Product Code: ETC043507 | Publication Date: Jul 2023 | Updated Date: Apr 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The Singapore Board Games Market is projected to witness mixed growth rate patterns during 2025 to 2029. Growth accelerates to 0.02% in 2027, following an initial rate of 0.02%, before easing to 0.01% at the end of the period.
By 2027, Singapore's Board Games market is forecasted to achieve a stable growth rate of 0.02%, with China leading the Asia region, followed by India, Japan, Australia and South Korea.
The Singapore board games market is expected to grow at a CAGR of 4.7% during the forecast period 2020-2026. Board games are gaining popularity as they provide entertainment, education and family bonding experiences for everyone. The growing trend of e-commerce platforms and the introduction of innovative board games are anticipated to drive the demand for board games in Singapore over the projected timeframe.
Increase in disposable income has led to higher spending on recreational activities such as gaming, resulting in an increase in sales of board games across Singapore; Growing awareness among consumers regarding the importance of mental wellbeing through playing physical outdoor or indoor activities including traditional boardgames; Innovative product launches from established players having tie ups with popular brands such as Disney, Marvel ETC, have helped boost sales;Surging demand for interactive toys and mobile applications providing virtual reality experience driving up sales further; Educational value associated with many modern day strategic based gameboards encourage parents??? participation alongwith kids contributing to growth opportunities.
High cost associated with some types of advanced format versions adversely affects purchases by people belonging to lower economic background.; 2 Piracy issues may lead to counterfeited versions creating legal issues for manufacturers & retailers ; COVID 19 Impact: Due lockdown imposed globally due covid pandemic, most countries saw reduction in consumer spending towards non essential items which also had impact on sale&demand for board games Key Players:
Some major companies operating in this space include Hasbro Inc., Ravensburger AG & Co KG, Mattel Inc., Foxmind Games Canada Ltd., Asmodee Groupe SA, Winning Moves Games UK Ltd., Marbles Brain Workshop LLCETC
The Covid-19 outbreak had disrupted supply chains globally leading many manufacturers facing disruptions amidst lockdown protocols causing shortages resulting higher prices being charged especially those imported from overseas, however it has also triggered greater awareness regarding importance maintaining healthy habits whilst physically distanced while still connecting with others emotionally through playing card & dice games thereby creating renewed interest amongst people searching way pass time effectively yet safely away possibly explaining why overall sales figures year saw significant jump versus prior periods despite recessionary environment prevailing during same timeframe.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Singapore Board Games Market Overview |
3.1 Singapore Country Macro Economic Indicators |
3.2 Singapore Board Games Market Revenues & Volume, 2020 & 2030F |
3.3 Singapore Board Games Market - Industry Life Cycle |
3.4 Singapore Board Games Market - Porter's Five Forces |
3.5 Singapore Board Games Market Revenues & Volume Share, By Product Type, 2020 & 2030F |
3.6 Singapore Board Games Market Revenues & Volume Share, By Theme Type, 2020 & 2030F |
3.7 Singapore Board Games Market Revenues & Volume Share, By Distribution Channel, 2020 & 2030F |
4 Singapore Board Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Singapore Board Games Market Trends |
6 Singapore Board Games Market, By Types |
6.1 Singapore Board Games Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Singapore Board Games Market Revenues & Volume, By Product Type, 2020-2030F |
6.1.3 Singapore Board Games Market Revenues & Volume, By Puzzles, 2020-2030F |
6.1.4 Singapore Board Games Market Revenues & Volume, By Collectible Card Games, 2020-2030F |
6.1.5 Singapore Board Games Market Revenues & Volume, By Card & Dice Games, 2020-2030F |
6.1.6 Singapore Board Games Market Revenues & Volume, By Miniature Games, 2020-2030F |
6.1.7 Singapore Board Games Market Revenues & Volume, By RPG Board Games, 2020-2030F |
6.2 Singapore Board Games Market, By Theme Type |
6.2.1 Overview and Analysis |
6.2.2 Singapore Board Games Market Revenues & Volume, By Educational Board Games, 2020-2030F |
6.2.3 Singapore Board Games Market Revenues & Volume, By Strategy & War Board Games, 2020-2030F |
6.2.4 Singapore Board Games Market Revenues & Volume, By Fantasy Board Games, 2020-2030F |
6.2.5 Singapore Board Games Market Revenues & Volume, By Sports Board Games, 2020-2030F |
6.2.6 Singapore Board Games Market Revenues & Volume, By Others, 2020-2030F |
6.3 Singapore Board Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Singapore Board Games Market Revenues & Volume, By Retail Stores, 2020-2030F |
6.3.3 Singapore Board Games Market Revenues & Volume, By Online, 2020-2030F |
7 Singapore Board Games Market Import-Export Trade Statistics |
7.1 Singapore Board Games Market Export to Major Countries |
7.2 Singapore Board Games Market Imports from Major Countries |
8 Singapore Board Games Market Key Performance Indicators |
9 Singapore Board Games Market - Opportunity Assessment |
9.1 Singapore Board Games Market Opportunity Assessment, By Product Type, 2020 & 2030F |
9.2 Singapore Board Games Market Opportunity Assessment, By Theme Type, 2020 & 2030F |
9.3 Singapore Board Games Market Opportunity Assessment, By Distribution Channel, 2020 & 2030F |
10 Singapore Board Games Market - Competitive Landscape |
10.1 Singapore Board Games Market Revenue Share, By Companies, 2023 |
10.2 Singapore Board Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |