| Product Code: ETC230127 | Publication Date: Aug 2022 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
The Singapore Gaming Accessories Market is projected to witness mixed growth rate patterns during 2025 to 2029. The growth rate begins at 5.18% in 2025, climbs to a high of 5.38% in 2027, and moderates to 4.50% by 2029.

In the Asia region, the Gaming Accessories market in Singapore is projected to expand at a growing growth rate of 5.38% by 2027. The largest economy is China, followed by India, Japan, Australia and South Korea.

The gaming accessories market in Singapore has witnessed substantial growth in recent years, driven by the increasing popularity of esports and video gaming. With a tech-savvy population and a strong gaming culture, demand for high-quality gaming peripherals such as gaming mice, keyboards, headphones, and controllers has surged. Manufacturers and retailers are focusing on innovation, offering customizable and ergonomic designs to enhance the gaming experience. Additionally, the rise of mobile gaming has led to a surge in demand for accessories compatible with smartphones and tablets. The market`s outlook remains positive, with continued investments in gaming infrastructure and events contributing to sustained growth.
The foosball table market in Singapore is bolstered by the country`s thriving entertainment and recreation industry. Foosball has become a popular social activity in bars, cafes, and recreational centers. Its competitive nature and the sense of camaraderie it fosters make it a sought-after leisure game. Corporate team-building events and the growing trend of creating fun spaces within workplaces have further contributed to the demand for foosball tables, making it a growing market segment.
In the Singapore gaming accessories market, challenges stem from the rapidly evolving technology landscape. Accessories quickly become obsolete, leading to a short product lifecycle. Additionally, competition from international brands and price-conscious consumers can be hurdles. To succeed, businesses must focus on product innovation and cost-effectiveness.
The Singapore gaming accessories market experienced varying impacts during the COVID-19 pandemic. Demand for accessories like headphones, controllers, and gaming mice surged as more people engaged in gaming at home. However, the closure of physical stores and supply chain disruptions occasionally led to product shortages. The market`s recovery hinged on the ability to meet growing consumer demand and adapt to the changing gaming landscape.
Singapore gaming accessories market is also influenced by brands like Logitech and SteelSeries. These companies provide a wide array of gaming accessories, including mice, keyboards, and headsets, designed to enhance the gaming experience. Their reputation for quality and performance places them at the forefront of this competitive market.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Singapore Gaming Accessories Market Overview |
3.1 Singapore Country Macro Economic Indicators |
3.2 Singapore Gaming Accessories Market Revenues & Volume, 2021 & 2031F |
3.3 Singapore Gaming Accessories Market - Industry Life Cycle |
3.4 Singapore Gaming Accessories Market - Porter's Five Forces |
3.5 Singapore Gaming Accessories Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Singapore Gaming Accessories Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 Singapore Gaming Accessories Market Revenues & Volume Share, By End-User, 2021 & 2031F |
4 Singapore Gaming Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growth in the gaming industry in Singapore |
4.2.2 Increasing popularity of esports in Singapore |
4.2.3 Technological advancements in gaming accessories |
4.2.4 Rising disposable income of the population |
4.2.5 Growing interest in gaming among all age groups |
4.3 Market Restraints |
4.3.1 High competition among gaming accessory manufacturers |
4.3.2 Regulatory challenges in the gaming industry |
4.3.3 Economic uncertainties impacting consumer spending |
4.3.4 Limited shelf space in retail stores for gaming accessories |
4.3.5 Potential supply chain disruptions |
5 Singapore Gaming Accessories Market Trends |
6 Singapore Gaming Accessories Market, By Types |
6.1 Singapore Gaming Accessories Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Singapore Gaming Accessories Market Revenues & Volume, By Game Type, 2021-2031F |
6.1.3 Singapore Gaming Accessories Market Revenues & Volume, By Shooter, 2021-2031F |
6.1.4 Singapore Gaming Accessories Market Revenues & Volume, By Action, 2021-2031F |
6.1.5 Singapore Gaming Accessories Market Revenues & Volume, By Sports, 2021-2031F |
6.1.6 Singapore Gaming Accessories Market Revenues & Volume, By Role-Playing, 2021-2031F |
6.1.7 Singapore Gaming Accessories Market Revenues & Volume, By Others, 2021-2031F |
6.2 Singapore Gaming Accessories Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 Singapore Gaming Accessories Market Revenues & Volume, By PC/MMO, 2021-2031F |
6.2.3 Singapore Gaming Accessories Market Revenues & Volume, By Tablet, 2021-2031F |
6.2.4 Singapore Gaming Accessories Market Revenues & Volume, By Mobile Phone, 2021-2031F |
6.2.5 Singapore Gaming Accessories Market Revenues & Volume, By TV/Console, 2021-2031F |
6.3 Singapore Gaming Accessories Market, By End-User |
6.3.1 Overview and Analysis |
6.3.2 Singapore Gaming Accessories Market Revenues & Volume, By Male, 2021-2031F |
6.3.3 Singapore Gaming Accessories Market Revenues & Volume, By Female, 2021-2031F |
7 Singapore Gaming Accessories Market Import-Export Trade Statistics |
7.1 Singapore Gaming Accessories Market Export to Major Countries |
7.2 Singapore Gaming Accessories Market Imports from Major Countries |
8 Singapore Gaming Accessories Market Key Performance Indicators |
8.1 Number of gaming events and tournaments held in Singapore |
8.2 Average time spent playing games per capita |
8.3 Number of gaming accessory retailers in Singapore |
8.4 Percentage of gamers using high-end gaming accessories |
8.5 Consumer sentiment towards purchasing gaming accessories |
9 Singapore Gaming Accessories Market - Opportunity Assessment |
9.1 Singapore Gaming Accessories Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Singapore Gaming Accessories Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 Singapore Gaming Accessories Market Opportunity Assessment, By End-User, 2021 & 2031F |
10 Singapore Gaming Accessories Market - Competitive Landscape |
10.1 Singapore Gaming Accessories Market Revenue Share, By Companies, 2024 |
10.2 Singapore Gaming Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |