Product Code: ETC230075 | Publication Date: Aug 2022 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
The Australia Gaming market refers to the entire ecosystem of video games, including software, hardware, accessories, and services. This market encompasses various platforms such as consoles, PCs, mobile devices, and cloud gaming services. The gaming market in Australia is driven by factors such as increasing consumer spending on entertainment, advancements in gaming technology, and the rise of digital distribution platforms. Additionally, the growing popularity of multiplayer online games, esports competitions, and gaming communities contribute to the expansion of the gaming market in Australia.
The gaming market is experiencing rapid growth driven by factors such as the widespread availability of gaming devices, the emergence of online gaming communities, and the increasing integration of gaming into mainstream culture. Video games, mobile games, and esports have become major forms of entertainment for people of all ages. The growing popularity of multiplayer gaming, digital distribution platforms, and gaming events is driving the expansion of the gaming market in Australia.
Challenges in the gaming market in Australia include regulatory restrictions, piracy, and changing consumer preferences. Market players must navigate regulations governing game content and distribution, implement effective anti-piracy measures, and adapt to shifts in gaming platforms and business models to sustain growth and profitability in a dynamic and highly competitive industry.
The Australia government recognizes the economic and cultural significance of the gaming industry and may implement policies to support its growth and development. Regulatory bodies such as the Australia Communications and Media Authority (ACMA) may oversee aspects of the gaming market, including online gaming platforms, gambling regulations, and content classification. Government policies may include measures to promote innovation and investment in the gaming sector, funding for game development initiatives, and support for gaming-related events and conferences. Additionally, the government may work to ensure consumer protection, responsible gaming practices, and the prevention of gaming-related harm through public education campaigns, support services for problem gamers, and enforcement of gaming regulations.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Australia Gaming Market Overview |
3.1 Australia Country Macro Economic Indicators |
3.2 Australia Gaming Market Revenues & Volume, 2021 & 2031F |
3.3 Australia Gaming Market - Industry Life Cycle |
3.4 Australia Gaming Market - Porter's Five Forces |
3.5 Australia Gaming Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Australia Gaming Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 Australia Gaming Market Revenues & Volume Share, By End-User, 2021 & 2031F |
4 Australia Gaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing demand for online gaming platforms |
4.2.2 Technological advancements in gaming hardware and software |
4.2.3 Growing popularity of esports tournaments |
4.3 Market Restraints |
4.3.1 Regulatory challenges and compliance requirements in the gaming industry |
4.3.2 High competition among gaming companies |
4.3.3 Impact of economic fluctuations on consumer spending in the gaming sector |
5 Australia Gaming Market Trends |
6 Australia Gaming Market, By Types |
6.1 Australia Gaming Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Australia Gaming Market Revenues & Volume, By Game Type, 2021-2031F |
6.1.3 Australia Gaming Market Revenues & Volume, By Shooter, 2021-2031F |
6.1.4 Australia Gaming Market Revenues & Volume, By Action, 2021-2031F |
6.1.5 Australia Gaming Market Revenues & Volume, By Sports, 2021-2031F |
6.1.6 Australia Gaming Market Revenues & Volume, By Role-Playing, 2021-2031F |
6.1.7 Australia Gaming Market Revenues & Volume, By Others, 2021-2031F |
6.2 Australia Gaming Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 Australia Gaming Market Revenues & Volume, By PC/MMO, 2021-2031F |
6.2.3 Australia Gaming Market Revenues & Volume, By Tablet, 2021-2031F |
6.2.4 Australia Gaming Market Revenues & Volume, By Mobile Phone, 2021-2031F |
6.2.5 Australia Gaming Market Revenues & Volume, By TV/Console, 2021-2031F |
6.3 Australia Gaming Market, By End-User |
6.3.1 Overview and Analysis |
6.3.2 Australia Gaming Market Revenues & Volume, By Male, 2021-2031F |
6.3.3 Australia Gaming Market Revenues & Volume, By Female, 2021-2031F |
7 Australia Gaming Market Import-Export Trade Statistics |
7.1 Australia Gaming Market Export to Major Countries |
7.2 Australia Gaming Market Imports from Major Countries |
8 Australia Gaming Market Key Performance Indicators |
8.1 Average session duration on gaming platforms |
8.2 Frequency of in-game purchases |
8.3 User engagement metrics such as daily active users and retention rates |
9 Australia Gaming Market - Opportunity Assessment |
9.1 Australia Gaming Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Australia Gaming Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 Australia Gaming Market Opportunity Assessment, By End-User, 2021 & 2031F |
10 Australia Gaming Market - Competitive Landscape |
10.1 Australia Gaming Market Revenue Share, By Companies, 2024 |
10.2 Australia Gaming Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |