Market Forecast by Regions and Countries (North America, Europe, LATAM, Middle East, Asia Pacific and Africa), By Product Type (Gamepads, Keyboards, Mice, Headset, Surfaces, Controllers/Joysticks, Virtual Reality Devices, Others), By End-users (Casual Gaming, Professional Gaming) And Competitive Landscape
Product Code: ETC13130591 | Publication Date: Apr 2025 | Updated Date: Jul 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 190 | No. of Figures: 80 | No. of Tables: 40 |
According to 6Wresearch internal database and industry insights, the Global Video Game Accessories Market was valued at USD 10.5 Billion in 2024 and is expected to reach USD 15.3 Billion by 2031, growing at a compound annual growth rate of 5.50% during the forecast period (2025-2031).
Report Name | Global Video Game Accessories Market |
Forecast Period | 2025 - 2031 |
CAGR | 5.50% |
Market Size | USD 15.3 billion by 2031 |
Growing Sector | Gaming and Entertainment Technology |
The Global Video Game Accessories Market report thoroughly covers the market by Regions and Countries, by Product Type, and by End-users.The market report provides an unbiased and detailed analysis of the ongoing market trends, opportunities/high growth areas, and market drivers which would help the stakeholders to devise and align their market strategies according to the current and future market dynamics.
Global Video Game Accessories Market is gaining popularity across all age groups is driving a sharp rise in the global accessories market. Devices like headsets, VR systems, controllers, and ergonomic chairs are essential for immersive gameplay. Online multiplayer games and eSports are major contributors to this growing interest. Technological upgrades, particularly in terms of wireless communication and haptic feedback, play a critical role in product advancement. While North America and Asia-Pacific dominate the landscape, developing regions are seeing rapid growth spurred by improved internet services and higher spending capacities.
Global Video Game Accessories Market is expected to grow at a significant CAGR of 5.50% during the forecast period 2025-2031. The Global Video Game Accessories Market is primarily driven by the rising global gamer population, the growth of competitive eSports, and widespread use of next-generation gaming consoles. Global Video Game Accessories Market Growth is being fueled by rising demand for immersive, high-performance, and connected gaming experiences across all platforms. Due to the expansion of mobile and online gaming, users are more inclined to enhance their gaming setups through upgraded accessories. Influencer marketing and content streaming have become powerful tools for increasing product reach. Additionally, the escalating interest in virtual reality and immersive gaming experiences is driving the adoption of advanced accessory technology.
While the market shows impressive growth, some barriers remain. Advanced accessories are often too expensive for consumers in developing economies. Platform-specific limitations also disrupt seamless gameplay and hinder widespread adoption. The influx of fake or low-grade accessories affects brand reliability and consumer satisfaction. Global supply chain interruptions and semiconductor deficits delay production. On top of that, the environmental impact of short product life cycles and electronic waste adds pressure for sustainable solutions. Success will depend on firms' ability to innovate efficiently while ensuring affordability and durability.
The Global Video Game Accessories Industry is going through a transformation with wireless and Bluetooth-powered products being in high demand along with increasing trends in customizability and compatibility with all devices. New technologies are propelled by the growth in cloud gaming along with the increase in the number of subscription services. This has led to focus on ease of transport and multifunctionality. Nowadays, innovative technologies like wearables and haptic feedback become more and more popular, while artificial intelligence contributes to the creation of more natural and interesting gaming experience providers.
The evolving landscape of the Global Video Game Accessories Market offers strong investment potential, fueled by rapid tech advancements and a growing, diverse gaming population. India and Brazil are on the rise as lucrative markets due to better digital infrastructure and the large number of mobile users. Collaborating with game developers and eSports organizations has the potential to create a massive brand awareness. Growing environmental consciousness among people has led to an increase in investor interest in sustainable accessory brands. In addition, by adopting direct-to-consumer e-commerce models, companies can not only widen their reach but also increase their sales.
The Global Video Game Accessories Market features several key players known for innovation and quality. Well-known companies include Logitech, Razer Inc., Corsair Gaming, Turtle Beach Corporation, and Sony Interactive Entertainment. Microsoft and Nintendo are also prominent, offering proprietary accessories for their consoles. These companies compete through product innovation, brand reputation, and customer loyalty. Emerging brands are challenging incumbents by offering cost-effective and niche products, especially in mobile gaming.
Regulatory bodies across different countries are introducing new standards for Global Video Game Accessories Market to promote environmental care and product safety. Restrictions on hazardous materials and electronic waste are getting tougher, especially in Europe under directives like RoHS and WEEE. Products must now meet strict labeling and safety certification requirements under consumer protection rules. Moreover, accessories with online functions must comply with data privacy laws. Adhering to these regulations will be increasingly important for businesses aiming to compete on a global scale.
Technological innovations and advancements in the gaming world are the main drivers that lead to great prospects for the Global Video Game Accessories Market. The fusion of AR/VR, AI, and biometric sensors will result in more engaging and customized gaming sessions. Cloud gaming and cross-platform compatibility will determine the accessory development trend, focusing on lightweight and multifunctional designs. Moreover, as the gaming industry becomes more diversified, accessible controllers for disabled gamers will be more popular among them. The increase in mobile and handheld gaming will lead to a higher demand for the portable accessories.
The report offers a comprehensive study of the subsequent market segments and their leading categories.
According to Ritika Kalra, Senior Research Analyst, 6Wresearch, North America remains one of the dominant regions in the gaming accessories market. The United States, in particular, leads in both hardware adoption and spending on gaming peripherals. The rise of PC and console gaming, widespread broadband access, and a high number of professional esports players contribute to this dominance.
Keyboards, particularly mechanical gaming keyboards, are a dominant segment, especially in PC gaming and esports. Their high price points and customization features contribute significantly to revenue in the accessories market.
Casual gamers represent the largest user base, especially in regions where mobile and console gaming dominate. The volume of sales to casual users makes this the dominant end-user segment.
The market report provides a detailed analysis of the following market segments:
Global Video Game Accessories Market |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Global Video Game Accessories Market Overview |
3.1 Global Regional Macro Economic Indicators |
3.2 Global Video Game Accessories Market Revenues & Volume, 2021 & 2031F |
3.3 Global Video Game Accessories Market - Industry Life Cycle |
3.4 Global Video Game Accessories Market - Porter's Five Forces |
3.5 Global Video Game Accessories Market Revenues & Volume Share, By Regions, 2021 & 2031F |
3.6 Global Video Game Accessories Market Revenues & Volume Share, By Product Type, 2021 & 2031F |
3.7 Global Video Game Accessories Market Revenues & Volume Share, By End-users, 2021 & 2031F |
4 Global Video Game Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Global Video Game Accessories Market Trends |
6 Global Video Game Accessories Market, 2021 - 2031 |
6.1 Global Video Game Accessories Market, Revenues & Volume, By Product Type, 2021 - 2031 |
6.1.1 Overview & Analysis |
6.1.2 Global Video Game Accessories Market, Revenues & Volume, By Gamepads, 2021 - 2031 |
6.1.3 Global Video Game Accessories Market, Revenues & Volume, By Keyboards, 2021 - 2031 |
6.1.4 Global Video Game Accessories Market, Revenues & Volume, By Mice, 2021 - 2031 |
6.1.5 Global Video Game Accessories Market, Revenues & Volume, By Headset, 2021 - 2031 |
6.1.6 Global Video Game Accessories Market, Revenues & Volume, By Surfaces, 2021 - 2031 |
6.1.7 Global Video Game Accessories Market, Revenues & Volume, By Controllers/Joysticks, 2021 - 2031 |
6.1.8 Global Video Game Accessories Market, Revenues & Volume, By Virtual Reality Devices, 2021 - 2031 |
6.1.9 Global Video Game Accessories Market, Revenues & Volume, By Others, 2021 - 2031 |
6.2 Global Video Game Accessories Market, Revenues & Volume, By End-users, 2021 - 2031 |
6.2.1 Overview & Analysis |
6.2.2 Global Video Game Accessories Market, Revenues & Volume, By Casual Gaming , 2021 - 2031 |
6.2.3 Global Video Game Accessories Market, Revenues & Volume, By Professional Gaming, 2021 - 2031 |
6.3.1 Overview & Analysis |
7 North America Video Game Accessories Market, Overview & Analysis |
7.1 North America Video Game Accessories Market Revenues & Volume, 2021 - 2031 |
7.2 North America Video Game Accessories Market, Revenues & Volume, By Countries, 2021 - 2031 |
7.2.1 United States (US) Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
7.2.2 Canada Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
7.2.3 Rest of North America Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
7.3 North America Video Game Accessories Market, Revenues & Volume, By Product Type, 2021 - 2031 |
7.4 North America Video Game Accessories Market, Revenues & Volume, By End-users, 2021 - 2031 |
8 Latin America (LATAM) Video Game Accessories Market, Overview & Analysis |
8.1 Latin America (LATAM) Video Game Accessories Market Revenues & Volume, 2021 - 2031 |
8.2 Latin America (LATAM) Video Game Accessories Market, Revenues & Volume, By Countries, 2021 - 2031 |
8.2.1 Brazil Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
8.2.2 Mexico Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
8.2.3 Argentina Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
8.2.4 Rest of LATAM Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
8.3 Latin America (LATAM) Video Game Accessories Market, Revenues & Volume, By Product Type, 2021 - 2031 |
8.4 Latin America (LATAM) Video Game Accessories Market, Revenues & Volume, By End-users, 2021 - 2031 |
9 Asia Video Game Accessories Market, Overview & Analysis |
9.1 Asia Video Game Accessories Market Revenues & Volume, 2021 - 2031 |
9.2 Asia Video Game Accessories Market, Revenues & Volume, By Countries, 2021 - 2031 |
9.2.1 India Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
9.2.2 China Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
9.2.3 Japan Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
9.2.4 Rest of Asia Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
9.3 Asia Video Game Accessories Market, Revenues & Volume, By Product Type, 2021 - 2031 |
9.4 Asia Video Game Accessories Market, Revenues & Volume, By End-users, 2021 - 2031 |
10 Africa Video Game Accessories Market, Overview & Analysis |
10.1 Africa Video Game Accessories Market Revenues & Volume, 2021 - 2031 |
10.2 Africa Video Game Accessories Market, Revenues & Volume, By Countries, 2021 - 2031 |
10.2.1 South Africa Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
10.2.2 Egypt Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
10.2.3 Nigeria Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
10.2.4 Rest of Africa Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
10.3 Africa Video Game Accessories Market, Revenues & Volume, By Product Type, 2021 - 2031 |
10.4 Africa Video Game Accessories Market, Revenues & Volume, By End-users, 2021 - 2031 |
11 Europe Video Game Accessories Market, Overview & Analysis |
11.1 Europe Video Game Accessories Market Revenues & Volume, 2021 - 2031 |
11.2 Europe Video Game Accessories Market, Revenues & Volume, By Countries, 2021 - 2031 |
11.2.1 United Kingdom Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
11.2.2 Germany Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
11.2.3 France Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
11.2.4 Rest of Europe Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
11.3 Europe Video Game Accessories Market, Revenues & Volume, By Product Type, 2021 - 2031 |
11.4 Europe Video Game Accessories Market, Revenues & Volume, By End-users, 2021 - 2031 |
12 Middle East Video Game Accessories Market, Overview & Analysis |
12.1 Middle East Video Game Accessories Market Revenues & Volume, 2021 - 2031 |
12.2 Middle East Video Game Accessories Market, Revenues & Volume, By Countries, 2021 - 2031 |
12.2.1 Saudi Arabia Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
12.2.2 UAE Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
12.2.3 Turkey Video Game Accessories Market, Revenues & Volume, 2021 - 2031 |
12.3 Middle East Video Game Accessories Market, Revenues & Volume, By Product Type, 2021 - 2031 |
12.4 Middle East Video Game Accessories Market, Revenues & Volume, By End-users, 2021 - 2031 |
13 Global Video Game Accessories Market Key Performance Indicators |
14 Global Video Game Accessories Market - Export/Import By Countries Assessment |
15 Global Video Game Accessories Market - Opportunity Assessment |
15.1 Global Video Game Accessories Market Opportunity Assessment, By Countries, 2021 & 2031F |
15.2 Global Video Game Accessories Market Opportunity Assessment, By Product Type, 2021 & 2031F |
15.3 Global Video Game Accessories Market Opportunity Assessment, By End-users, 2021 & 2031F |
16 Global Video Game Accessories Market - Competitive Landscape |
16.1 Global Video Game Accessories Market Revenue Share, By Companies, 2024 |
16.2 Global Video Game Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
17 Top 10 Company Profiles |
18 Recommendations |
19 Disclaimer |