| Product Code: ETC10534603 | Publication Date: Apr 2025 | Updated Date: Oct 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Bhawna Singh | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 |
The import shipments of animation, VFX, and games in Burkina Faso in 2024 continued to be dominated by top exporters like China, UK, Benin, Burundi, and Congo. Despite a significant decline in the compound annual growth rate (CAGR) from 2020 to 2024 at -45.15%, the high Herfindahl-Hirschman Index (HHI) indicates a market with very concentrated import activity. The steep decrease in growth rate from 2023 to 2024 at -79.22% suggests a challenging year for the industry, possibly impacted by various factors such as economic conditions or shifting consumer preferences.
vfx
and games market

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Burkina Faso Animation, VFX, and Games Market Overview |
3.1 Burkina Faso Country Macro Economic Indicators |
3.2 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, 2021 & 2031F |
3.3 Burkina Faso Animation, VFX, and Games Market - Industry Life Cycle |
3.4 Burkina Faso Animation, VFX, and Games Market - Porter's Five Forces |
3.5 Burkina Faso Animation, VFX, and Games Market Revenues & Volume Share, By Technology, 2021 & 2031F |
3.6 Burkina Faso Animation, VFX, and Games Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.7 Burkina Faso Animation, VFX, and Games Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 Burkina Faso Animation, VFX, and Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing demand for entertainment and gaming content in Burkina Faso. |
4.2.2 Growing access to digital platforms and internet connectivity in the region. |
4.2.3 Rising interest in animation and VFX as a form of storytelling and cultural expression. |
4.3 Market Restraints |
4.3.1 Limited infrastructure and technical expertise in the animation, VFX, and gaming industry in Burkina Faso. |
4.3.2 Lack of formal education and training programs for aspiring animators and game developers in the country. |
5 Burkina Faso Animation, VFX, and Games Market Trends |
6 Burkina Faso Animation, VFX, and Games Market, By Types |
6.1 Burkina Faso Animation, VFX, and Games Market, By Technology |
6.1.1 Overview and Analysis |
6.1.2 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, By Technology, 2021 - 2031F |
6.1.3 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, By 3D Animation, 2021 - 2031F |
6.1.4 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, By CGI Animation, 2021 - 2031F |
6.1.5 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, By VFX, 2021 - 2031F |
6.1.6 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, By Motion Capture, 2021 - 2031F |
6.2 Burkina Faso Animation, VFX, and Games Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, By Gaming Industry, 2021 - 2031F |
6.2.3 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, By Film & TV Production, 2021 - 2031F |
6.2.4 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, By Digital Advertising, 2021 - 2031F |
6.2.5 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, By Virtual Reality, 2021 - 2031F |
6.3 Burkina Faso Animation, VFX, and Games Market, By End User |
6.3.1 Overview and Analysis |
6.3.2 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, By Game Developers, 2021 - 2031F |
6.3.3 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, By Movie Studios, 2021 - 2031F |
6.3.4 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, By Marketing Agencies, 2021 - 2031F |
6.3.5 Burkina Faso Animation, VFX, and Games Market Revenues & Volume, By Tech Industry, 2021 - 2031F |
7 Burkina Faso Animation, VFX, and Games Market Import-Export Trade Statistics |
7.1 Burkina Faso Animation, VFX, and Games Market Export to Major Countries |
7.2 Burkina Faso Animation, VFX, and Games Market Imports from Major Countries |
8 Burkina Faso Animation, VFX, and Games Market Key Performance Indicators |
8.1 Number of local animation and gaming studios established in Burkina Faso. |
8.2 Participation and engagement levels in local animation and gaming events and competitions. |
8.3 Number of collaborations between Burkina Faso artists and international animation, VFX, and gaming companies. |
9 Burkina Faso Animation, VFX, and Games Market - Opportunity Assessment |
9.1 Burkina Faso Animation, VFX, and Games Market Opportunity Assessment, By Technology, 2021 & 2031F |
9.2 Burkina Faso Animation, VFX, and Games Market Opportunity Assessment, By Application, 2021 & 2031F |
9.3 Burkina Faso Animation, VFX, and Games Market Opportunity Assessment, By End User, 2021 & 2031F |
10 Burkina Faso Animation, VFX, and Games Market - Competitive Landscape |
10.1 Burkina Faso Animation, VFX, and Games Market Revenue Share, By Companies, 2024 |
10.2 Burkina Faso Animation, VFX, and Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |