| Product Code: ETC10519588 | Publication Date: Apr 2025 | Updated Date: Feb 2026 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Bhawna Singh | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 |
Romania`s import trend for console games in 2024 experienced a decline of -13.23% compared to the previous year, with a compound annual growth rate (CAGR) of 3.85% from 2020 to 2024. This negative growth momentum in 2024 could be attributed to shifting consumer preferences towards digital downloads or potential changes in trade policies affecting imports of gaming products.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Romania Console Games Market Overview |
3.1 Romania Country Macro Economic Indicators |
3.2 Romania Console Games Market Revenues & Volume, 2022 & 2032F |
3.3 Romania Console Games Market - Industry Life Cycle |
3.4 Romania Console Games Market - Porter's Five Forces |
3.5 Romania Console Games Market Revenues & Volume Share, By Game Type, 2022 & 2032F |
3.6 Romania Console Games Market Revenues & Volume Share, By Platform, 2022 & 2032F |
3.7 Romania Console Games Market Revenues & Volume Share, By Distribution Channel, 2022 & 2032F |
3.8 Romania Console Games Market Revenues & Volume Share, By End User, 2022 & 2032F |
4 Romania Console Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing disposable income among Romanian consumers |
4.2.2 Growing popularity and accessibility of online multiplayer gaming |
4.2.3 Technological advancements in gaming consoles and graphics |
4.2.4 Rising demand for interactive and immersive gaming experiences |
4.3 Market Restraints |
4.3.1 High cost associated with purchasing gaming consoles and accessories |
4.3.2 Limited availability of popular console game titles in the Romanian market |
4.3.3 Competition from other forms of entertainment such as mobile gaming and streaming services |
5 Romania Console Games Market Trends |
6 Romania Console Games Market, By Types |
6.1 Romania Console Games Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Romania Console Games Market Revenues & Volume, By Game Type, 2022 - 2032F |
6.1.3 Romania Console Games Market Revenues & Volume, By Action, 2022 - 2032F |
6.1.4 Romania Console Games Market Revenues & Volume, By Adventure, 2022 - 2032F |
6.1.5 Romania Console Games Market Revenues & Volume, By Sports, 2022 - 2032F |
6.1.6 Romania Console Games Market Revenues & Volume, By Others, 2022 - 2032F |
6.2 Romania Console Games Market, By Platform |
6.2.1 Overview and Analysis |
6.2.2 Romania Console Games Market Revenues & Volume, By PlayStation, 2022 - 2032F |
6.2.3 Romania Console Games Market Revenues & Volume, By Xbox, 2022 - 2032F |
6.2.4 Romania Console Games Market Revenues & Volume, By Nintendo Switch, 2022 - 2032F |
6.2.5 Romania Console Games Market Revenues & Volume, By Others, 2022 - 2032F |
6.3 Romania Console Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Romania Console Games Market Revenues & Volume, By Online, 2022 - 2032F |
6.3.3 Romania Console Games Market Revenues & Volume, By Offline, 2022 - 2032F |
6.3.4 Romania Console Games Market Revenues & Volume, By Others, 2022 - 2032F |
6.3.5 Romania Console Games Market Revenues & Volume, By Others, 2022 - 2032F |
6.4 Romania Console Games Market, By End User |
6.4.1 Overview and Analysis |
6.4.2 Romania Console Games Market Revenues & Volume, By Casual Gamers, 2022 - 2032F |
6.4.3 Romania Console Games Market Revenues & Volume, By Hardcore Gamers, 2022 - 2032F |
6.4.4 Romania Console Games Market Revenues & Volume, By Esports Players, 2022 - 2032F |
6.4.5 Romania Console Games Market Revenues & Volume, By Others, 2022 - 2032F |
7 Romania Console Games Market Import-Export Trade Statistics |
7.1 Romania Console Games Market Export to Major Countries |
7.2 Romania Console Games Market Imports from Major Countries |
8 Romania Console Games Market Key Performance Indicators |
8.1 Average session length per player |
8.2 Frequency of game updates and new releases |
8.3 Percentage of gamers opting for in-game purchases |
8.4 Number of gaming events and tournaments held in Romania |
8.5 Player engagement metrics such as daily active users and retention rates |
9 Romania Console Games Market - Opportunity Assessment |
9.1 Romania Console Games Market Opportunity Assessment, By Game Type, 2022 & 2032F |
9.2 Romania Console Games Market Opportunity Assessment, By Platform, 2022 & 2032F |
9.3 Romania Console Games Market Opportunity Assessment, By Distribution Channel, 2022 & 2032F |
9.4 Romania Console Games Market Opportunity Assessment, By End User, 2022 & 2032F |
10 Romania Console Games Market - Competitive Landscape |
10.1 Romania Console Games Market Revenue Share, By Companies, 2025 |
10.2 Romania Console Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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