| Product Code: ETC10894786 | Publication Date: Apr 2025 | Updated Date: Oct 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Bhawna Singh | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 |
Belgium`s table top games import market continues to show steady growth, with top countries like China, Netherlands, Germany, USA, and Metropolitan France dominating the shipments in 2024. The market concentration, as measured by the HHI, remained at a moderate level, indicating a healthy level of competition. The compound annual growth rate (CAGR) for the period 2020-2024 stood at 1.14%, showing consistent expansion. Furthermore, the impressive growth rate of 32.92% from 2023 to 2024 highlights the increasing demand for table top games in Belgium.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Belgium Table Top Games Market Overview |
3.1 Belgium Country Macro Economic Indicators |
3.2 Belgium Table Top Games Market Revenues & Volume, 2021 & 2031F |
3.3 Belgium Table Top Games Market - Industry Life Cycle |
3.4 Belgium Table Top Games Market - Porter's Five Forces |
3.5 Belgium Table Top Games Market Revenues & Volume Share, By Product Type, 2021 & 2031F |
3.6 Belgium Table Top Games Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.7 Belgium Table Top Games Market Revenues & Volume Share, By Player Number, 2021 & 2031F |
3.8 Belgium Table Top Games Market Revenues & Volume Share, By Age Group, 2021 & 2031F |
4 Belgium Table Top Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing popularity of board games as a social and recreational activity |
4.2.2 Increasing demand for tabletop games due to nostalgia and retro gaming trends |
4.2.3 Rise in disposable income leading to higher spending on leisure activities |
4.3 Market Restraints |
4.3.1 Competition from digital gaming platforms and online entertainment options |
4.3.2 Limited availability of physical retail space for showcasing and selling tabletop games |
4.3.3 Challenges in reaching and engaging younger tech-savvy generations |
5 Belgium Table Top Games Market Trends |
6 Belgium Table Top Games Market, By Types |
6.1 Belgium Table Top Games Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Belgium Table Top Games Market Revenues & Volume, By Product Type, 2021 - 2031F |
6.1.3 Belgium Table Top Games Market Revenues & Volume, By Board Games, 2021 - 2031F |
6.1.4 Belgium Table Top Games Market Revenues & Volume, By Card Games, 2021 - 2031F |
6.2 Belgium Table Top Games Market, By Game Type |
6.2.1 Overview and Analysis |
6.2.2 Belgium Table Top Games Market Revenues & Volume, By Strategy, 2021 - 2031F |
6.2.3 Belgium Table Top Games Market Revenues & Volume, By Trivia, 2021 - 2031F |
6.3 Belgium Table Top Games Market, By Player Number |
6.3.1 Overview and Analysis |
6.3.2 Belgium Table Top Games Market Revenues & Volume, By 24 Players, 2021 - 2031F |
6.3.3 Belgium Table Top Games Market Revenues & Volume, By 36 Players, 2021 - 2031F |
6.4 Belgium Table Top Games Market, By Age Group |
6.4.1 Overview and Analysis |
6.4.2 Belgium Table Top Games Market Revenues & Volume, By Adult, 2021 - 2031F |
6.4.3 Belgium Table Top Games Market Revenues & Volume, By Family, 2021 - 2031F |
7 Belgium Table Top Games Market Import-Export Trade Statistics |
7.1 Belgium Table Top Games Market Export to Major Countries |
7.2 Belgium Table Top Games Market Imports from Major Countries |
8 Belgium Table Top Games Market Key Performance Indicators |
8.1 Average time spent playing tabletop games per session |
8.2 Number of new tabletop game releases in the market |
8.3 Percentage of households that own tabletop games |
8.4 Engagement metrics on tabletop game-related social media channels |
9 Belgium Table Top Games Market - Opportunity Assessment |
9.1 Belgium Table Top Games Market Opportunity Assessment, By Product Type, 2021 & 2031F |
9.2 Belgium Table Top Games Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.3 Belgium Table Top Games Market Opportunity Assessment, By Player Number, 2021 & 2031F |
9.4 Belgium Table Top Games Market Opportunity Assessment, By Age Group, 2021 & 2031F |
10 Belgium Table Top Games Market - Competitive Landscape |
10.1 Belgium Table Top Games Market Revenue Share, By Companies, 2024 |
10.2 Belgium Table Top Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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