| Product Code: ETC6752020 | Publication Date: Sep 2024 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Dhaval Chaurasia | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 China Racing Games Market Overview |
3.1 China Country Macro Economic Indicators |
3.2 China Racing Games Market Revenues & Volume, 2021 & 2031F |
3.3 China Racing Games Market - Industry Life Cycle |
3.4 China Racing Games Market - Porter's Five Forces |
3.5 China Racing Games Market Revenues & Volume Share, By Type, 2021 & 2031F |
3.6 China Racing Games Market Revenues & Volume Share, By Application, 2021 & 2031F |
4 China Racing Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of esports and competitive gaming in China |
4.2.2 Growing smartphone penetration and mobile gaming market in China |
4.2.3 Rising disposable income and consumer spending on entertainment |
4.2.4 Technological advancements in game development and graphics |
4.2.5 Expansion of online multiplayer gaming platforms |
4.3 Market Restraints |
4.3.1 Stringent regulations and censorship in the gaming industry in China |
4.3.2 Intense competition from other gaming genres and international game developers |
4.3.3 Concerns over gaming addiction and regulatory measures to limit gaming time |
4.3.4 Challenges in monetization strategies and in-game purchases |
4.3.5 Limited access to high-speed internet in rural areas of China |
5 China Racing Games Market Trends |
6 China Racing Games Market, By Types |
6.1 China Racing Games Market, By Type |
6.1.1 Overview and Analysis |
6.1.2 China Racing Games Market Revenues & Volume, By Type, 2021- 2031F |
6.1.3 China Racing Games Market Revenues & Volume, By Client Type, 2021- 2031F |
6.1.4 China Racing Games Market Revenues & Volume, By Web Game Type, 2021- 2031F |
6.2 China Racing Games Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 China Racing Games Market Revenues & Volume, By Racing Simulators, 2021- 2031F |
6.2.3 China Racing Games Market Revenues & Volume, By PC, 2021- 2031F |
6.2.4 China Racing Games Market Revenues & Volume, By Mobile, 2021- 2031F |
6.2.5 China Racing Games Market Revenues & Volume, By Consoles, 2021- 2031F |
7 China Racing Games Market Import-Export Trade Statistics |
7.1 China Racing Games Market Export to Major Countries |
7.2 China Racing Games Market Imports from Major Countries |
8 China Racing Games Market Key Performance Indicators |
8.1 Average session length per player |
8.2 Player engagement metrics such as daily active users (DAU) and monthly active users (MAU) |
8.3 Number of downloads and installs of racing games in China |
8.4 Player retention rate and churn rate |
8.5 Average revenue per user (ARPU) from in-game purchases and advertisements |
9 China Racing Games Market - Opportunity Assessment |
9.1 China Racing Games Market Opportunity Assessment, By Type, 2021 & 2031F |
9.2 China Racing Games Market Opportunity Assessment, By Application, 2021 & 2031F |
10 China Racing Games Market - Competitive Landscape |
10.1 China Racing Games Market Revenue Share, By Companies, 2024 |
10.2 China Racing Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |