| Product Code: ETC012441 | Publication Date: Oct 2020 | Updated Date: Nov 2025 | Product Type: Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 |
In 2024, the United States continues to see a significant volume of video game imports, with China, Vietnam, Japan, Malaysia, and Cambodia as the top exporting countries. Despite a slight growth in the Compound Annual Growth Rate (CAGR) from 2020-2024 at 1.49%, there was a notable decline in the growth rate from 2023-2024 at -37.93%. The High Herfindahl-Hirschman Index (HHI) indicates a concentrated market, suggesting potential challenges and opportunities for market players in the US video game import sector.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 United States (US) Video Game Market Overview |
3.1 United States (US) Country Macro Economic Indicators |
3.2 United States (US) Video Game Market Revenues & Volume, 2021 & 2031F |
3.3 United States (US) Video Game Market - Industry Life Cycle |
3.4 United States (US) Video Game Market - Porter's Five Forces |
3.5 United States (US) Video Game Market Revenues & Volume Share, By Device, 2021 & 2031F |
3.6 United States (US) Video Game Market Revenues & Volume Share, By Type, 2021 & 2031F |
4 United States (US) Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing adoption of mobile gaming |
4.2.2 Growing popularity of e-sports and live streaming |
4.2.3 Technological advancements in virtual reality (VR) and augmented reality (AR) |
4.3 Market Restraints |
4.3.1 Regulatory challenges related to loot boxes and microtransactions |
4.3.2 Competition from other forms of entertainment (e.g., streaming services, social media) |
4.3.3 Rising development costs for high-quality games |
5 United States (US) Video Game Market Trends |
6 United States (US) Video Game Market, By Types |
6.1 United States (US) Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 United States (US) Video Game Market Revenues & Volume, By Device, 2021 - 2031F |
6.1.3 United States (US) Video Game Market Revenues & Volume, By Console, 2021 - 2031F |
6.1.4 United States (US) Video Game Market Revenues & Volume, By Mobile, 2021 - 2031F |
6.1.5 United States (US) Video Game Market Revenues & Volume, By Computer, 2021 - 2031F |
6.2 United States (US) Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 United States (US) Video Game Market Revenues & Volume, By Online, 2021 - 2031F |
6.2.3 United States (US) Video Game Market Revenues & Volume, By Offline, 2021 - 2031F |
7 United States (US) Video Game Market Import-Export Trade Statistics |
7.1 United States (US) Video Game Market Export to Major Countries |
7.2 United States (US) Video Game Market Imports from Major Countries |
8 United States (US) Video Game Market Key Performance Indicators |
8.1 Average session length per user |
8.2 Frequency of in-game purchases |
8.3 Percentage of gamers engaging in multiplayer modes |
9 United States (US) Video Game Market - Opportunity Assessment |
9.1 United States (US) Video Game Market Opportunity Assessment, By Device, 2021 & 2031F |
9.2 United States (US) Video Game Market Opportunity Assessment, By Type, 2021 & 2031F |
10 United States (US) Video Game Market - Competitive Landscape |
10.1 United States (US) Video Game Market Revenue Share, By Companies, 2024 |
10.2 United States (US) Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |