| Product Code: ETC10534254 | Publication Date: Apr 2025 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Bhawna Singh | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Ireland Animation Market Overview |
3.1 Ireland Country Macro Economic Indicators |
3.2 Ireland Animation Market Revenues & Volume, 2021 & 2031F |
3.3 Ireland Animation Market - Industry Life Cycle |
3.4 Ireland Animation Market - Porter's Five Forces |
3.5 Ireland Animation Market Revenues & Volume Share, By Technology, 2021 & 2031F |
3.6 Ireland Animation Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.7 Ireland Animation Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 Ireland Animation Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing demand for animated content in various industries such as entertainment, advertising, and education. |
4.2.2 Increasing adoption of animation in the gaming and simulation sectors. |
4.2.3 Government support and incentives for the animation industry in Ireland. |
4.3 Market Restraints |
4.3.1 Intense competition from other global animation hubs. |
4.3.2 Dependence on skilled animators and technical professionals, leading to talent shortages. |
4.3.3 Fluctuations in currency exchange rates affecting production costs. |
5 Ireland Animation Market Trends |
6 Ireland Animation Market, By Types |
6.1 Ireland Animation Market, By Technology |
6.1.1 Overview and Analysis |
6.1.2 Ireland Animation Market Revenues & Volume, By Technology, 2021 - 2031F |
6.1.3 Ireland Animation Market Revenues & Volume, By Traditional Animation, 2021 - 2031F |
6.1.4 Ireland Animation Market Revenues & Volume, By Computer Animation, 2021 - 2031F |
6.1.5 Ireland Animation Market Revenues & Volume, By Stop Motion Animation, 2021 - 2031F |
6.1.6 Ireland Animation Market Revenues & Volume, By 3D Animation, 2021 - 2031F |
6.2 Ireland Animation Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 Ireland Animation Market Revenues & Volume, By TV & Cinema, 2021 - 2031F |
6.2.3 Ireland Animation Market Revenues & Volume, By Digital Advertising, 2021 - 2031F |
6.2.4 Ireland Animation Market Revenues & Volume, By Gaming Industry, 2021 - 2031F |
6.2.5 Ireland Animation Market Revenues & Volume, By Augmented Reality, 2021 - 2031F |
6.3 Ireland Animation Market, By End User |
6.3.1 Overview and Analysis |
6.3.2 Ireland Animation Market Revenues & Volume, By Media Industry, 2021 - 2031F |
6.3.3 Ireland Animation Market Revenues & Volume, By Advertising Firms, 2021 - 2031F |
6.3.4 Ireland Animation Market Revenues & Volume, By Game Developers, 2021 - 2031F |
6.3.5 Ireland Animation Market Revenues & Volume, By Tech Industry, 2021 - 2031F |
7 Ireland Animation Market Import-Export Trade Statistics |
7.1 Ireland Animation Market Export to Major Countries |
7.2 Ireland Animation Market Imports from Major Countries |
8 Ireland Animation Market Key Performance Indicators |
8.1 Number of animation studios and production houses in Ireland. |
8.2 Percentage of government funding allocated to support the animation industry. |
8.3 Rate of growth in animation-related education programs and courses in Ireland. |
9 Ireland Animation Market - Opportunity Assessment |
9.1 Ireland Animation Market Opportunity Assessment, By Technology, 2021 & 2031F |
9.2 Ireland Animation Market Opportunity Assessment, By Application, 2021 & 2031F |
9.3 Ireland Animation Market Opportunity Assessment, By End User, 2021 & 2031F |
10 Ireland Animation Market - Competitive Landscape |
10.1 Ireland Animation Market Revenue Share, By Companies, 2024 |
10.2 Ireland Animation Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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