Product Code: ETC4384001 | Publication Date: Jul 2023 | Updated Date: Aug 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 85 | No. of Figures: 45 | No. of Tables: 25 | |
The UAE Mobile PC, Console Gaming, Animation, and Entertainment market is a dynamic and diverse sector that encompasses gaming, animation production, visual effects, and content creation. This market has experienced significant growth, owing to the country`s booming entertainment industry and the increasing demand for interactive entertainment content. With the rise of e-sports, mobile gaming, and the demand for high-quality animation and visual effects in various media, this market continues to be a key driver of the UAE entertainment and creative economy.
The market for mobile PC, console gaming, animation, and entertainment in the UAE is influenced by the country`s vibrant media and entertainment industry. With a young and tech-savvy population, there is a growing demand for interactive gaming and visually engaging content. The market is driven by the launch of new gaming consoles, the production of 2D and 3D visual effects for movies and TV, and the increasing popularity of direct-to-DVD and online streaming services. Additionally, government support for the entertainment industry through initiatives and infrastructure development contributes to market growth.
The entertainment market in the UAE confronts challenges in content creation, distribution, and technological advancements. While there`s a growing demand for diverse entertainment content encompassing gaming, animation, and visual effects, the market faces content localization challenges to cater to the country`s cultural diversity and preferences. Piracy and unauthorized distribution of content also pose significant challenges to the industry`s growth. Moreover, keeping pace with technological advancements, such as virtual reality (VR) and augmented reality (AR), while ensuring accessibility and affordability for consumers remains a continuous challenge in the UAE entertainment market.
The market for Mobile PC, Console Gaming, Animation, and Entertainment in the UAE experienced significant growth during the COVID-19 crisis. With restrictions on outdoor activities, there was a surge in demand for digital entertainment, gaming, and animation content. This market saw a substantial increase in demand for various entertainment forms, including 2D/3D visual effects and TV content.
Shaping the Mobile PC and Console Gaming, Animation, and Entertainment market in the UAE are major players such as Sony Corporation, Microsoft Corporation, and Electronic Arts Inc. These key players contribute to the gaming and entertainment industry with gaming consoles, PC gaming, animation content, and visual effects. Their commitment to gaming innovation, content development, and immersive entertainment experiences establishes them as key contributors to the market in the UAE.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Overview |
3.1 United Arab Emirates (UAE) Country Macro Economic Indicators |
3.2 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, 2021 & 2031F |
3.3 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market - Industry Life Cycle |
3.4 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market - Porter's Five Forces |
3.5 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume Share, By Entertainment, 2021 & 2031F |
3.6 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume Share, By Animation Segments, 2021 & 2031F |
3.7 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume Share, By Types, 2021 & 2031F |
4 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing disposable income and changing consumer preferences towards entertainment and gaming in the UAE. |
4.2.2 Growing popularity of mobile gaming and increasing smartphone penetration in the region. |
4.2.3 Rising demand for high-quality visual effects, 2D and 3D animation in TV shows, movies, and other content. |
4.3 Market Restraints |
4.3.1 High competition among gaming and animation companies leading to pricing pressures. |
4.3.2 Regulatory challenges and censorship restrictions in the UAE impacting the content development and distribution. |
4.3.3 Limited availability of skilled talent in the gaming and animation industry in the UAE. |
5 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Trends |
6 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market, By Types |
6.1 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market, By Entertainment |
6.1.1 Overview and Analysis |
6.1.2 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, By Entertainment, 2021-2031F |
6.1.3 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, By 2D, 2021-2031F |
6.1.4 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, By 3D, 2021-2031F |
6.1.5 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, By Visual Effects, 2021-2031F |
6.1.6 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, By TV, 2021-2031F |
6.1.7 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, By Direct-to-DVD and Content, 2021-2031F |
6.2 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market, By Animation Segments |
6.2.1 Overview and Analysis |
6.2.2 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, By E-Education, 2021-2031F |
6.2.3 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, By Web designing, 2021-2031F |
6.2.4 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, By Animation entertainment, 2021-2031F |
6.3 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market, By Types |
6.3.1 Overview and Analysis |
6.3.2 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, By PC games, 2021-2031F |
6.3.3 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, By Mobile games, 2021-2031F |
6.3.4 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, By Console games, 2021-2031F |
6.3.5 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenues & Volume, By Online games, 2021-2031F |
7 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Import-Export Trade Statistics |
7.1 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Export to Major Countries |
7.2 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Imports from Major Countries |
8 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Key Performance Indicators |
8.1 Average revenue per user (ARPU) for mobile, PC, and console gaming and animation content in the UAE. |
8.2 User engagement metrics such as daily active users (DAU) and monthly active users (MAU) for gaming apps and platforms. |
8.3 Investment in research and development (RD) for new technologies and content creation in the gaming and animation sector in the UAE. |
9 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market - Opportunity Assessment |
9.1 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Opportunity Assessment, By Entertainment, 2021 & 2031F |
9.2 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Opportunity Assessment, By Animation Segments, 2021 & 2031F |
9.3 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Opportunity Assessment, By Types, 2021 & 2031F |
10 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market - Competitive Landscape |
10.1 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Revenue Share, By Companies, 2024 |
10.2 United Arab Emirates (UAE) Mobile, PC & Console Gaming & Animation ( Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |