Product Code: ETC012522 | Publication Date: Jun 2023 | Updated Date: Apr 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The Japan Video Game Accessories Market is projected to witness mixed growth rate patterns during 2025 to 2029. Starting at 0.99% in 2025, the market peaks at 1.14% in 2026, and settles at 0.65% by 2029.
The Japanese video game accessories market is one of the largest and most vibrant in the world. It is estimated to be worth over $5 billion annually, with major players like Sony, Nintendo, Konami, and Sega leading the way. The market offers a huge variety of gaming peripherals ranging from controllers to headsets and more. Additionally, Japan also has a thriving industry for customizing existing products as well as developing new gaming-related items such as virtual reality devices and augmented reality apps. This has helped create an ecosystem that encourages innovation within the sector while promoting competition between different companies.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Japan Video Game Accessories Market Overview |
3.1 Japan Country Macro Economic Indicators |
3.2 Japan Video Game Accessories Market Revenues & Volume, 2019 & 2026F |
3.3 Japan Video Game Accessories Market - Industry Life Cycle |
3.4 Japan Video Game Accessories Market - Porter's Five Forces |
3.5 Japan Video Game Accessories Market Revenues & Volume Share, By Product Type, 2019 & 2026F |
3.6 Japan Video Game Accessories Market Revenues & Volume Share, By End-users, 2019 & 2026F |
4 Japan Video Game Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Japan Video Game Accessories Market Trends |
6 Japan Video Game Accessories Market, By Types |
6.1 Japan Video Game Accessories Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Japan Video Game Accessories Market Revenues & Volume, By Product Type, 2016 - 2026F |
6.1.3 Japan Video Game Accessories Market Revenues & Volume, By Gamepads, 2016 - 2026F |
6.1.4 Japan Video Game Accessories Market Revenues & Volume, By Keyboards, 2016 - 2026F |
6.1.5 Japan Video Game Accessories Market Revenues & Volume, By Mice, 2016 - 2026F |
6.1.6 Japan Video Game Accessories Market Revenues & Volume, By Headset, 2016 - 2026F |
6.1.7 Japan Video Game Accessories Market Revenues & Volume, By Surfaces, 2016 - 2026F |
6.1.8 Japan Video Game Accessories Market Revenues & Volume, By Controllers/Joysticks, 2016 - 2026F |
6.1.9 Japan Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.1.10 Japan Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.2 Japan Video Game Accessories Market, By End-users |
6.2.1 Overview and Analysis |
6.2.2 Japan Video Game Accessories Market Revenues & Volume, By Casual Gaming , 2016 - 2026F |
6.2.3 Japan Video Game Accessories Market Revenues & Volume, By Professional Gaming, 2016 - 2026F |
7 Japan Video Game Accessories Market Import-Export Trade Statistics |
7.1 Japan Video Game Accessories Market Export to Major Countries |
7.2 Japan Video Game Accessories Market Imports from Major Countries |
8 Japan Video Game Accessories Market Key Performance Indicators |
9 Japan Video Game Accessories Market - Opportunity Assessment |
9.1 Japan Video Game Accessories Market Opportunity Assessment, By Product Type, 2019 & 2026F |
9.2 Japan Video Game Accessories Market Opportunity Assessment, By End-users, 2019 & 2026F |
10 Japan Video Game Accessories Market - Competitive Landscape |
10.1 Japan Video Game Accessories Market Revenue Share, By Companies, 2019 |
10.2 Japan Video Game Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |