| Product Code: ETC5034097 | Publication Date: Nov 2023 | Updated Date: Sep 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 | |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Ireland Gaming Market Overview |
3.1 Ireland Country Macro Economic Indicators |
3.2 Ireland Gaming Market Revenues & Volume, 2021 & 2031F |
3.3 Ireland Gaming Market - Industry Life Cycle |
3.4 Ireland Gaming Market - Porter's Five Forces |
3.5 Ireland Gaming Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Ireland Gaming Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 Ireland Gaming Market Revenues & Volume Share, By End-User, 2021 & 2031F |
4 Ireland Gaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity and accessibility of mobile gaming in Ireland |
4.2.2 Growth in the number of gaming events and tournaments being held in the country |
4.2.3 Rising disposable income and willingness to spend on entertainment and leisure activities |
4.3 Market Restraints |
4.3.1 Regulatory challenges and uncertainties in the gaming industry in Ireland |
4.3.2 Competition from other forms of entertainment such as streaming services and social media platforms |
5 Ireland Gaming Market Trends |
6 Ireland Gaming Market Segmentations |
6.1 Ireland Gaming Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Ireland Gaming Market Revenues & Volume, By Shooter, 2021-2031F |
6.1.3 Ireland Gaming Market Revenues & Volume, By Action, 2021-2031F |
6.1.4 Ireland Gaming Market Revenues & Volume, By Sports, 2021-2031F |
6.1.5 Ireland Gaming Market Revenues & Volume, By Role-Playing, 2021-2031F |
6.1.6 Ireland Gaming Market Revenues & Volume, By Others, 2021-2031F |
6.2 Ireland Gaming Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 Ireland Gaming Market Revenues & Volume, By PC/MMO, 2021-2031F |
6.2.3 Ireland Gaming Market Revenues & Volume, By Tablet, 2021-2031F |
6.2.4 Ireland Gaming Market Revenues & Volume, By Mobile Phone, 2021-2031F |
6.2.5 Ireland Gaming Market Revenues & Volume, By TV/Console, 2021-2031F |
6.3 Ireland Gaming Market, By End-User |
6.3.1 Overview and Analysis |
6.3.2 Ireland Gaming Market Revenues & Volume, By Male, 2021-2031F |
6.3.3 Ireland Gaming Market Revenues & Volume, By Female, 2021-2031F |
7 Ireland Gaming Market Import-Export Trade Statistics |
7.1 Ireland Gaming Market Export to Major Countries |
7.2 Ireland Gaming Market Imports from Major Countries |
8 Ireland Gaming Market Key Performance Indicators |
8.1 Average revenue per user (ARPU) in the Ireland gaming market |
8.2 Number of active gamers in Ireland |
8.3 Engagement metrics such as average session duration and daily active users |
9 Ireland Gaming Market - Opportunity Assessment |
9.1 Ireland Gaming Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Ireland Gaming Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 Ireland Gaming Market Opportunity Assessment, By End-User, 2021 & 2031F |
10 Ireland Gaming Market - Competitive Landscape |
10.1 Ireland Gaming Market Revenue Share, By Companies, 2024 |
10.2 Ireland Gaming Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |