| Product Code: ETC5475566 | Publication Date: Nov 2023 | Updated Date: Sep 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Sweden Game-Based Learning Market Overview |
3.1 Sweden Country Macro Economic Indicators |
3.2 Sweden Game-Based Learning Market Revenues & Volume, 2021 & 2031F |
3.3 Sweden Game-Based Learning Market - Industry Life Cycle |
3.4 Sweden Game-Based Learning Market - Porter's Five Forces |
3.5 Sweden Game-Based Learning Market Revenues & Volume Share, By Component , 2021 & 2031F |
3.6 Sweden Game-Based Learning Market Revenues & Volume Share, By End User , 2021 & 2031F |
3.7 Sweden Game-Based Learning Market Revenues & Volume Share, By Deployment Mode , 2021 & 2031F |
3.8 Sweden Game-Based Learning Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
4 Sweden Game-Based Learning Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing adoption of technology in education sector in Sweden |
4.2.2 Growing awareness about the benefits of game-based learning in improving student engagement and performance |
4.2.3 Government initiatives to promote digital learning tools and innovative teaching methods |
4.3 Market Restraints |
4.3.1 Limited access to high-speed internet and digital devices in some rural areas of Sweden |
4.3.2 Resistance from traditional educators towards integrating game-based learning in the curriculum |
4.3.3 Concerns about the effectiveness and quality of game-based learning compared to traditional teaching methods |
5 Sweden Game-Based Learning Market Trends |
6 Sweden Game-Based Learning Market Segmentations |
6.1 Sweden Game-Based Learning Market, By Component |
6.1.1 Overview and Analysis |
6.1.2 Sweden Game-Based Learning Market Revenues & Volume, By Solution , 2021-2031F |
6.1.3 Sweden Game-Based Learning Market Revenues & Volume, By Services, 2021-2031F |
6.2 Sweden Game-Based Learning Market, By End User |
6.2.1 Overview and Analysis |
6.2.2 Sweden Game-Based Learning Market Revenues & Volume, By Consumer, 2021-2031F |
6.2.3 Sweden Game-Based Learning Market Revenues & Volume, By Education, 2021-2031F |
6.2.4 Sweden Game-Based Learning Market Revenues & Volume, By Government, 2021-2031F |
6.2.5 Sweden Game-Based Learning Market Revenues & Volume, By Enterprises, 2021-2031F |
6.3 Sweden Game-Based Learning Market, By Deployment Mode |
6.3.1 Overview and Analysis |
6.3.2 Sweden Game-Based Learning Market Revenues & Volume, By On-premises, 2021-2031F |
6.3.3 Sweden Game-Based Learning Market Revenues & Volume, By Cloud, 2021-2031F |
6.4 Sweden Game-Based Learning Market, By Game Type |
6.4.1 Overview and Analysis |
6.4.2 Sweden Game-Based Learning Market Revenues & Volume, By AR VR games, 2021-2031F |
6.4.3 Sweden Game-Based Learning Market Revenues & Volume, By AI-based games, 2021-2031F |
6.4.4 Sweden Game-Based Learning Market Revenues & Volume, By Location-based games, 2021-2031F |
6.4.5 Sweden Game-Based Learning Market Revenues & Volume, By Assessment and evaluation games, 2021-2031F |
6.4.6 Sweden Game-Based Learning Market Revenues & Volume, By Training, knowledge and skill-based games, 2021-2031F |
6.4.7 Sweden Game-Based Learning Market Revenues & Volume, By Language learning games, 2021-2031F |
7 Sweden Game-Based Learning Market Import-Export Trade Statistics |
7.1 Sweden Game-Based Learning Market Export to Major Countries |
7.2 Sweden Game-Based Learning Market Imports from Major Countries |
8 Sweden Game-Based Learning Market Key Performance Indicators |
8.1 Average time spent by students on game-based learning platforms per session |
8.2 Number of educational institutions incorporating game-based learning in their teaching methods |
8.3 Percentage increase in student performance or engagement levels after implementing game-based learning in schools |
9 Sweden Game-Based Learning Market - Opportunity Assessment |
9.1 Sweden Game-Based Learning Market Opportunity Assessment, By Component , 2021 & 2031F |
9.2 Sweden Game-Based Learning Market Opportunity Assessment, By End User , 2021 & 2031F |
9.3 Sweden Game-Based Learning Market Opportunity Assessment, By Deployment Mode , 2021 & 2031F |
9.4 Sweden Game-Based Learning Market Opportunity Assessment, By Game Type, 2021 & 2031F |
10 Sweden Game-Based Learning Market - Competitive Landscape |
10.1 Sweden Game-Based Learning Market Revenue Share, By Companies, 2024 |
10.2 Sweden Game-Based Learning Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |