Product Code: ETC4452624 | Publication Date: Jul 2023 | Updated Date: Aug 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 85 | No. of Figures: 45 | No. of Tables: 26 | |
The South Korea Volumetric Video Market is emerging with advancements in 3D video capture and playback technologies. Volumetric video is gaining traction in fields such as virtual reality, gaming, and professional broadcasting.
In South Korea, the volumetric video market is experiencing growth driven by advancements in virtual reality (VR), augmented reality (AR), and 3D content creation technologies. Volumetric video technology enables the capture and rendering of real-world objects and environments in 3D space, providing immersive and interactive viewing experiences for users. The increasing demand for immersive content in entertainment, gaming, education, and marketing sectors is driving the adoption of volumetric video solutions in South Korea. Moreover, the growing investment in content production studios, VR/AR development, and 5G infrastructure is further fueling market expansion.
The volumetric video market encounters challenges such as high production costs, technical complexity, and limited content availability. Providers must innovate with advanced capture and rendering technologies to offer immersive and interactive video experiences, while addressing scalability and market adoption.
The South Korean government supports the development of the volumetric video market through policies aimed at fostering innovation in virtual reality (VR) and augmented reality (AR) technologies. These policies include funding for VR/AR startups and research projects, incentives for content creators to produce volumetric video content, and initiatives to build VR/AR ecosystems through public-private partnerships. The government also promotes collaboration between technology companies, content creators, and industries such as gaming, entertainment, and education to drive the adoption of volumetric video solutions.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 South Korea Volumetric Video Market Overview |
3.1 South Korea Country Macro Economic Indicators |
3.2 South Korea Volumetric Video Market Revenues & Volume, 2021 & 2031F |
3.3 South Korea Volumetric Video Market - Industry Life Cycle |
3.4 South Korea Volumetric Video Market - Porter's Five Forces |
3.5 South Korea Volumetric Video Market Revenues & Volume Share, By Volumetric Capture , 2021 & 2031F |
3.6 South Korea Volumetric Video Market Revenues & Volume Share, By Application , 2021 & 2031F |
3.7 South Korea Volumetric Video Market Revenues & Volume Share, By Content Delivery, 2021 & 2031F |
4 South Korea Volumetric Video Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing demand for immersive content experiences |
4.2.2 Technological advancements in volumetric video capture and rendering |
4.2.3 Increasing adoption of augmented reality (AR) and virtual reality (VR) applications |
4.3 Market Restraints |
4.3.1 High initial investment costs for setting up volumetric video capture studios |
4.3.2 Limited consumer awareness and understanding of volumetric video technology |
4.3.3 Regulatory challenges related to data privacy and intellectual property rights |
5 South Korea Volumetric Video Market Trends |
6 South Korea Volumetric Video Market, By Types |
6.1 South Korea Volumetric Video Market, By Volumetric Capture |
6.1.1 Overview and Analysis |
6.1.2 South Korea Volumetric Video Market Revenues & Volume, By Volumetric Capture , 2021-2031F |
6.1.3 South Korea Volumetric Video Market Revenues & Volume, By Hardware, 2021-2031F |
6.1.4 South Korea Volumetric Video Market Revenues & Volume, By Software, 2021-2031F |
6.1.5 South Korea Volumetric Video Market Revenues & Volume, By Services, 2021-2031F |
6.2 South Korea Volumetric Video Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 South Korea Volumetric Video Market Revenues & Volume, By Sports, 2021-2031F |
6.2.3 South Korea Volumetric Video Market Revenues & Volume, By Events, 2021-2031F |
6.2.4 South Korea Volumetric Video Market Revenues & Volume, By Entertainment, 2021-2031F |
6.2.5 South Korea Volumetric Video Market Revenues & Volume, By Medical, 2021-2031F |
6.2.6 South Korea Volumetric Video Market Revenues & Volume, By Advertisement, 2021-2031F |
6.2.7 South Korea Volumetric Video Market Revenues & Volume, By Education, 2021-2031F |
6.3 South Korea Volumetric Video Market, By Content Delivery |
6.3.1 Overview and Analysis |
6.3.2 South Korea Volumetric Video Market Revenues & Volume, By Projectors, 2021-2031F |
6.3.3 South Korea Volumetric Video Market Revenues & Volume, By AR/VR Head-mounted Display (HMD), 2021-2031F |
6.3.4 South Korea Volumetric Video Market Revenues & Volume, By Smartphones, 2021-2031F |
6.3.5 South Korea Volumetric Video Market Revenues & Volume, By Volumetric Displays, 2021-2031F |
7 South Korea Volumetric Video Market Import-Export Trade Statistics |
7.1 South Korea Volumetric Video Market Export to Major Countries |
7.2 South Korea Volumetric Video Market Imports from Major Countries |
8 South Korea Volumetric Video Market Key Performance Indicators |
8.1 Average session duration of volumetric video content |
8.2 Number of partnerships and collaborations with AR/VR developers and content creators |
8.3 Adoption rate of volumetric video technology in sectors like entertainment, advertising, and education |
9 South Korea Volumetric Video Market - Opportunity Assessment |
9.1 South Korea Volumetric Video Market Opportunity Assessment, By Volumetric Capture , 2021 & 2031F |
9.2 South Korea Volumetric Video Market Opportunity Assessment, By Application , 2021 & 2031F |
9.3 South Korea Volumetric Video Market Opportunity Assessment, By Content Delivery, 2021 & 2031F |
10 South Korea Volumetric Video Market - Competitive Landscape |
10.1 South Korea Volumetric Video Market Revenue Share, By Companies, 2024 |
10.2 South Korea Volumetric Video Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |