| Product Code: ETC7565751 | Publication Date: Sep 2024 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Vasudha | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia Games Streaming Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia Games Streaming Market Revenues & Volume, 2021 & 2031F |
3.3 Indonesia Games Streaming Market - Industry Life Cycle |
3.4 Indonesia Games Streaming Market - Porter's Five Forces |
3.5 Indonesia Games Streaming Market Revenues & Volume Share, By Offering, 2021 & 2031F |
3.6 Indonesia Games Streaming Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 Indonesia Games Streaming Market Revenues & Volume Share, By Solution Type, 2021 & 2031F |
3.8 Indonesia Games Streaming Market Revenues & Volume Share, By Gamer Type, 2021 & 2031F |
3.9 Indonesia Games Streaming Market Revenues & Volume Share, By Deployment, 2021 & 2031F |
3.10 Indonesia Games Streaming Market Revenues & Volume Share, By Gaming System, 2021 & 2031F |
4 Indonesia Games Streaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing internet penetration and access to high-speed internet services in Indonesia, facilitating smoother streaming of games. |
4.2.2 Growing popularity of esports in Indonesia, driving demand for game streaming platforms. |
4.2.3 Rising smartphone penetration rates in Indonesia, providing a larger user base for games streaming platforms. |
4.3 Market Restraints |
4.3.1 Infrastructure challenges, such as network connectivity issues and bandwidth limitations, impacting the quality of game streaming services. |
4.3.2 Lack of awareness and understanding of game streaming platforms among the Indonesian population. |
4.3.3 Regulatory hurdles and censorship laws potentially limiting the content available on game streaming platforms. |
5 Indonesia Games Streaming Market Trends |
6 Indonesia Games Streaming Market, By Types |
6.1 Indonesia Games Streaming Market, By Offering |
6.1.1 Overview and Analysis |
6.1.2 Indonesia Games Streaming Market Revenues & Volume, By Offering, 2021- 2031F |
6.1.3 Indonesia Games Streaming Market Revenues & Volume, By Infrastructure, 2021- 2031F |
6.1.4 Indonesia Games Streaming Market Revenues & Volume, By Compute, 2021- 2031F |
6.1.5 Indonesia Games Streaming Market Revenues & Volume, By Memory, 2021- 2031F |
6.1.6 Indonesia Games Streaming Market Revenues & Volume, By Storage, 2021- 2031F |
6.1.7 Indonesia Games Streaming Market Revenues & Volume, By Gaming Platform Services, 2021- 2031F |
6.1.8 Indonesia Games Streaming Market Revenues & Volume, By Content Service, 2021- 2031F |
6.2 Indonesia Games Streaming Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 Indonesia Games Streaming Market Revenues & Volume, By Smartphones, 2021- 2031F |
6.2.3 Indonesia Games Streaming Market Revenues & Volume, By Tablets, 2021- 2031F |
6.2.4 Indonesia Games Streaming Market Revenues & Volume, By Gaming Consoles, 2021- 2031F |
6.2.5 Indonesia Games Streaming Market Revenues & Volume, By Personal Computers and Laptops, 2021- 2031F |
6.2.6 Indonesia Games Streaming Market Revenues & Volume, By Smart Televisions, 2021- 2031F |
6.2.7 Indonesia Games Streaming Market Revenues & Volume, By Head-Mounted Displays, 2021- 2031F |
6.3 Indonesia Games Streaming Market, By Solution Type |
6.3.1 Overview and Analysis |
6.3.2 Indonesia Games Streaming Market Revenues & Volume, By Video Streaming, 2021- 2031F |
6.3.3 Indonesia Games Streaming Market Revenues & Volume, By File Streaming, 2021- 2031F |
6.4 Indonesia Games Streaming Market, By Gamer Type |
6.4.1 Overview and Analysis |
6.4.2 Indonesia Games Streaming Market Revenues & Volume, By Casual Gamers, 2021- 2031F |
6.4.3 Indonesia Games Streaming Market Revenues & Volume, By Avid gamers, 2021- 2031F |
6.4.4 Indonesia Games Streaming Market Revenues & Volume, By Hard-Core Gamers/ Professional, 2021- 2031F |
6.4.5 Indonesia Games Streaming Market Revenues & Volume, By Lifestyle Gamer, 2021- 2031F |
6.5 Indonesia Games Streaming Market, By Deployment |
6.5.1 Overview and Analysis |
6.5.2 Indonesia Games Streaming Market Revenues & Volume, By Public Cloud, 2021- 2031F |
6.5.3 Indonesia Games Streaming Market Revenues & Volume, By Hybrid Cloud, 2021- 2031F |
6.5.4 Indonesia Games Streaming Market Revenues & Volume, By Private Cloud, 2021- 2031F |
6.6 Indonesia Games Streaming Market, By Gaming System |
6.6.1 Overview and Analysis |
6.6.2 Indonesia Games Streaming Market Revenues & Volume, By G-Cluster, 2021- 2031F |
6.6.3 Indonesia Games Streaming Market Revenues & Volume, By PlayStation, 2021- 2031F |
6.6.4 Indonesia Games Streaming Market Revenues & Volume, By Stream My Game, 2021- 2031F |
6.6.5 Indonesia Games Streaming Market Revenues & Volume, By Steam in Home Streaming, 2021- 2031F |
6.6.6 Indonesia Games Streaming Market Revenues & Volume, By Remote Play, 2021- 2031F |
6.6.7 Indonesia Games Streaming Market Revenues & Volume, By Others, 2021- 2031F |
7 Indonesia Games Streaming Market Import-Export Trade Statistics |
7.1 Indonesia Games Streaming Market Export to Major Countries |
7.2 Indonesia Games Streaming Market Imports from Major Countries |
8 Indonesia Games Streaming Market Key Performance Indicators |
8.1 Average concurrent viewership on game streaming platforms. |
8.2 Average session duration per user on game streaming platforms. |
8.3 Percentage growth in the number of active users on game streaming platforms. |
8.4 Average latency rates during peak hours on game streaming platforms. |
8.5 Number of partnerships with local game developers and esports organizations. |
9 Indonesia Games Streaming Market - Opportunity Assessment |
9.1 Indonesia Games Streaming Market Opportunity Assessment, By Offering, 2021 & 2031F |
9.2 Indonesia Games Streaming Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 Indonesia Games Streaming Market Opportunity Assessment, By Solution Type, 2021 & 2031F |
9.4 Indonesia Games Streaming Market Opportunity Assessment, By Gamer Type, 2021 & 2031F |
9.5 Indonesia Games Streaming Market Opportunity Assessment, By Deployment, 2021 & 2031F |
9.6 Indonesia Games Streaming Market Opportunity Assessment, By Gaming System, 2021 & 2031F |
10 Indonesia Games Streaming Market - Competitive Landscape |
10.1 Indonesia Games Streaming Market Revenue Share, By Companies, 2024 |
10.2 Indonesia Games Streaming Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
To discover high-growth global markets and optimize your business strategy:
Click Here