| Product Code: ETC11403469 | Publication Date: Apr 2025 | Updated Date: Sep 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 | |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 New Zealand AR Market Overview |
3.1 New Zealand Country Macro Economic Indicators |
3.2 New Zealand AR Market Revenues & Volume, 2021 & 2031F |
3.3 New Zealand AR Market - Industry Life Cycle |
3.4 New Zealand AR Market - Porter's Five Forces |
3.5 New Zealand AR Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.6 New Zealand AR Market Revenues & Volume Share, By End Use Industry, 2021 & 2031F |
3.7 New Zealand AR Market Revenues & Volume Share, By Technology, 2021 & 2031F |
4 New Zealand AR Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing adoption of augmented reality (AR) technology in various industries in New Zealand |
4.2.2 Growing demand for AR in entertainment, gaming, and tourism sectors |
4.2.3 Advancements in AR hardware and software technologies |
4.3 Market Restraints |
4.3.1 High initial implementation costs and ongoing maintenance expenses |
4.3.2 Limited awareness and understanding of AR technology among businesses and consumers in New Zealand |
4.3.3 Lack of skilled professionals and expertise in AR development and implementation |
5 New Zealand AR Market Trends |
6 New Zealand AR Market, By Types |
6.1 New Zealand AR Market, By Device Type |
6.1.1 Overview and Analysis |
6.1.2 New Zealand AR Market Revenues & Volume, By Device Type, 2021 - 2031F |
6.1.3 New Zealand AR Market Revenues & Volume, By AR Headsets, 2021 - 2031F |
6.1.4 New Zealand AR Market Revenues & Volume, By Smart Glasses, 2021 - 2031F |
6.1.5 New Zealand AR Market Revenues & Volume, By AR Software, 2021 - 2031F |
6.2 New Zealand AR Market, By End Use Industry |
6.2.1 Overview and Analysis |
6.2.2 New Zealand AR Market Revenues & Volume, By Gaming, 2021 - 2031F |
6.2.3 New Zealand AR Market Revenues & Volume, By Healthcare, 2021 - 2031F |
6.2.4 New Zealand AR Market Revenues & Volume, By Education, 2021 - 2031F |
6.2.5 New Zealand AR Market Revenues & Volume, By Retail, 2021 - 2031F |
6.3 New Zealand AR Market, By Technology |
6.3.1 Overview and Analysis |
6.3.2 New Zealand AR Market Revenues & Volume, By Marker-Based AR, 2021 - 2031F |
6.3.3 New Zealand AR Market Revenues & Volume, By Markerless AR, 2021 - 2031F |
6.3.4 New Zealand AR Market Revenues & Volume, By Projection-Based AR, 2021 - 2031F |
7 New Zealand AR Market Import-Export Trade Statistics |
7.1 New Zealand AR Market Export to Major Countries |
7.2 New Zealand AR Market Imports from Major Countries |
8 New Zealand AR Market Key Performance Indicators |
8.1 Average session duration of AR applications in New Zealand |
8.2 Number of AR-enabled businesses in key industries |
8.3 Rate of AR technology adoption among New Zealand consumers |
8.4 Percentage of businesses investing in AR training and upskilling programs |
8.5 AR content engagement metrics such as interactions per user |
9 New Zealand AR Market - Opportunity Assessment |
9.1 New Zealand AR Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.2 New Zealand AR Market Opportunity Assessment, By End Use Industry, 2021 & 2031F |
9.3 New Zealand AR Market Opportunity Assessment, By Technology, 2021 & 2031F |
10 New Zealand AR Market - Competitive Landscape |
10.1 New Zealand AR Market Revenue Share, By Companies, 2024 |
10.2 New Zealand AR Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |