| Product Code: ETC5034127 | Publication Date: Nov 2023 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Netherlands Gaming Market Overview |
3.1 Netherlands Country Macro Economic Indicators |
3.2 Netherlands Gaming Market Revenues & Volume, 2021 & 2031F |
3.3 Netherlands Gaming Market - Industry Life Cycle |
3.4 Netherlands Gaming Market - Porter's Five Forces |
3.5 Netherlands Gaming Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Netherlands Gaming Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 Netherlands Gaming Market Revenues & Volume Share, By End-User, 2021 & 2031F |
4 Netherlands Gaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of mobile gaming in the Netherlands |
4.2.2 Growth in the number of gaming events and tournaments |
4.2.3 Rising adoption of virtual reality (VR) gaming experiences |
4.3 Market Restraints |
4.3.1 Regulatory challenges and uncertainties in the gaming industry |
4.3.2 Competition from other forms of entertainment such as streaming services |
4.3.3 Economic downturn impacting disposable income for gaming |
5 Netherlands Gaming Market Trends |
6 Netherlands Gaming Market Segmentations |
6.1 Netherlands Gaming Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Netherlands Gaming Market Revenues & Volume, By Shooter, 2021-2031F |
6.1.3 Netherlands Gaming Market Revenues & Volume, By Action, 2021-2031F |
6.1.4 Netherlands Gaming Market Revenues & Volume, By Sports, 2021-2031F |
6.1.5 Netherlands Gaming Market Revenues & Volume, By Role-Playing, 2021-2031F |
6.1.6 Netherlands Gaming Market Revenues & Volume, By Others, 2021-2031F |
6.2 Netherlands Gaming Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 Netherlands Gaming Market Revenues & Volume, By PC/MMO, 2021-2031F |
6.2.3 Netherlands Gaming Market Revenues & Volume, By Tablet, 2021-2031F |
6.2.4 Netherlands Gaming Market Revenues & Volume, By Mobile Phone, 2021-2031F |
6.2.5 Netherlands Gaming Market Revenues & Volume, By TV/Console, 2021-2031F |
6.3 Netherlands Gaming Market, By End-User |
6.3.1 Overview and Analysis |
6.3.2 Netherlands Gaming Market Revenues & Volume, By Male, 2021-2031F |
6.3.3 Netherlands Gaming Market Revenues & Volume, By Female, 2021-2031F |
7 Netherlands Gaming Market Import-Export Trade Statistics |
7.1 Netherlands Gaming Market Export to Major Countries |
7.2 Netherlands Gaming Market Imports from Major Countries |
8 Netherlands Gaming Market Key Performance Indicators |
8.1 Average daily active users (DAU) of gaming apps in the Netherlands |
8.2 Percentage of households with gaming consoles or VR devices |
8.3 Number of gaming-related partnerships and sponsorships in the Netherlands |
8.4 Average session duration for online gaming platforms |
8.5 Percentage of revenue generated from in-game purchases and microtransactions |
9 Netherlands Gaming Market - Opportunity Assessment |
9.1 Netherlands Gaming Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Netherlands Gaming Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 Netherlands Gaming Market Opportunity Assessment, By End-User, 2021 & 2031F |
10 Netherlands Gaming Market - Competitive Landscape |
10.1 Netherlands Gaming Market Revenue Share, By Companies, 2024 |
10.2 Netherlands Gaming Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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