021- 2031F |
6.3.3 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Small and Medium-sized Enterprises, 2021- 2031F |
6.4 Mauritius Augmented Reality / Virtual Reality Gaming Market, By Application |
6.4.1 Overview and Analysis |
6.4.2 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Consumer, 2021- 2031F |
6.4.3 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Enterprise, 2021- 2031F |
6.5 Mauritius Augmented Reality / Virtual Reality Gaming Market, By Industry Vertical |
6.5.1 Overview and Analysis |
6.5.2 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Entertainment and Media, 2021- 2031F |
6.5.3 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Aerospace and Defense, 2021- 2031F |
6.5.4 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Healthcare, 2021- 2031F |
6.5.5 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Education, 2021- 2031F |
6.5.6 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Manufacturing, 2021- 2031F |
6.5.7 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenues & Volume, By Retail, 2021- 2031F |
7 Mauritius Augmented Reality / Virtual Reality Gaming Market Import-Export Trade Statistics |
7.1 Mauritius Augmented Reality / Virtual Reality Gaming Market Export to Major Countries |
7.2 Mauritius Augmented Reality / Virtual Reality Gaming Market Imports from Major Countries |
8 Mauritius Augmented Reality / Virtual Reality Gaming Market Key Performance Indicators |
8.1 Average session duration per user |
8.2 User engagement metrics such as time spent in AR/VR gaming environments |
8.3 Frequency of updates and new releases in the AR/VR gaming market |
9 Mauritius Augmented Reality / Virtual Reality Gaming Market - Opportunity Assessment |
9.1 Mauritius Augmented Reality / Virtual Reality Gaming Market Opportunity Assessment, By Components, 2021 & 2031F |
9.2 Mauritius Augmented Reality / Virtual Reality Gaming Market Opportunity Assessment, By Connecting Device, 2021 & 2031F |
9.3 Mauritius Augmented Reality / Virtual Reality Gaming Market Opportunity Assessment, By Organisation Size, 2021 & 2031F |
9.4 Mauritius Augmented Reality / Virtual Reality Gaming Market Opportunity Assessment, By Application, 2021 & 2031F |
9.5 Mauritius Augmented Reality / Virtual Reality Gaming Market Opportunity Assessment, By Industry Vertical, 2021 & 2031F |
10 Mauritius Augmented Reality / Virtual Reality Gaming Market - Competitive Landscape |
10.1 Mauritius Augmented Reality / Virtual Reality Gaming Market Revenue Share, By Companies, 2024 |
10.2 Mauritius Augmented Reality / Virtual Reality Gaming Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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