| Product Code: ETC230007 | Publication Date: Aug 2022 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
In the Singapore games and puzzles market, the import trend experienced a decline from 2023 to 2024, with a growth rate of -12.23%. The compound annual growth rate (CAGR) for imports from 2020 to 2024 stood at -2.52%. This negative trajectory could be attributed to shifting consumer preferences or changes in trade policies impacting the market`s stability.
The Games and Puzzles market in Singapore is projected to grow at a stable growth rate of 0.03% by 2027, within the Asia region led by China, along with other countries like India, Japan, Australia and South Korea, collectively shaping a dynamic and evolving market environment driven by innovation and increasing adoption of emerging technologies.

The games and puzzles market in Singapore is anticipated to witness sustained growth due to the enduring appeal of these forms of entertainment. Games and puzzles cater to a wide range of age groups, making them a popular choice for both individual and group activities. As technology evolves, the market may witness a fusion of traditional and digital elements, offering interactive and engaging experiences. Educational games and brain teasers are also likely to gain prominence as consumers seek entertainment options that combine fun and learning. The market`s versatility and adaptability are set to contribute to its continued expansion in Singapore.
The fishing equipment market in Singapore is buoyed by the nation`s love for recreational fishing. The country`s abundant coastline and numerous fishing spots attract enthusiasts of all levels. The growth in this market is driven by the continuous innovation and development of fishing gear, such as technologically advanced fishing rods, reels, hooks, lures, nets, and sinkers. Additionally, Singapore emphasis on eco-tourism and sustainable fishing practices contributes to the demand for eco-friendly fishing equipment.
The Singapore games and puzzles market faces competition from digital entertainment options. To thrive, it must continuously innovate and offer unique gaming experiences that can`t be replicated digitally. Additionally, local retailers must adapt to the changing retail landscape with a strong online presence.
The Singapore games and puzzles market experienced a surge in demand during the COVID-19 pandemic. With people spending more time indoors, there was a heightened interest in board games, puzzles, and other indoor recreational activities. This led to increased sales, both in physical stores and online. However, supply chain disruptions and manufacturing challenges occasionally affected product availability.
The games and puzzles market in Singapore sees companies like Ravensburger and Hasbro as leading players. They produce a diverse range of board games, puzzles, and toys that cater to various age groups and preferences. Their commitment to innovation and engaging gameplay experiences has made them household names.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Singapore Games and Puzzles Market Overview |
3.1 Singapore Country Macro Economic Indicators |
3.2 Singapore Games and Puzzles Market Revenues & Volume, 2021 & 2031F |
3.3 Singapore Games and Puzzles Market - Industry Life Cycle |
3.4 Singapore Games and Puzzles Market - Porter's Five Forces |
3.5 Singapore Games and Puzzles Market Revenues & Volume Share, By Licensing, 2021 & 2031F |
3.6 Singapore Games and Puzzles Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
3.7 Singapore Games and Puzzles Market Revenues & Volume Share, By Type, 2021 & 2031F |
4 Singapore Games and Puzzles Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of educational games and puzzles in Singapore |
4.2.2 Growing demand for games and puzzles as a form of entertainment and stress relief |
4.2.3 Rise in disposable income leading to higher spending on leisure activities |
4.3 Market Restraints |
4.3.1 Competition from digital gaming platforms and mobile games |
4.3.2 High costs associated with developing and manufacturing high-quality games and puzzles |
4.3.3 Limited shelf space in retail stores for games and puzzles |
5 Singapore Games and Puzzles Market Trends |
6 Singapore Games and Puzzles Market, By Types |
6.1 Singapore Games and Puzzles Market, By Licensing |
6.1.1 Overview and Analysis |
6.1.2 Singapore Games and Puzzles Market Revenues & Volume, By Licensing, 2021-2031F |
6.1.3 Singapore Games and Puzzles Market Revenues & Volume, By Licensed, 2021-2031F |
6.1.4 Singapore Games and Puzzles Market Revenues & Volume, By Non-licensed, 2021-2031F |
6.2 Singapore Games and Puzzles Market, By Distribution Channel |
6.2.1 Overview and Analysis |
6.2.2 Singapore Games and Puzzles Market Revenues & Volume, By E-commerce, 2021-2031F |
6.2.3 Singapore Games and Puzzles Market Revenues & Volume, By Brick & Mortar, 2021-2031F |
6.3 Singapore Games and Puzzles Market, By Type |
6.3.1 Overview and Analysis |
6.3.2 Singapore Games and Puzzles Market Revenues & Volume, By Games, 2021-2031F |
6.3.3 Singapore Games and Puzzles Market Revenues & Volume, By Puzzles, 2021-2031F |
7 Singapore Games and Puzzles Market Import-Export Trade Statistics |
7.1 Singapore Games and Puzzles Market Export to Major Countries |
7.2 Singapore Games and Puzzles Market Imports from Major Countries |
8 Singapore Games and Puzzles Market Key Performance Indicators |
8.1 Average time spent by consumers on playing games and puzzles |
8.2 Number of new game and puzzle releases in the market |
8.3 Percentage of revenue allocated to marketing and promotional activities for games and puzzles |
8.4 Customer satisfaction ratings for games and puzzles |
8.5 Adoption rate of gamification in educational institutions and corporate training programs |
9 Singapore Games and Puzzles Market - Opportunity Assessment |
9.1 Singapore Games and Puzzles Market Opportunity Assessment, By Licensing, 2021 & 2031F |
9.2 Singapore Games and Puzzles Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
9.3 Singapore Games and Puzzles Market Opportunity Assessment, By Type, 2021 & 2031F |
10 Singapore Games and Puzzles Market - Competitive Landscape |
10.1 Singapore Games and Puzzles Market Revenue Share, By Companies, 2024 |
10.2 Singapore Games and Puzzles Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |