| Product Code: ETC043503 | Publication Date: Jan 2021 | Updated Date: Aug 2025 | Product Type: Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 |
South Korea Board Games market currently, in 2023, has witnessed an HHI of 3794, Which has increased slightly as compared to the HHI of 2998 in 2017. The market is moving towards concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 South Korea Board Games Market Overview |
3.1 South Korea Country Macro Economic Indicators |
3.2 South Korea Board Games Market Revenues & Volume, 2021 & 2031F |
3.3 South Korea Board Games Market - Industry Life Cycle |
3.4 South Korea Board Games Market - Porter's Five Forces |
3.5 South Korea Board Games Market Revenues & Volume Share, By Product Type, 2021 & 2031F |
3.6 South Korea Board Games Market Revenues & Volume Share, By Theme Type, 2021 & 2031F |
3.7 South Korea Board Games Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
4 South Korea Board Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of board games as a leisure activity in South Korea. |
4.2.2 Growing interest in tabletop gaming among younger demographics. |
4.2.3 Rise of board game cafes and social gaming spaces in urban areas. |
4.3 Market Restraints |
4.3.1 High competition from digital gaming platforms and mobile games. |
4.3.2 Limited availability of localized or culturally relevant board game titles. |
4.3.3 Challenges in reaching and engaging with a diverse consumer base. |
5 South Korea Board Games Market Trends |
6 South Korea Board Games Market, By Types |
6.1 South Korea Board Games Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 South Korea Board Games Market Revenues & Volume, By Product Type, 2021 - 2031F |
6.1.3 South Korea Board Games Market Revenues & Volume, By Puzzles, 2021 - 2031F |
6.1.4 South Korea Board Games Market Revenues & Volume, By Collectible Card Games, 2021 - 2031F |
6.1.5 South Korea Board Games Market Revenues & Volume, By Card & Dice Games, 2021 - 2031F |
6.1.6 South Korea Board Games Market Revenues & Volume, By Miniature Games, 2021 - 2031F |
6.1.7 South Korea Board Games Market Revenues & Volume, By RPG Board Games, 2021 - 2031F |
6.2 South Korea Board Games Market, By Theme Type |
6.2.1 Overview and Analysis |
6.2.2 South Korea Board Games Market Revenues & Volume, By Educational Board Games, 2021 - 2031F |
6.2.3 South Korea Board Games Market Revenues & Volume, By Strategy & War Board Games, 2021 - 2031F |
6.2.4 South Korea Board Games Market Revenues & Volume, By Fantasy Board Games, 2021 - 2031F |
6.2.5 South Korea Board Games Market Revenues & Volume, By Sports Board Games, 2021 - 2031F |
6.2.6 South Korea Board Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.3 South Korea Board Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 South Korea Board Games Market Revenues & Volume, By Retail Stores, 2021 - 2031F |
6.3.3 South Korea Board Games Market Revenues & Volume, By Online, 2021 - 2031F |
7 South Korea Board Games Market Import-Export Trade Statistics |
7.1 South Korea Board Games Market Export to Major Countries |
7.2 South Korea Board Games Market Imports from Major Countries |
8 South Korea Board Games Market Key Performance Indicators |
8.1 Average time spent on board games per capita. |
8.2 Number of board game cafes and dedicated gaming spaces. |
8.3 Frequency of board game events and conventions in South Korea. |
9 South Korea Board Games Market - Opportunity Assessment |
9.1 South Korea Board Games Market Opportunity Assessment, By Product Type, 2021 & 2031F |
9.2 South Korea Board Games Market Opportunity Assessment, By Theme Type, 2021 & 2031F |
9.3 South Korea Board Games Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
10 South Korea Board Games Market - Competitive Landscape |
10.1 South Korea Board Games Market Revenue Share, By Companies, 2024 |
10.2 South Korea Board Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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