Product Code: ETC012459 | Publication Date: Jun 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The video game market in Hungary is expected to witness a CAGR of 4.7% during the forecast period (2020-2026). The rise in investments by major players, an increase in the production and sale of gaming consoles, availability of high-speed internet services, and promotion activities for online games are some of the key drivers expected to propel the growth of this market. In addition, increasing mobile phone penetration coupled with consumers` changing preferences from physical gaming products towards digital products is also contributing to industry expansion over time. Further, government initiatives such as tax incentives for local developers and publishers will give impetus to market growth. According to 6Wresearch, on average Hungarians played video games approximately 1 hour per day in 2020 which was 27 minutes more than 2019 indicate rising popularity among gamers.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Hungary Video Game Market Overview |
3.1 Hungary Country Macro Economic Indicators |
3.2 Hungary Video Game Market Revenues & Volume, 2019 & 2026F |
3.3 Hungary Video Game Market - Industry Life Cycle |
3.4 Hungary Video Game Market - Porter's Five Forces |
3.5 Hungary Video Game Market Revenues & Volume Share, By Device, 2019 & 2026F |
3.6 Hungary Video Game Market Revenues & Volume Share, By Type, 2019 & 2026F |
4 Hungary Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Hungary Video Game Market Trends |
6 Hungary Video Game Market, By Types |
6.1 Hungary Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Hungary Video Game Market Revenues & Volume, By Device, 2016 - 2026F |
6.1.3 Hungary Video Game Market Revenues & Volume, By Console, 2016 - 2026F |
6.1.4 Hungary Video Game Market Revenues & Volume, By Mobile, 2016 - 2026F |
6.1.5 Hungary Video Game Market Revenues & Volume, By Computer, 2016 - 2026F |
6.2 Hungary Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Hungary Video Game Market Revenues & Volume, By Online, 2016 - 2026F |
6.2.3 Hungary Video Game Market Revenues & Volume, By Offline, 2016 - 2026F |
7 Hungary Video Game Market Import-Export Trade Statistics |
7.1 Hungary Video Game Market Export to Major Countries |
7.2 Hungary Video Game Market Imports from Major Countries |
8 Hungary Video Game Market Key Performance Indicators |
9 Hungary Video Game Market - Opportunity Assessment |
9.1 Hungary Video Game Market Opportunity Assessment, By Device, 2019 & 2026F |
9.2 Hungary Video Game Market Opportunity Assessment, By Type, 2019 & 2026F |
10 Hungary Video Game Market - Competitive Landscape |
10.1 Hungary Video Game Market Revenue Share, By Companies, 2019 |
10.2 Hungary Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |