Product Code: ETC4805368 | Publication Date: Nov 2023 | Updated Date: Sep 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 | |
The New Zealand Gaming Console Market is projected to witness mixed growth rate patterns during 2025 to 2029. Growth accelerates to 3.74% in 2028, following an initial rate of 2.08%, before easing to 3.20% at the end of the period.
In the Asia region, the Gaming Console market in New Zealand is projected to expand at a stable growth rate of 2.69% by 2027. The largest economy is China, followed by India, Japan, Australia and South Korea.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 New Zealand Gaming Console Market Overview |
3.1 New Zealand Country Macro Economic Indicators |
3.2 New Zealand Gaming Console Market Revenues & Volume, 2021 & 2031F |
3.3 New Zealand Gaming Console Market - Industry Life Cycle |
3.4 New Zealand Gaming Console Market - Porter's Five Forces |
3.5 New Zealand Gaming Console Market Revenues & Volume Share, By Component, 2021 & 2031F |
3.6 New Zealand Gaming Console Market Revenues & Volume Share, By Type, 2021 & 2031F |
3.7 New Zealand Gaming Console Market Revenues & Volume Share, By End-use, 2021 & 2031F |
4 New Zealand Gaming Console Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Technological advancements in gaming consoles |
4.2.2 Increasing demand for gaming entertainment |
4.2.3 Growing popularity of e-sports and online gaming communities |
4.3 Market Restraints |
4.3.1 High cost associated with purchasing gaming consoles |
4.3.2 Competition from other forms of entertainment, such as mobile gaming and streaming services |
5 New Zealand Gaming Console Market Trends |
6 New Zealand Gaming Console Market Segmentations |
6.1 New Zealand Gaming Console Market, By Component |
6.1.1 Overview and Analysis |
6.1.2 New Zealand Gaming Console Market Revenues & Volume, By Hardware, 2021-2031F |
6.1.3 New Zealand Gaming Console Market Revenues & Volume, By Software, 2021-2031F |
6.2 New Zealand Gaming Console Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 New Zealand Gaming Console Market Revenues & Volume, By Home Consoles, 2021-2031F |
6.2.3 New Zealand Gaming Console Market Revenues & Volume, By Handheld Consoles, 2021-2031F |
6.2.4 New Zealand Gaming Console Market Revenues & Volume, By Hybrid Consoles, 2021-2031F |
6.2.5 New Zealand Gaming Console Market Revenues & Volume, By Dedicated Consoles, 2021-2031F |
6.2.6 New Zealand Gaming Console Market Revenues & Volume, By Others, 2021-2031F |
6.3 New Zealand Gaming Console Market, By End-use |
6.3.1 Overview and Analysis |
6.3.2 New Zealand Gaming Console Market Revenues & Volume, By Personal, 2021-2031F |
6.3.3 New Zealand Gaming Console Market Revenues & Volume, By Commercial, 2021-2031F |
6.3.4 New Zealand Gaming Console Market Revenues & Volume, By Others, 2021-2031F |
7 New Zealand Gaming Console Market Import-Export Trade Statistics |
7.1 New Zealand Gaming Console Market Export to Major Countries |
7.2 New Zealand Gaming Console Market Imports from Major Countries |
8 New Zealand Gaming Console Market Key Performance Indicators |
8.1 Average time spent on gaming consoles per user |
8.2 Number of new gaming titles released in the market |
8.3 Percentage of households owning at least one gaming console |
9 New Zealand Gaming Console Market - Opportunity Assessment |
9.1 New Zealand Gaming Console Market Opportunity Assessment, By Component, 2021 & 2031F |
9.2 New Zealand Gaming Console Market Opportunity Assessment, By Type, 2021 & 2031F |
9.3 New Zealand Gaming Console Market Opportunity Assessment, By End-use, 2021 & 2031F |
10 New Zealand Gaming Console Market - Competitive Landscape |
10.1 New Zealand Gaming Console Market Revenue Share, By Companies, 2024 |
10.2 New Zealand Gaming Console Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |