Indonesia Gaming Market (2025-2031) Outlook | Revenue, Industry, Companies, Share, Trends, Growth, Size, Forecast, Analysis & Value

Market Forecast By Game Type (Shooter, Action, Sports, Role-Playing, Others), By Device Type (PC/MMO, Tablet, Mobile Phone, TV/Console), By End-User (Male, Female) And Competitive Landscape
Product Code: ETC230068 Publication Date: Aug 2023 Updated Date: Aug 2025 Product Type: Market Research Report
Publisher: 6Wresearch No. of Pages: 75 No. of Figures: 35 No. of Tables: 20

Indonesia Gaming Market Synopsis

The Indonesia Gaming Market has experienced significant expansion, largely due to the proliferation of smartphones and affordable gaming consoles. The country`s young and tech-savvy population has embraced mobile gaming, creating a robust market for both local and international game developers.

Drivers of the Market

The Indonesia Gaming Market is poised for substantial growth in the coming years. One of the key drivers for this expansion is the rapid adoption of smartphones and internet connectivity, which has led to a surge in mobile gaming. Furthermore, the rise of esports in the country has gained significant traction among the youth, driving the demand for gaming content, merchandise, and events. Additionally, the increasing availability of gaming consoles and PCs at affordable prices has widened the gaming market`s consumer base.

Challenges of the Market

As the gaming market expands, the demand for gaming accessories is also on the rise. Consumers are seeking high-quality peripherals such as gaming mice, keyboards, headphones, and controllers to enhance their gaming experiences. However, the market faces challenges related to the influx of counterfeit and low-quality products, which may negatively impact consumer trust and brand reputation.

COVID-19 Impact on the Market

The gaming market in Indonesia has also seen substantial growth, driven by factors like the increasing popularity of esports, mobile gaming, and the expansion of the internet and smartphone penetration across the country. However, the COVID-19 pandemic caused disruptions in the supply chain and delayed the release of new gaming products and consoles. Despite these challenges, the gaming industry adapted by focusing on digital distribution and online gaming platforms, allowing them to maintain their momentum.

Key Highlights of the Report:

  • Indonesia Gaming Market Outlook
  • Market Size of Indonesia Gaming Market, 2024
  • Forecast of Indonesia Gaming Market, 2031
  • Historical Data and Forecast of Indonesia Gaming Revenues & Volume for the Period 2021-2031
  • Indonesia Gaming Market Trend Evolution
  • Indonesia Gaming Market Drivers and Challenges
  • Indonesia Gaming Price Trends
  • Indonesia Gaming Porter's Five Forces
  • Indonesia Gaming Industry Life Cycle
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By Game Type for the Period 2021-2031
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By Shooter for the Period 2021-2031
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By Action for the Period 2021-2031
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By Sports for the Period 2021-2031
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By Role-Playing for the Period 2021-2031
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By Others for the Period 2021-2031
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By Device Type for the Period 2021-2031
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By PC/MMO for the Period 2021-2031
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By Tablet for the Period 2021-2031
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By Mobile Phone for the Period 2021-2031
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By TV/Console for the Period 2021-2031
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By End-User for the Period 2021-2031
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By Male for the Period 2021-2031
  • Historical Data and Forecast of Indonesia Gaming Market Revenues & Volume By Female for the Period 2021-2031
  • Indonesia Gaming Import Export Trade Statistics
  • Market Opportunity Assessment By Game Type
  • Market Opportunity Assessment By Device Type
  • Market Opportunity Assessment By End-User
  • Indonesia Gaming Top Companies Market Share
  • Indonesia Gaming Competitive Benchmarking By Technical and Operational Parameters
  • Indonesia Gaming Company Profiles
  • Indonesia Gaming Key Strategic Recommendations

Frequently Asked Questions About the Market Study (FAQs):

6Wresearch actively monitors the Indonesia Gaming Market and publishes its comprehensive annual report, highlighting emerging trends, growth drivers, revenue analysis, and forecast outlook. Our insights help businesses to make data-backed strategic decisions with ongoing market dynamics. Our analysts track relevent industries related to the Indonesia Gaming Market, allowing our clients with actionable intelligence and reliable forecasts tailored to emerging regional needs.
Yes, we provide customisation as per your requirements. To learn more, feel free to contact us on sales@6wresearch.com

1 Executive Summary

2 Introduction

2.1 Key Highlights of the Report

2.2 Report Description

2.3 Market Scope & Segmentation

2.4 Research Methodology

2.5 Assumptions

3 Indonesia Gaming Market Overview

3.1 Indonesia Country Macro Economic Indicators

3.2 Indonesia Gaming Market Revenues & Volume, 2021 & 2031F

3.3 Indonesia Gaming Market - Industry Life Cycle

3.4 Indonesia Gaming Market - Porter's Five Forces

3.5 Indonesia Gaming Market Revenues & Volume Share, By Game Type, 2021 & 2031F

3.6 Indonesia Gaming Market Revenues & Volume Share, By Device Type, 2021 & 2031F

3.7 Indonesia Gaming Market Revenues & Volume Share, By End-User, 2021 & 2031F

4 Indonesia Gaming Market Dynamics

4.1 Impact Analysis

4.2 Market Drivers

4.2.1 Increasing smartphone penetration and internet connectivity in Indonesia

4.2.2 Growing popularity of esports and competitive gaming events in the country

4.2.3 Rising disposable income levels leading to higher spending on gaming products and services

4.3 Market Restraints

4.3.1 Limited access to high-speed internet in certain regions of Indonesia

4.3.2 Regulatory challenges and restrictions on certain types of games and platforms

4.3.3 Economic uncertainties impacting consumer spending on non-essential items

5 Indonesia Gaming Market Trends

6 Indonesia Gaming Market, By Types

6.1 Indonesia Gaming Market, By Game Type

6.1.1 Overview and Analysis

6.1.2 Indonesia Gaming Market Revenues & Volume, By Game Type, 2021-2031F

6.1.3 Indonesia Gaming Market Revenues & Volume, By Shooter, 2021-2031F

6.1.4 Indonesia Gaming Market Revenues & Volume, By Action, 2021-2031F

6.1.5 Indonesia Gaming Market Revenues & Volume, By Sports, 2021-2031F

6.1.6 Indonesia Gaming Market Revenues & Volume, By Role-Playing, 2021-2031F

6.1.7 Indonesia Gaming Market Revenues & Volume, By Others, 2021-2031F

6.2 Indonesia Gaming Market, By Device Type

6.2.1 Overview and Analysis

6.2.2 Indonesia Gaming Market Revenues & Volume, By PC/MMO, 2021-2031F

6.2.3 Indonesia Gaming Market Revenues & Volume, By Tablet, 2021-2031F

6.2.4 Indonesia Gaming Market Revenues & Volume, By Mobile Phone, 2021-2031F

6.2.5 Indonesia Gaming Market Revenues & Volume, By TV/Console, 2021-2031F

6.3 Indonesia Gaming Market, By End-User

6.3.1 Overview and Analysis

6.3.2 Indonesia Gaming Market Revenues & Volume, By Male, 2021-2031F

6.3.3 Indonesia Gaming Market Revenues & Volume, By Female, 2021-2031F

7 Indonesia Gaming Market Import-Export Trade Statistics

7.1 Indonesia Gaming Market Export to Major Countries

7.2 Indonesia Gaming Market Imports from Major Countries

8 Indonesia Gaming Market Key Performance Indicators

8.1 Average daily active users (DAU) on gaming platforms

8.2 Average revenue per user (ARPU) for gaming services

8.3 Number of gaming tournaments and events hosted in Indonesia

9 Indonesia Gaming Market - Opportunity Assessment

9.1 Indonesia Gaming Market Opportunity Assessment, By Game Type, 2021 & 2031F

9.2 Indonesia Gaming Market Opportunity Assessment, By Device Type, 2021 & 2031F

9.3 Indonesia Gaming Market Opportunity Assessment, By End-User, 2021 & 2031F

10 Indonesia Gaming Market - Competitive Landscape

10.1 Indonesia Gaming Market Revenue Share, By Companies, 2024

10.2 Indonesia Gaming Market Competitive Benchmarking, By Operating and Technical Parameters

11 Company Profiles

12 Recommendations

13 Disclaimer

Pricing
  • Single User License
    $ 1,995
  • Department License
    $ 2,400
  • Site License
    $ 3,120
  • Global License
    $ 3,795
6Wresearch Support

Any Query

Call: +91-11-4302-4305
Email us: sales@6wresearch.com
Any Query? Click Here

Related Reports

Industry Events and Analyst Meet

Our Clients

Airtel
Canon
Contec
HoneyWell
Kriloskar
Pwc Logo
Samsung
Tata Teleservices

Whitepaper

Read All