Product Code: ETC012535 | Publication Date: Oct 2020 | Updated Date: Aug 2025 | Product Type: Report | |
Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 |
The Australia Video Game Accessories Market is projected to witness mixed growth rate patterns during 2025 to 2029. Starting at 4.55% in 2025, the market peaks at 5.88% in 2028, and settles at 4.37% by 2029.
The video game accessories market in Australia is dynamic and competitive, driven by the growing popularity of gaming platforms and the rising demand for immersive gaming experiences. With the advent of advanced gaming consoles and peripherals, consumers are increasingly investing in accessories such as controllers, headsets, and gaming keyboards to enhance their gameplay and overall gaming experience.
The video game accessories market in Australia is influenced by factors such as the growing popularity of gaming as a form of entertainment, the proliferation of gaming platforms and devices, and the increasing demand for immersive gaming experiences. Video game accessories such as controllers, headsets, and gaming chairs enhance the gameplay experience, providing users with improved comfort, control, and audiovisual immersion. Furthermore, the rise of eSports and online multiplayer gaming drives the demand for specialized accessories tailored to competitive gaming needs.
Challenges in the video game accessories market include maintaining compatibility with rapidly evolving gaming platforms, addressing concerns regarding product quality and durability, and adapting to changing consumer preferences and trends.
Regulatory policies in Australia ensure consumer safety and product quality standards in the video game accessories market. Government agencies enforce regulations related to electrical safety, product labeling, and advertising practices to protect consumers from potential hazards and promote fair competition among manufacturers and retailers.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Australia Video Game Accessories Market Overview |
3.1 Australia Country Macro Economic Indicators |
3.2 Australia Video Game Accessories Market Revenues & Volume, 2021 & 2031F |
3.3 Australia Video Game Accessories Market - Industry Life Cycle |
3.4 Australia Video Game Accessories Market - Porter's Five Forces |
3.5 Australia Video Game Accessories Market Revenues & Volume Share, By Product Type, 2021 & 2031F |
3.6 Australia Video Game Accessories Market Revenues & Volume Share, By End-users, 2021 & 2031F |
4 Australia Video Game Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity and adoption of video gaming in Australia |
4.2.2 Technological advancements leading to higher demand for innovative accessories |
4.2.3 Rise of esports industry driving the need for specialized accessories |
4.3 Market Restraints |
4.3.1 High competition among accessory manufacturers leading to pricing pressures |
4.3.2 Economic fluctuations impacting consumer spending on non-essential items |
5 Australia Video Game Accessories Market Trends |
6 Australia Video Game Accessories Market, By Types |
6.1 Australia Video Game Accessories Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Australia Video Game Accessories Market Revenues & Volume, By Product Type, 2021-2031F |
6.1.3 Australia Video Game Accessories Market Revenues & Volume, By Gamepads, 2021-2031F |
6.1.4 Australia Video Game Accessories Market Revenues & Volume, By Keyboards, 2021-2031F |
6.1.5 Australia Video Game Accessories Market Revenues & Volume, By Mice, 2021-2031F |
6.1.6 Australia Video Game Accessories Market Revenues & Volume, By Headset, 2021-2031F |
6.1.7 Australia Video Game Accessories Market Revenues & Volume, By Surfaces, 2021-2031F |
6.1.8 Australia Video Game Accessories Market Revenues & Volume, By Controllers/Joysticks, 2021-2031F |
6.1.9 Australia Video Game Accessories Market Revenues & Volume, By Others, 2021-2031F |
6.1.10 Australia Video Game Accessories Market Revenues & Volume, By Others, 2021-2031F |
6.2 Australia Video Game Accessories Market, By End-users |
6.2.1 Overview and Analysis |
6.2.2 Australia Video Game Accessories Market Revenues & Volume, By Casual Gaming , 2021-2031F |
6.2.3 Australia Video Game Accessories Market Revenues & Volume, By Professional Gaming, 2021-2031F |
7 Australia Video Game Accessories Market Import-Export Trade Statistics |
7.1 Australia Video Game Accessories Market Export to Major Countries |
7.2 Australia Video Game Accessories Market Imports from Major Countries |
8 Australia Video Game Accessories Market Key Performance Indicators |
8.1 Average revenue per user (ARPU) for video game accessories |
8.2 Number of new product launches in the market |
8.3 Consumer satisfaction levels with video game accessories |
8.4 Percentage of gamers using premium accessories |
8.5 Rate of adoption of new gaming platforms and technologies |
9 Australia Video Game Accessories Market - Opportunity Assessment |
9.1 Australia Video Game Accessories Market Opportunity Assessment, By Product Type, 2021 & 2031F |
9.2 Australia Video Game Accessories Market Opportunity Assessment, By End-users, 2021 & 2031F |
10 Australia Video Game Accessories Market - Competitive Landscape |
10.1 Australia Video Game Accessories Market Revenue Share, By Companies, 2024 |
10.2 Australia Video Game Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |