How big is the Online Gaming Market | Size, Forecast & Key Players 2025

Code: MTA8471 Publication Date: Sep 2025

What is the size of Online Gaming Market?

According to 6Wresearch internal database and industry insights, the Online Gaming Market was valued at USD 87.6 Billion in 2024 and is expected to reach USD 152.4 Billion by 2031, growing at a CAGR of 8.15% during the 2025-2031.

Mobile technology, high-speed internet, and an atmosphere with genuine immersive gameplay experience are continuing to evolve. They're growing the gaming market in turn, creating higher user participation and engagement, in-game purchases, larger audiences, and sustainable growth across a variety of gaming platforms and interactive entertainment ecosystems. 

Growth Factors for Online Gaming Market

  • Growing cloud gaming services enable play without having expensive hardware.
  • Increased interest in esports tournaments and competitive multiplayer.
  • Increasing growth of mobile gaming opened by more demographics.
  • Greater use of augmented and virtual reality tools in gaming.
  • More cross-platform development capabilities to improve accessibility and engagement.

Online Gaming Market Trends

Online Gaming Market trends indicate these games have moved into interactive, social, and immersive experiences. Brands are implementing cross-play, meaning they let users play more easily on different devices. 

Subscription services for gaming are experiencing rapid growth into an increasing library of titles that consumers will be able to access for a flat fee.

In-game economies are turning into monetized systems that generate revenue and drive user loyalty through the use of digital collectibles and customizable avatars, while the continuing emergence of blockchain-based gaming and NFTs is impacting how players, own trade and engage with game-based virtual assets.

Emerging Developments in the Online Gaming Market

The online gaming market developments show investments in cloud infrastructure to enhance latency and streaming quality. Investments in AI-powered matchmaking engines are being created to enhance player competition and influence player retention. Integrations of interactive live-streaming feature is commonplace, allowing fans to affect in-game choices. More developers are implementing adaptive difficulty levels as well as personalized content recommendations to improve users' gaming experiences and skill levels.

List of Leading Companies in the Online Gaming Market

Below is a comprehensive list of the leading market players driving growth in this sector:

1. Tencent Holdings Ltd.

Company NameTencent Holdings Ltd.
Established Year1998
HeadquartersShenzhen, China
Official WebsiteClick Here

Tencent operates some of the world’s most popular online games, including Honor of Kings and PUBG Mobile, alongside ownership stakes in global gaming studios.

2. Activision Blizzard, Inc.

Company NameActivision Blizzard, Inc.
Established Year2008
HeadquartersSanta Monica, United States
Official WebsiteClick Here

Activision Blizzard develops and publishes blockbuster online games like Call of Duty, World of Warcraft, and Overwatch, integrating live services and esports events.

3. Electronic Arts Inc. (EA)

Company NameElectronic Arts Inc. (EA)
Established Year1982
HeadquartersRedwood City, United States
Official WebsiteClick Here

EA delivers multiplayer online experiences through titles like FIFA, Apex Legends, and The Sims, with cross-platform support and live content updates.

4. Sony Interactive Entertainment LLC

Company NameSony Interactive Entertainment LLC
Established Year1993
HeadquartersSan Mateo, United States
Official WebsiteClick Here

Sony offers online gaming via PlayStation Network, featuring exclusive titles, multiplayer services, and cloud gaming through PlayStation Plus.

5. Microsoft Corporation (Xbox Game Studios)

Company NameMicrosoft Corporation (Xbox Game Studios)
Established Year1975
HeadquartersRedmond, United States
Official Website-

Microsoft provides online multiplayer gaming and cloud streaming through Xbox Live and Game Pass, with a portfolio of major gaming franchises.

6. Nintendo Co., Ltd.

Company NameNintendo Co., Ltd.
Established Year1889
HeadquartersKyoto, Japan
Official WebsiteClick Here

Nintendo delivers online multiplayer and digital content through Nintendo Switch Online, enhancing beloved franchises like Mario Kart, Splatoon, and Super Smash Bros.

7. Epic Games, Inc.

Company NameEpic Games, Inc.
Established Year1991
HeadquartersCary, United States
Official WebsiteClick Here

Epic Games develops Fortnite and Unreal Engine, offering cross-platform multiplayer gaming and a digital distribution platform through the Epic Games Store.

8. Ubisoft Entertainment SA

Company NameUbisoft Entertainment SA
Established Year1986
HeadquartersMontreuil, France
Official WebsiteClick Here

Ubisoft produces online-focused games such as Rainbow Six Siege and The Division, emphasizing live operations, esports, and player engagement.

9. NetEase, Inc.

Company NameNetEase, Inc.
Established Year1997
HeadquartersHangzhou, China
Official WebsiteClick Here

NetEase develops and operates popular mobile and PC online games, partnering with global publishers to bring franchises to the Chinese market.

10. Valve Corporation

Company NameValve Corporation
Established Year1996
HeadquartersBellevue, United States
Official WebsiteClick Here

Valve operates Steam, the world’s leading digital distribution platform for PC games, alongside multiplayer titles like Counter-Strike, Dota 2, and Team Fortress.

How big is the Online Gaming Market : FAQ's

The Online Gaming Market is anticipated to grow larger than USD 152.4 Billion by 2031.
Asia-Pacific accounts for the largest market share, with extensive mobile gaming audiences, followed by North America and Europe, who have strong reputations for esports and console uptake.
The key opportunities include cloud-based gaming platforms, blockchain integration, and the creation of immersive VR and AR content.
The major players are Tencent Games, Activision Blizzard, Epic Games, Ubisoft Entertainment and Valve Corporation.
6W monitors the market across 60+ countries Globally, publishing an annual market outlook report that analyses trends, key drivers, Size, Volume, Revenue, opportunities, and market segments. This report offers comprehensive insights, helping businesses understand market dynamics and make informed decisions.
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