Product Code: ETC012495 | Publication Date: Jul 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The Tanzania video game market has experienced significant growth in recent years, mainly due to the rising popularity of digital gaming platforms such as Xbox, PlayStation, and mobile devices. The current size of the market is estimated to be around $13 million USD and it is projected to reach approximately $18 million USD by 2026.
The increasing penetration of internet services, along with rising disposable income among consumers are major drivers in the Tanzania video game industry. Furthermore, government initiatives for promoting ICT-based products have been playing a key role in driving the sector forward. Additionally, foreign investments in this sector are also contributing to its growth.
Despite positive indicators, there remain some challenges that need addressing if further progress is desired from this sector in Tanzania. These include issues related to censorship laws which may restrict certain types of games from being accessible; lack of access to internet infrastructure outside major cities; the high cost associated with device purchase and maintenance; inadequate funding for local developers; piracy practices amongst others.
The main players active within Tanzanian???s video game market include Microsoft Corporation (Xbox), Sony Interactive Entertainment (PlayStation), and several independent companies like Kilimall Technologies Ltd., Incentive Games Ltd., Delight Group Africa Ltd., Funky Panda Incorporated, etc. There are also numerous small-scale startups working on various projects related to gaming software development/publishing or hardware fabrication across different parts of the country.
Like other sectors including media entertainment , tourism , retail etc ..the outbreak pandemic has had an adverse effect on Tanzanian`s video game industry too . Most notable effects include disruption supply chain activities; decrease demand consumer spending; cancellation of events/tournaments related gaming scenes ; reduced sponsorship opportunities & collaboration programs between various stakeholders involved . Despite these setbacks , however , experts believe that Tanzanian`s technology landscape remains largely unaffected by COVID - 19 pandemic compared to global standards & thus overall performance could pick up pace post lockdowns and relaxations eventually.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Tanzania Video Game Market Overview |
3.1 Tanzania Country Macro Economic Indicators |
3.2 Tanzania Video Game Market Revenues & Volume, 2019 & 2026F |
3.3 Tanzania Video Game Market - Industry Life Cycle |
3.4 Tanzania Video Game Market - Porter's Five Forces |
3.5 Tanzania Video Game Market Revenues & Volume Share, By Device, 2019 & 2026F |
3.6 Tanzania Video Game Market Revenues & Volume Share, By Type, 2019 & 2026F |
4 Tanzania Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Tanzania Video Game Market Trends |
6 Tanzania Video Game Market, By Types |
6.1 Tanzania Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Tanzania Video Game Market Revenues & Volume, By Device, 2016 - 2026F |
6.1.3 Tanzania Video Game Market Revenues & Volume, By Console, 2016 - 2026F |
6.1.4 Tanzania Video Game Market Revenues & Volume, By Mobile, 2016 - 2026F |
6.1.5 Tanzania Video Game Market Revenues & Volume, By Computer, 2016 - 2026F |
6.2 Tanzania Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Tanzania Video Game Market Revenues & Volume, By Online, 2016 - 2026F |
6.2.3 Tanzania Video Game Market Revenues & Volume, By Offline, 2016 - 2026F |
7 Tanzania Video Game Market Import-Export Trade Statistics |
7.1 Tanzania Video Game Market Export to Major Countries |
7.2 Tanzania Video Game Market Imports from Major Countries |
8 Tanzania Video Game Market Key Performance Indicators |
9 Tanzania Video Game Market - Opportunity Assessment |
9.1 Tanzania Video Game Market Opportunity Assessment, By Device, 2019 & 2026F |
9.2 Tanzania Video Game Market Opportunity Assessment, By Type, 2019 & 2026F |
10 Tanzania Video Game Market - Competitive Landscape |
10.1 Tanzania Video Game Market Revenue Share, By Companies, 2019 |
10.2 Tanzania Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |