| Product Code: ETC11884498 | Publication Date: Apr 2025 | Updated Date: Oct 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 | |
In 2024, Japan's entertainment and amusement import shipments continued to be dominated by key Asian trading partners such as China, Vietnam, Thailand, Philippines, and Taiwan. The high Herfindahl-Hirschman Index (HHI) indicates a concentrated market structure. With a solid compound annual growth rate (CAGR) of 5.85% from 2020 to 2024, the industry demonstrates steady expansion. Although the growth rate slightly decreased to 1.88% in 2024 compared to the previous year, the overall trend suggests a resilient market with promising opportunities for importers in the entertainment and amusement sector.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Japan Entertainment and Amusement Market Overview |
3.1 Japan Country Macro Economic Indicators |
3.2 Japan Entertainment and Amusement Market Revenues & Volume, 2021 & 2031F |
3.3 Japan Entertainment and Amusement Market - Industry Life Cycle |
3.4 Japan Entertainment and Amusement Market - Porter's Five Forces |
3.5 Japan Entertainment and Amusement Market Revenues & Volume Share, By Entertainment Type, 2021 & 2031F |
3.6 Japan Entertainment and Amusement Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.7 Japan Entertainment and Amusement Market Revenues & Volume Share, By Service Type, 2021 & 2031F |
3.8 Japan Entertainment and Amusement Market Revenues & Volume Share, By Revenue Model, 2021 & 2031F |
4 Japan Entertainment and Amusement Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing disposable income of consumers in Japan |
4.2.2 Growing tourism industry leading to higher demand for entertainment and amusement offerings |
4.2.3 Technological advancements enhancing the quality and variety of entertainment experiences |
4.3 Market Restraints |
4.3.1 Seasonal fluctuations impacting visitor numbers and revenue |
4.3.2 Regulatory restrictions on certain types of entertainment activities |
4.3.3 Competition from alternative leisure activities such as online gaming and streaming services |
5 Japan Entertainment and Amusement Market Trends |
6 Japan Entertainment and Amusement Market, By Types |
6.1 Japan Entertainment and Amusement Market, By Entertainment Type |
6.1.1 Overview and Analysis |
6.1.2 Japan Entertainment and Amusement Market Revenues & Volume, By Entertainment Type, 2021 - 2031F |
6.1.3 Japan Entertainment and Amusement Market Revenues & Volume, By Theme Parks, 2021 - 2031F |
6.1.4 Japan Entertainment and Amusement Market Revenues & Volume, By Water Parks, 2021 - 2031F |
6.1.5 Japan Entertainment and Amusement Market Revenues & Volume, By Arcade Games, 2021 - 2031F |
6.1.6 Japan Entertainment and Amusement Market Revenues & Volume, By VR Gaming, 2021 - 2031F |
6.2 Japan Entertainment and Amusement Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 Japan Entertainment and Amusement Market Revenues & Volume, By Amusement, 2021 - 2031F |
6.2.3 Japan Entertainment and Amusement Market Revenues & Volume, By On-Demand, 2021 - 2031F |
6.2.4 Japan Entertainment and Amusement Market Revenues & Volume, By Digital, 2021 - 2031F |
6.2.5 Japan Entertainment and Amusement Market Revenues & Volume, By eSports, 2021 - 2031F |
6.3 Japan Entertainment and Amusement Market, By Service Type |
6.3.1 Overview and Analysis |
6.3.2 Japan Entertainment and Amusement Market Revenues & Volume, By Private, 2021 - 2031F |
6.3.3 Japan Entertainment and Amusement Market Revenues & Volume, By Public, 2021 - 2031F |
6.3.4 Japan Entertainment and Amusement Market Revenues & Volume, By Subscription-Based, 2021 - 2031F |
6.3.5 Japan Entertainment and Amusement Market Revenues & Volume, By Hybrid, 2021 - 2031F |
6.4 Japan Entertainment and Amusement Market, By Revenue Model |
6.4.1 Overview and Analysis |
6.4.2 Japan Entertainment and Amusement Market Revenues & Volume, By Admission-Based, 2021 - 2031F |
6.4.3 Japan Entertainment and Amusement Market Revenues & Volume, By Pay-Per-Use, 2021 - 2031F |
6.4.4 Japan Entertainment and Amusement Market Revenues & Volume, By Advertising-Based, 2021 - 2031F |
6.4.5 Japan Entertainment and Amusement Market Revenues & Volume, By Transaction-Based, 2021 - 2031F |
7 Japan Entertainment and Amusement Market Import-Export Trade Statistics |
7.1 Japan Entertainment and Amusement Market Export to Major Countries |
7.2 Japan Entertainment and Amusement Market Imports from Major Countries |
8 Japan Entertainment and Amusement Market Key Performance Indicators |
8.1 Average visitor satisfaction score |
8.2 Percentage of repeat visitors |
8.3 Utilization rate of entertainment facilities |
8.4 Average spending per visitor |
8.5 Diversity of entertainment offerings |
9 Japan Entertainment and Amusement Market - Opportunity Assessment |
9.1 Japan Entertainment and Amusement Market Opportunity Assessment, By Entertainment Type, 2021 & 2031F |
9.2 Japan Entertainment and Amusement Market Opportunity Assessment, By Application, 2021 & 2031F |
9.3 Japan Entertainment and Amusement Market Opportunity Assessment, By Service Type, 2021 & 2031F |
9.4 Japan Entertainment and Amusement Market Opportunity Assessment, By Revenue Model, 2021 & 2031F |
10 Japan Entertainment and Amusement Market - Competitive Landscape |
10.1 Japan Entertainment and Amusement Market Revenue Share, By Companies, 2024 |
10.2 Japan Entertainment and Amusement Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |