Product Code: ETC012510 | Publication Date: Jun 2023 | Updated Date: Aug 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The France Video Game Accessories Market is projected to witness mixed growth rate patterns during 2025 to 2029. The growth rate begins at 8.60% in 2025, climbs to a high of 9.84% in 2028, and moderates to 6.77% by 2029.
The France video game accessories market is expected to grow at a CAGR of 4.4% during the forecast period (2020-2026). The growth in the market can be attributed to rising consumer disposable incomes, increasing digitalization, and advancements in technology. Furthermore, factors such as the growing popularity of online gaming platforms coupled with an increase in virtual reality will drive further demand for related products and services over the next few years. Additionally, companies are also investing heavily in research and development activities pertaining to gaming hardware and software which will lead to increased product innovation within this space.
The primary segments of the market include controllers & joysticks, headsets & headphones, keyboards & mice, racing wheels and others including memory cards/adapters among others. Controllers & Joysticks held a significant share of nearly one-third of the overall revenue pie due its extensive usage by gamers across different platforms such as PCs or consoles regardless if they are playing single player or multiplayer games online or offline respectively.
Furthermore companies operating within this sector are engaging with customers through ecommerce websites thereby enabling them to target a larger customer base globally while eliminating geographical limitations associated with traditional retail outlets thereby driving significant sales volumes over time as well as providing manufacturers better insights into customer behavior which helps them adjust their strategies accordingly based on changing demands from consumers worldwide.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 France Video Game Accessories Market Overview |
3.1 France Country Macro Economic Indicators |
3.2 France Video Game Accessories Market Revenues & Volume, 2019 & 2026F |
3.3 France Video Game Accessories Market - Industry Life Cycle |
3.4 France Video Game Accessories Market - Porter's Five Forces |
3.5 France Video Game Accessories Market Revenues & Volume Share, By Product Type, 2019 & 2026F |
3.6 France Video Game Accessories Market Revenues & Volume Share, By End-users, 2019 & 2026F |
4 France Video Game Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing popularity and adoption of video games in France |
4.2.2 Technological advancements in gaming accessories |
4.2.3 Increasing demand for virtual reality (VR) and augmented reality (AR) gaming accessories |
4.3 Market Restraints |
4.3.1 High competition among market players |
4.3.2 Regulatory challenges related to product safety and intellectual property rights |
5 France Video Game Accessories Market Trends |
6 France Video Game Accessories Market, By Types |
6.1 France Video Game Accessories Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 France Video Game Accessories Market Revenues & Volume, By Product Type, 2016 - 2026F |
6.1.3 France Video Game Accessories Market Revenues & Volume, By Gamepads, 2016 - 2026F |
6.1.4 France Video Game Accessories Market Revenues & Volume, By Keyboards, 2016 - 2026F |
6.1.5 France Video Game Accessories Market Revenues & Volume, By Mice, 2016 - 2026F |
6.1.6 France Video Game Accessories Market Revenues & Volume, By Headset, 2016 - 2026F |
6.1.7 France Video Game Accessories Market Revenues & Volume, By Surfaces, 2016 - 2026F |
6.1.8 France Video Game Accessories Market Revenues & Volume, By Controllers/Joysticks, 2016 - 2026F |
6.1.9 France Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.1.10 France Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.2 France Video Game Accessories Market, By End-users |
6.2.1 Overview and Analysis |
6.2.2 France Video Game Accessories Market Revenues & Volume, By Casual Gaming , 2016 - 2026F |
6.2.3 France Video Game Accessories Market Revenues & Volume, By Professional Gaming, 2016 - 2026F |
7 France Video Game Accessories Market Import-Export Trade Statistics |
7.1 France Video Game Accessories Market Export to Major Countries |
7.2 France Video Game Accessories Market Imports from Major Countries |
8 France Video Game Accessories Market Key Performance Indicators |
8.1 Average selling price (ASP) of video game accessories |
8.2 Customer satisfaction and retention rates |
8.3 Adoption rate of new gaming accessory technologies |
9 France Video Game Accessories Market - Opportunity Assessment |
9.1 France Video Game Accessories Market Opportunity Assessment, By Product Type, 2019 & 2026F |
9.2 France Video Game Accessories Market Opportunity Assessment, By End-users, 2019 & 2026F |
10 France Video Game Accessories Market - Competitive Landscape |
10.1 France Video Game Accessories Market Revenue Share, By Companies, 2019 |
10.2 France Video Game Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |