How Big is the Esports Market | Size & Future Trends 2025

Code: MTA6622 Publication Date: Jul 2025

How Big is the Esports Market?

According to 6Wresearch internal database and industry insights, the Global Esports Market was valued at USD 2.2 Billion in 2024 and is expected to reach USD 8 Billion by 2031, growing at a CAGR of 24.70% during the forecast period.

The rise is propelled by increased live-streaming audiences, tournament monetization, and expanding sponsorship ecosystems.

Growth Factors of the Esports Market

  • Increasing viewership on streaming platforms and mobile gaming
  • Increasing sponsorship and partnership agreements with brands around teams
  • Increasing number of professional leagues and international tournaments
  • Increasing investments by media companies and venture capital
  • Increasing levels of interest from students with university esports programs
  • Increasing improvements in technology using Virtual Reality (VR), Augmented Reality (AR), and 5G for gaming

Esports Market Trends

The esports market is fundamentally evolving as media, advertisers, and broadcasters are forming alliances with gaming companies. The opportunities for revenue streams are increasing from ticketing, subscriptions, and merchandise. The situation is compounded by the growth of esports in educational systems and the expansion of smart stadiums and multi-faceted growth.

Emerging Developments in the Esports Market

The esports market is advancing fast with blockchain-enabled games, NFT rewards, and decentralised platforms. There will be cross-border acquisitions for esports team, partnerships with talent agencies, and cloud-based multiplayer infrastructure. Other innovations around broadcasts use multi-language commentary options and keep regional fans engaged.

Leading companies in the Esports Market

  • Tencent Holdings Ltd
  • Activision Blizzard
  • Electronic Arts Inc.
  • Riot Games
  • Valve Corporation
  • ESL FACEIT Group
How Big is the Esports Market : FAQs
The esports market is expected to surpass USD 8 billion by 2031, driven by increased monetization opportunities and digital expansion.
The rising popularity of online competitions, sponsor interest, and youth engagement are supporting continuous market development.
Localized tournaments, language-based streaming, and infrastructure upgrades are making esports more accessible to diverse audiences.
Media partnerships are amplifying event reach, boosting monetization models, and strengthening brand identity in the competitive arena.
6W monitors the market across 60+ countries Globally, publishing an annual market outlook report that analyses trends, key drivers, Size, Volume, Revenue, opportunities, and market segments. This report offers comprehensive insights, helping businesses understand market dynamics and make informed decisions.
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