Product Code: ETC4413270 | Publication Date: Jul 2023 | Updated Date: Aug 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 85 | No. of Figures: 45 | No. of Tables: 25 | |
The Philippines Blockchain in Media Advertising and Entertainment market is a subset of the broader blockchain technology market. It focuses on the use of blockchain in advertising, content distribution, and entertainment. Blockchain provides transparency
Blockchain technology is gaining traction in the Philippines` media, advertising, and entertainment sectors. This market is characterized by the use of blockchain to enhance transparency, security, and efficiency in advertising, content distribution, and
Blockchain in media advertising and entertainment faces hurdles related to adoption and trust. Many stakeholders in the industry may be hesitant to embrace blockchain technology due to its perceived complexity. Moreover, issues related to intellectual pro
The Philippines` blockchain in media, advertising, and entertainment market, like many other industries, has not been immune to the disruptive impact of the COVID-19 pandemic. The pandemic ushered in a new era of uncertainty and challenges for the media,
The Philippines` media, advertising, and entertainment industries are witnessing the integration of blockchain technology. Key players in this market include Mediaocean, a global advertising software company that has been active in implementing blockchain
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Philippines Blockchain in Media, Advertising, and Entertainment Market Overview |
3.1 Philippines Country Macro Economic Indicators |
3.2 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume, 2021 & 2031F |
3.3 Philippines Blockchain in Media, Advertising, and Entertainment Market - Industry Life Cycle |
3.4 Philippines Blockchain in Media, Advertising, and Entertainment Market - Porter's Five Forces |
3.5 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume Share, By Providers, 2021 & 2031F |
3.6 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.7 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume Share, By Enterprise Size, 2021 & 2031F |
4 Philippines Blockchain in Media, Advertising, and Entertainment Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing adoption of blockchain technology in media, advertising, and entertainment sectors |
4.2.2 Growing demand for transparency and accountability in digital advertising |
4.2.3 Rising interest in blockchain-based solutions for content monetization and copyright protection |
4.3 Market Restraints |
4.3.1 Lack of regulatory clarity and uncertainty around blockchain technology in the Philippines |
4.3.2 Limited awareness and understanding of blockchain applications in media, advertising, and entertainment industries |
5 Philippines Blockchain in Media, Advertising, and Entertainment Market Trends |
6 Philippines Blockchain in Media, Advertising, and Entertainment Market, By Types |
6.1 Philippines Blockchain in Media, Advertising, and Entertainment Market, By Providers |
6.1.1 Overview and Analysis |
6.1.2 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume, By Providers, 2021-2031F |
6.1.3 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume, By Application, 2021-2031F |
6.1.4 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume, By Middleware, 2021-2031F |
6.1.5 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume, By Infrastructure, 2021-2031F |
6.2 Philippines Blockchain in Media, Advertising, and Entertainment Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume, By Licensing & Rights Management, 2021-2031F |
6.2.3 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume, By Digital Advertising, 2021-2031F |
6.2.4 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume, By Smart Contracts, 2021-2031F |
6.2.5 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume, By Content Security, 2021-2031F |
6.2.6 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume, By Online Gaming, 2021-2031F |
6.2.7 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume, By Payments, 2021-2031F |
6.3 Philippines Blockchain in Media, Advertising, and Entertainment Market, By Enterprise Size |
6.3.1 Overview and Analysis |
6.3.2 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume, By Small and Medium-sized Enterprises (SMEs), 2021-2031F |
6.3.3 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenues & Volume, By Large Enterprises, 2021-2031F |
7 Philippines Blockchain in Media, Advertising, and Entertainment Market Import-Export Trade Statistics |
7.1 Philippines Blockchain in Media, Advertising, and Entertainment Market Export to Major Countries |
7.2 Philippines Blockchain in Media, Advertising, and Entertainment Market Imports from Major Countries |
8 Philippines Blockchain in Media, Advertising, and Entertainment Market Key Performance Indicators |
8.1 Number of blockchain technology partnerships and collaborations within the media, advertising, and entertainment sectors in the Philippines |
8.2 Percentage increase in blockchain-based projects or initiatives in the targeted industries |
8.3 Growth in the number of blockchain-related events, conferences, and workshops focused on media, advertising, and entertainment in the Philippines |
9 Philippines Blockchain in Media, Advertising, and Entertainment Market - Opportunity Assessment |
9.1 Philippines Blockchain in Media, Advertising, and Entertainment Market Opportunity Assessment, By Providers, 2021 & 2031F |
9.2 Philippines Blockchain in Media, Advertising, and Entertainment Market Opportunity Assessment, By Application, 2021 & 2031F |
9.3 Philippines Blockchain in Media, Advertising, and Entertainment Market Opportunity Assessment, By Enterprise Size, 2021 & 2031F |
10 Philippines Blockchain in Media, Advertising, and Entertainment Market - Competitive Landscape |
10.1 Philippines Blockchain in Media, Advertising, and Entertainment Market Revenue Share, By Companies, 2024 |
10.2 Philippines Blockchain in Media, Advertising, and Entertainment Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |