| Product Code: ETC5521953 | Publication Date: Nov 2023 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
The New Zealand Board Games Market is projected to witness mixed growth rate patterns during 2025 to 2029. Although the growth rate starts strong at 2.84% in 2025, it steadily loses momentum, ending at 0.89% by 2029.

The Board Games market in New Zealand is projected to grow at a stable growth rate of 1.17% by 2027, within the Asia region led by China, along with other countries like India, Japan, Australia and South Korea, collectively shaping a dynamic and evolving market environment driven by innovation and increasing adoption of emerging technologies.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 New Zealand Board Games Market Overview |
3.1 New Zealand Country Macro Economic Indicators |
3.2 New Zealand Board Games Market Revenues & Volume, 2021 & 2031F |
3.3 New Zealand Board Games Market - Industry Life Cycle |
3.4 New Zealand Board Games Market - Porter's Five Forces |
3.5 New Zealand Board Games Market Revenues & Volume Share, By Product Type, 2021 & 2031F |
3.6 New Zealand Board Games Market Revenues & Volume Share, By Theme Type, 2021 & 2031F |
3.7 New Zealand Board Games Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
4 New Zealand Board Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing popularity of board games as a social activity in New Zealand. |
4.2.2 Increasing focus on offline entertainment and family bonding. |
4.2.3 Innovation in game designs and themes to cater to diverse preferences. |
4.3 Market Restraints |
4.3.1 Competition from digital gaming platforms and online entertainment options. |
4.3.2 Economic uncertainty impacting consumer discretionary spending on leisure activities. |
4.3.3 Limited shelf space in retail stores for board game displays. |
5 New Zealand Board Games Market Trends |
6 New Zealand Board Games Market Segmentations |
6.1 New Zealand Board Games Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 New Zealand Board Games Market Revenues & Volume, By Puzzles, 2021-2031F |
6.1.3 New Zealand Board Games Market Revenues & Volume, By Collectible Card Games, 2021-2031F |
6.1.4 New Zealand Board Games Market Revenues & Volume, By Card & Dice Games, 2021-2031F |
6.1.5 New Zealand Board Games Market Revenues & Volume, By Miniature Games, 2021-2031F |
6.1.6 New Zealand Board Games Market Revenues & Volume, By RPG Board Games, 2021-2031F |
6.2 New Zealand Board Games Market, By Theme Type |
6.2.1 Overview and Analysis |
6.2.2 New Zealand Board Games Market Revenues & Volume, By Educational Board Games, 2021-2031F |
6.2.3 New Zealand Board Games Market Revenues & Volume, By Strategy & War Board Games, 2021-2031F |
6.2.4 New Zealand Board Games Market Revenues & Volume, By Fantasy Board Games, 2021-2031F |
6.2.5 New Zealand Board Games Market Revenues & Volume, By Sports Board Games, 2021-2031F |
6.2.6 New Zealand Board Games Market Revenues & Volume, By Others, 2021-2031F |
6.3 New Zealand Board Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 New Zealand Board Games Market Revenues & Volume, By Retail Stores, 2021-2031F |
6.3.3 New Zealand Board Games Market Revenues & Volume, By Online, 2021-2031F |
7 New Zealand Board Games Market Import-Export Trade Statistics |
7.1 New Zealand Board Games Market Export to Major Countries |
7.2 New Zealand Board Games Market Imports from Major Countries |
8 New Zealand Board Games Market Key Performance Indicators |
8.1 Average time spent playing board games per session. |
8.2 Number of board game cafes or dedicated board game events. |
8.3 Percentage of households that own a board game collection. |
9 New Zealand Board Games Market - Opportunity Assessment |
9.1 New Zealand Board Games Market Opportunity Assessment, By Product Type, 2021 & 2031F |
9.2 New Zealand Board Games Market Opportunity Assessment, By Theme Type, 2021 & 2031F |
9.3 New Zealand Board Games Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
10 New Zealand Board Games Market - Competitive Landscape |
10.1 New Zealand Board Games Market Revenue Share, By Companies, 2024 |
10.2 New Zealand Board Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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