Product Code: ETC012522 | Publication Date: Jun 2023 | Updated Date: Oct 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The Japan video game accessories import market in 2024 continued to showcase high concentration, with China, Philippines, USA, Vietnam, and Taiwan being the top exporters. Despite a challenging CAGR of -13.42% from 2020 to 2024, the industry experienced a significant decline in growth rate from 2023 to 2024, at -17.07%. This data suggests a complex landscape for importers and highlights the need for strategic planning and adaptability in the Japanese market for video game accessories.
The Japanese video game accessories market is one of the largest and most vibrant in the world. It is estimated to be worth over $5 billion annually, with major players like Sony, Nintendo, Konami, and Sega leading the way. The market offers a huge variety of gaming peripherals ranging from controllers to headsets and more. Additionally, Japan also has a thriving industry for customizing existing products as well as developing new gaming-related items such as virtual reality devices and augmented reality apps. This has helped create an ecosystem that encourages innovation within the sector while promoting competition between different companies.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Japan Video Game Accessories Market Overview |
3.1 Japan Country Macro Economic Indicators |
3.2 Japan Video Game Accessories Market Revenues & Volume, 2019 & 2026F |
3.3 Japan Video Game Accessories Market - Industry Life Cycle |
3.4 Japan Video Game Accessories Market - Porter's Five Forces |
3.5 Japan Video Game Accessories Market Revenues & Volume Share, By Product Type, 2019 & 2026F |
3.6 Japan Video Game Accessories Market Revenues & Volume Share, By End-users, 2019 & 2026F |
4 Japan Video Game Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of video gaming in Japan |
4.2.2 Technological advancements in video game accessories |
4.2.3 Growing demand for customization and personalization in gaming accessories |
4.3 Market Restraints |
4.3.1 Intense competition among market players |
4.3.2 Fluctuating consumer disposable income |
4.3.3 Regulatory challenges related to product safety and standards |
5 Japan Video Game Accessories Market Trends |
6 Japan Video Game Accessories Market, By Types |
6.1 Japan Video Game Accessories Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Japan Video Game Accessories Market Revenues & Volume, By Product Type, 2016 - 2026F |
6.1.3 Japan Video Game Accessories Market Revenues & Volume, By Gamepads, 2016 - 2026F |
6.1.4 Japan Video Game Accessories Market Revenues & Volume, By Keyboards, 2016 - 2026F |
6.1.5 Japan Video Game Accessories Market Revenues & Volume, By Mice, 2016 - 2026F |
6.1.6 Japan Video Game Accessories Market Revenues & Volume, By Headset, 2016 - 2026F |
6.1.7 Japan Video Game Accessories Market Revenues & Volume, By Surfaces, 2016 - 2026F |
6.1.8 Japan Video Game Accessories Market Revenues & Volume, By Controllers/Joysticks, 2016 - 2026F |
6.1.9 Japan Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.1.10 Japan Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.2 Japan Video Game Accessories Market, By End-users |
6.2.1 Overview and Analysis |
6.2.2 Japan Video Game Accessories Market Revenues & Volume, By Casual Gaming , 2016 - 2026F |
6.2.3 Japan Video Game Accessories Market Revenues & Volume, By Professional Gaming, 2016 - 2026F |
7 Japan Video Game Accessories Market Import-Export Trade Statistics |
7.1 Japan Video Game Accessories Market Export to Major Countries |
7.2 Japan Video Game Accessories Market Imports from Major Countries |
8 Japan Video Game Accessories Market Key Performance Indicators |
8.1 Average selling price (ASP) of video game accessories |
8.2 Number of new product launches in the market |
8.3 Consumer satisfaction and loyalty metrics |
8.4 Adoption rate of wireless or Bluetooth-enabled accessories |
8.5 Number of partnerships or collaborations with popular gaming brands or influencers |
9 Japan Video Game Accessories Market - Opportunity Assessment |
9.1 Japan Video Game Accessories Market Opportunity Assessment, By Product Type, 2019 & 2026F |
9.2 Japan Video Game Accessories Market Opportunity Assessment, By End-users, 2019 & 2026F |
10 Japan Video Game Accessories Market - Competitive Landscape |
10.1 Japan Video Game Accessories Market Revenue Share, By Companies, 2019 |
10.2 Japan Video Game Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |