Product Code: ETC012441 | Publication Date: Oct 2020 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
USA Video Game market currently, in 2023, has witnessed an HHI of 9458, Which has increased slightly as compared to the HHI of 9266 in 2017. The market is moving towards Highly concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 United States (US) Video Game Market Overview |
3.1 United States (US) Country Macro Economic Indicators |
3.2 United States (US) Video Game Market Revenues & Volume, 2019 & 2026F |
3.3 United States (US) Video Game Market - Industry Life Cycle |
3.4 United States (US) Video Game Market - Porter's Five Forces |
3.5 United States (US) Video Game Market Revenues & Volume Share, By Device, 2019 & 2026F |
3.6 United States (US) Video Game Market Revenues & Volume Share, By Type, 2019 & 2026F |
4 United States (US) Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 United States (US) Video Game Market Trends |
6 United States (US) Video Game Market, By Types |
6.1 United States (US) Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 United States (US) Video Game Market Revenues & Volume, By Device, 2016 - 2026F |
6.1.3 United States (US) Video Game Market Revenues & Volume, By Console, 2016 - 2026F |
6.1.4 United States (US) Video Game Market Revenues & Volume, By Mobile, 2016 - 2026F |
6.1.5 United States (US) Video Game Market Revenues & Volume, By Computer, 2016 - 2026F |
6.2 United States (US) Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 United States (US) Video Game Market Revenues & Volume, By Online, 2016 - 2026F |
6.2.3 United States (US) Video Game Market Revenues & Volume, By Offline, 2016 - 2026F |
7 United States (US) Video Game Market Import-Export Trade Statistics |
7.1 United States (US) Video Game Market Export to Major Countries |
7.2 United States (US) Video Game Market Imports from Major Countries |
8 United States (US) Video Game Market Key Performance Indicators |
9 United States (US) Video Game Market - Opportunity Assessment |
9.1 United States (US) Video Game Market Opportunity Assessment, By Device, 2019 & 2026F |
9.2 United States (US) Video Game Market Opportunity Assessment, By Type, 2019 & 2026F |
10 United States (US) Video Game Market - Competitive Landscape |
10.1 United States (US) Video Game Market Revenue Share, By Companies, 2019 |
10.2 United States (US) Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |