Product Code: ETC012479 | Publication Date: Jul 2023 | Updated Date: Feb 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
Saudi Arabia Video Game market currently, in 2023, has witnessed an HHI of 9638, Which has increased slightly as compared to the HHI of 9161 in 2017. The market is moving towards Highly concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
The Saudi Arabia video game market is expected to grow at a CAGR of 8.3% during the forecast period 2025-2031. The growing popularity of online gaming and the increasing number of esports tournaments, have been driving the growth of this market in Saudi Arabia. Furthermore, technological advancements in cloud computing technology are anticipated to fuel the demand for video games over the next few years. Additionally, rising disposable incomes among consumers is likely to drive up consumer spending on video games in upcoming years as well.
Over the past few years, there has been an increase in online gaming activity by gamers across Saudi Arabia due to improved internet infrastructure and access to high speed connections that enable smooth gameplay experiences with low latency rates. This rise in online gaming activities will result in more investments from companies looking for potential opportunities within this industry which will help drive growth forward for many companies operating within this sector and lead to increased sales of hardware such as consoles and gaming PCs along with software titles over time periods ahead. Esport events have become increasingly popular within Saudi Arabia over recent times due its growing recognition as a legitimate form competitive sporting event amongst fans across different age demographics who view it both professionally or recreationally per their personal preferences resulting an influx investment into development teams that excel at these events leading new partnerships being formed between sponsors platforms throughout country fostering further expansion esport industry itself; creating conducive environment larger overall market size near future which beckons greater levels success all those involved both directly indirectly related aspects business operations connected it platform wise or product wise manner whatsoever through commercial launches various titles locally nationally abroad respective countries locations noted before hand accordingly too suddenly finally enough said done so forth etcetera end part line above paragraph clearly established given facts aforementioned preceding sentence(s).
Pirated versions of some major console titles are widely available on sites like torrents or download portals located outside official Xbox Live Marketplace or PlayStation Network Store causing losses revenue those developers publishers affected concern expressed issue particularly rampant region certain others less than favourable distribution policies place terms availability certain titles shelves stores nationwide thereby affecting numbers sale stop motion pictures pertaining matter relevant point under discussion currently ongoing course text flow sequence words paragraphs lines whole article concerning topic area stated earlier on based current situation existing knowledge surrounding subject discussed further length details below foot notes references cited after note section citing specific sources reliable information collected researched verified beforehand valid.
However, sales of physical video games are being hindered due to the Covid-19 pandemic as people spend more time indoors and adopt online gaming platforms instead. Moreover, regulatory restrictions on buying or selling console games has also hampered segmental growth during this period.
Key players operating in this market include Microsoft Corporation (Xbox), Sony Interactive Entertainment LLC (PlayStation), Nintendo Co., Ltd (Nintendo Switch) Electronic Arts Inc., Ubisoft Entertainment SA Activision Blizzard Inc., Take-Two Interactive Software Inc., Bandai Namco Holdings Group and others. These companies are focusing on launching new products and improving existing products according to consumer preferences that would strengthen their position in this market over the forecast period.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Saudi Arabia Video Game Market Overview |
3.1 Saudi Arabia Country Macro Economic Indicators |
3.2 Saudi Arabia Video Game Market Revenues & Volume, 2021 & 2031F |
3.3 Saudi Arabia Video Game Market - Industry Life Cycle |
3.4 Saudi Arabia Video Game Market - Porter's Five Forces |
3.5 Saudi Arabia Video Game Market Revenues & Volume Share, By Device, 2021 & 2031F |
3.6 Saudi Arabia Video Game Market Revenues & Volume Share, By Type, 2021 & 2031F |
4 Saudi Arabia Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Saudi Arabia Video Game Market Trends |
6 Saudi Arabia Video Game Market, By Types |
6.1 Saudi Arabia Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Saudi Arabia Video Game Market Revenues & Volume, By Device, 2021-2031F |
6.1.3 Saudi Arabia Video Game Market Revenues & Volume, By Console, 2021-2031F |
6.1.4 Saudi Arabia Video Game Market Revenues & Volume, By Mobile, 2021-2031F |
6.1.5 Saudi Arabia Video Game Market Revenues & Volume, By Computer, 2021-2031F |
6.2 Saudi Arabia Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Saudi Arabia Video Game Market Revenues & Volume, By Online, 2021-2031F |
6.2.3 Saudi Arabia Video Game Market Revenues & Volume, By Offline, 2021-2031F |
7 Saudi Arabia Video Game Market Import-Export Trade Statistics |
7.1 Saudi Arabia Video Game Market Export to Major Countries |
7.2 Saudi Arabia Video Game Market Imports from Major Countries |
8 Saudi Arabia Video Game Market Key Performance Indicators |
9 Saudi Arabia Video Game Market - Opportunity Assessment |
9.1 Saudi Arabia Video Game Market Opportunity Assessment, By Device, 2021 & 2031F |
9.2 Saudi Arabia Video Game Market Opportunity Assessment, By Type, 2021 & 2031F |
10 Saudi Arabia Video Game Market - Competitive Landscape |
10.1 Saudi Arabia Video Game Market Revenue Share, By Companies, 2024 |
10.2 Saudi Arabia Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |