| Product Code: ETC10533870 | Publication Date: Apr 2025 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Bhawna Singh | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Ireland Animation and VFX Market Overview |
3.1 Ireland Country Macro Economic Indicators |
3.2 Ireland Animation and VFX Market Revenues & Volume, 2021 & 2031F |
3.3 Ireland Animation and VFX Market - Industry Life Cycle |
3.4 Ireland Animation and VFX Market - Porter's Five Forces |
3.5 Ireland Animation and VFX Market Revenues & Volume Share, By Technology, 2021 & 2031F |
3.6 Ireland Animation and VFX Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.7 Ireland Animation and VFX Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 Ireland Animation and VFX Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing demand for high-quality animation and visual effects in film, television, advertising, and gaming industries |
4.2.2 Increasing investments and government support for the animation and VFX sector in Ireland |
4.2.3 Technological advancements and innovations driving the development of more sophisticated animation and VFX capabilities |
4.3 Market Restraints |
4.3.1 Intense competition from established animation and VFX markets globally |
4.3.2 Talent shortage and skills gap in the local animation and VFX industry |
4.3.3 Fluctuations in project funding and budgets impacting the growth potential of the market |
5 Ireland Animation and VFX Market Trends |
6 Ireland Animation and VFX Market, By Types |
6.1 Ireland Animation and VFX Market, By Technology |
6.1.1 Overview and Analysis |
6.1.2 Ireland Animation and VFX Market Revenues & Volume, By Technology, 2021 - 2031F |
6.1.3 Ireland Animation and VFX Market Revenues & Volume, By 2D Animation, 2021 - 2031F |
6.1.4 Ireland Animation and VFX Market Revenues & Volume, By 3D Animation, 2021 - 2031F |
6.1.5 Ireland Animation and VFX Market Revenues & Volume, By CGI Animation, 2021 - 2031F |
6.1.6 Ireland Animation and VFX Market Revenues & Volume, By Motion Capture, 2021 - 2031F |
6.2 Ireland Animation and VFX Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 Ireland Animation and VFX Market Revenues & Volume, By TV Shows & Movies, 2021 - 2031F |
6.2.3 Ireland Animation and VFX Market Revenues & Volume, By Gaming Industry, 2021 - 2031F |
6.2.4 Ireland Animation and VFX Market Revenues & Volume, By Advertising, 2021 - 2031F |
6.2.5 Ireland Animation and VFX Market Revenues & Volume, By Virtual Reality (VR), 2021 - 2031F |
6.3 Ireland Animation and VFX Market, By End User |
6.3.1 Overview and Analysis |
6.3.2 Ireland Animation and VFX Market Revenues & Volume, By Film Industry, 2021 - 2031F |
6.3.3 Ireland Animation and VFX Market Revenues & Volume, By Game Developers, 2021 - 2031F |
6.3.4 Ireland Animation and VFX Market Revenues & Volume, By Advertising Agencies, 2021 - 2031F |
6.3.5 Ireland Animation and VFX Market Revenues & Volume, By Tech Companies, 2021 - 2031F |
7 Ireland Animation and VFX Market Import-Export Trade Statistics |
7.1 Ireland Animation and VFX Market Export to Major Countries |
7.2 Ireland Animation and VFX Market Imports from Major Countries |
8 Ireland Animation and VFX Market Key Performance Indicators |
8.1 Average project completion time in the animation and VFX sector |
8.2 Percentage of projects utilizing cutting-edge technologies and techniques |
8.3 Number of partnerships and collaborations between Irish animation/VFX companies and international counterparts |
9 Ireland Animation and VFX Market - Opportunity Assessment |
9.1 Ireland Animation and VFX Market Opportunity Assessment, By Technology, 2021 & 2031F |
9.2 Ireland Animation and VFX Market Opportunity Assessment, By Application, 2021 & 2031F |
9.3 Ireland Animation and VFX Market Opportunity Assessment, By End User, 2021 & 2031F |
10 Ireland Animation and VFX Market - Competitive Landscape |
10.1 Ireland Animation and VFX Market Revenue Share, By Companies, 2024 |
10.2 Ireland Animation and VFX Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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