North America Animation, VFX, and Games Market (2025-2031) | Consumer Insights, Pricing Analysis, Drivers, Segmentation, Outlook, Strategy, Trends, Competition, Challenges, Size, Opportunities, Value, Companies, Investment Trends, Industry, Share, Growth, Supply, Revenue, Analysis, Restraints, Forecast, Demand, Segments, Strategic Insights, Competitive

Market Forecast by Countries (United States (US), Canada, Rest of North America), By Technology (3D Animation, CGI Animation, VFX, Motion Capture), By Application (Gaming Industry, Film & TV Production, Digital Advertising, Virtual Reality), By End User (Game Developers, Movie Studios, Marketing Agencies, Tech Industry) And Competitive Landscape
Product Code: ETC13289207 Publication Date: Apr 2025 Product Type: Market Research Report
Publisher: 6Wresearch No. of Pages: 150 No. of Figures: 55 No. of Tables: 32

Key Highlights of the Report:

  • North America Animation, VFX, and Games Market Outlook
  • Market Size of North America Animation, VFX, and Games Market, 2024
  • Forecast of North America Animation, VFX, and Games Market, 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Revenues & Volume for the Period 2021 - 2031
  • North America Animation, VFX, and Games Market Trend Evolution
  • North America Animation, VFX, and Games Market Drivers and Challenges
  • North America Animation, VFX, and Games Price Trends
  • North America Animation, VFX, and Games Porter's Five Forces
  • North America Animation, VFX, and Games Industry Life Cycle
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By Technology for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By 3D Animation for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By CGI Animation for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By VFX for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By Motion Capture for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By Technology for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By 3D Animation for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By CGI Animation for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By VFX for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By Motion Capture for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By Technology for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By 3D Animation for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By CGI Animation for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By VFX for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By Motion Capture for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By Technology for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By 3D Animation for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By CGI Animation for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By VFX for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By Motion Capture for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By Application for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By Gaming Industry for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By Film & TV Production for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By Digital Advertising for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By Virtual Reality for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By Application for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By Gaming Industry for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By Film & TV Production for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By Digital Advertising for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By Virtual Reality for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By Application for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By Gaming Industry for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By Film & TV Production for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By Digital Advertising for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By Virtual Reality for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By Application for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By Gaming Industry for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By Film & TV Production for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By Digital Advertising for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By Virtual Reality for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By End User for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By Game Developers for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By Movie Studios for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By Marketing Agencies for the Period 2021 - 2031
  • Historical Data and Forecast of North America Animation, VFX, and Games Market Revenues & Volume By Tech Industry for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By End User for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By Game Developers for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By Movie Studios for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By Marketing Agencies for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Animation, VFX, and Games Market Revenues & Volume By Tech Industry for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By End User for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By Game Developers for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By Movie Studios for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By Marketing Agencies for the Period 2021 - 2031
  • Historical Data and Forecast of Canada Animation, VFX, and Games Market Revenues & Volume By Tech Industry for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By End User for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By Game Developers for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By Movie Studios for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By Marketing Agencies for the Period 2021 - 2031
  • Historical Data and Forecast of Rest of North America Animation, VFX, and Games Market Revenues & Volume By Tech Industry for the Period 2021 - 2031
  • TOC_BulkHighlights_33801to33900__nusa.csv
  • North America Animation, VFX, and Games Market - Key Performance Indicators
  • North America Animation, VFX, and Games Market - Import Export Trade Statistics
  • North America Animation, VFX, and Games Market - Opportunity Assessment By Countries
  • North America Animation, VFX, and Games Market - Opportunity Assessment By Technology
  • North America Animation, VFX, and Games Market - Opportunity Assessment By Application
  • North America Animation, VFX, and Games Market - Opportunity Assessment By End User
  • North America Animation, VFX, and Games Market - Top Companies Market Share
  • North America Animation, VFX, and Games Market - Top Companies Profiles
  • North America Animation, VFX, and Games Market - Comparison of Players in Technical and Operating Parameters
  • North America Animation, VFX, and Games Market - Strategic Recommendations

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North America Animation, VFX, and Games Market

1 Executive Summary

2 Introduction

2.1 Key Highlights of the Report

2.2 Report Description

2.3 Market Scope & Segmentation

2.4 Research Methodology

2.5 Assumptions

3 North America Animation, VFX, and Games Market Overview

3.1 North America Regional Macro Economic Indicators

3.2 North America Animation, VFX, and Games Market Revenues & Volume, 2021 & 2031F

3.3 North America Animation, VFX, and Games Market - Industry Life Cycle

3.4 North America Animation, VFX, and Games Market - Porter's Five Forces

3.5 North America Animation, VFX, and Games Market Revenues & Volume Share, By Countries, 2021 & 2031F

3.6 North America Animation, VFX, and Games Market Revenues & Volume Share, By Technology, 2021 & 2031F

3.7 North America Animation, VFX, and Games Market Revenues & Volume Share, By Application, 2021 & 2031F

3.8 North America Animation, VFX, and Games Market Revenues & Volume Share, By End User, 2021 & 2031F

4 North America Animation, VFX, and Games Market Dynamics

4.1 Impact Analysis

4.2 Market Drivers

4.3 Market Restraints

5 North America Animation, VFX, and Games Market Trends

6 North America Animation, VFX, and Games Market, 2021 - 2031

6.1 North America Animation, VFX, and Games Market, Revenues & Volume, By Technology, 2021 - 2031

6.1.1 Overview & Analysis

6.1.2 North America Animation, VFX, and Games Market, Revenues & Volume, By 3D Animation, 2021 - 2031

6.1.3 North America Animation, VFX, and Games Market, Revenues & Volume, By CGI Animation, 2021 - 2031

6.1.4 North America Animation, VFX, and Games Market, Revenues & Volume, By VFX, 2021 - 2031

6.1.5 North America Animation, VFX, and Games Market, Revenues & Volume, By Motion Capture, 2020 - 2028

6.2 North America Animation, VFX, and Games Market, Revenues & Volume, By Application, 2021 - 2031

6.2.1 Overview & Analysis

6.2.2 North America Animation, VFX, and Games Market, Revenues & Volume, By Gaming Industry, 2021 - 2031

6.2.3 North America Animation, VFX, and Games Market, Revenues & Volume, By Film & TV Production, 2021 - 2031

6.2.4 North America Animation, VFX, and Games Market, Revenues & Volume, By Digital Advertising, 2021 - 2031

6.2.5 North America Animation, VFX, and Games Market, Revenues & Volume, By Virtual Reality, 2021 - 2031

6.3 North America Animation, VFX, and Games Market, Revenues & Volume, By End User, 2021 - 2031

6.3.1 Overview & Analysis

6.3.2 North America Animation, VFX, and Games Market, Revenues & Volume, By Game Developers, 2021 - 2031

6.3.3 North America Animation, VFX, and Games Market, Revenues & Volume, By Movie Studios, 2021 - 2031

6.3.4 North America Animation, VFX, and Games Market, Revenues & Volume, By Marketing Agencies, 2021 - 2031

6.3.5 North America Animation, VFX, and Games Market, Revenues & Volume, By Tech Industry, 2021 - 2031

7 North America Animation, VFX, and Games Market, By Countries, 2021 - 2031

7.1 Overview & Analysis

7.2 North America Animation, VFX, and Games Market, Revenues & Volume, By Technology, 2021 - 2031

7.2.1 United States (US) Animation, VFX, and Games Market, Revenues & Volume, By Technology, 2021 - 2031

7.2.2 Canada Animation, VFX, and Games Market, Revenues & Volume, By Technology, 2021 - 2031

7.2.3 Rest of North America Animation, VFX, and Games Market, Revenues & Volume, By Technology, 2021 - 2031

7.3 North America Animation, VFX, and Games Market Revenues & Volume Share, By Application, 2021 & 2031F

7.3.1 United States (US) Animation, VFX, and Games Market, Revenues & Volume, By Application, 2021 - 2031

7.3.2 Canada Animation, VFX, and Games Market, Revenues & Volume, By Application, 2021 - 2031

7.3.3 Rest of North America Animation, VFX, and Games Market, Revenues & Volume, By Application, 2021 - 2031

7.4 North America Animation, VFX, and Games Market, Revenues & Volume, By End User, 2021 - 2031

7.4.1 United States (US) Animation, VFX, and Games Market, Revenues & Volume, By End User, 2021 - 2031

7.4.2 Canada Animation, VFX, and Games Market, Revenues & Volume, By End User, 2021 - 2031

7.4.3 Rest of North America Animation, VFX, and Games Market, Revenues & Volume, By End User, 2021 - 2031

8 North America Animation, VFX, and Games Market Key Performance Indicators

9 North America Animation, VFX, and Games Market - Export/Import By Countries Assessment

10 North America Animation, VFX, and Games Market - Opportunity Assessment

10.1 North America Animation, VFX, and Games Market Opportunity Assessment, By Countries, 2021 & 2031F

10.2 North America Animation, VFX, and Games Market Opportunity Assessment, By Technology, 2021 & 2031F

10.3 North America Animation, VFX, and Games Market Opportunity Assessment, By Application, 2021 & 2031F

10.4 North America Animation, VFX, and Games Market Opportunity Assessment, By End User, 2021 & 2031F

11 North America Animation, VFX, and Games Market - Competitive Landscape

11.1 North America Animation, VFX, and Games Market Revenue Share, By Companies, 2022

11.2 North America Animation, VFX, and Games Market Competitive Benchmarking, By Operating and Technical Parameters

12 Top 10 Company Profiles

13 Recommendations

14 Disclaimer

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