Japan Hybrid Reality Devices Market (2026-2032) | Competitive Landscape, Segmentation, Value, Share, Industry, Growth, Size & Revenue, Companies, Trends, Analysis, Forecast, Outlook

Market Forecast By Device Type (Mixed Reality Headsets, AR/VR Hybrid Glasses, MR Smart Glasses, Immersive Viewers), By Platform Type (Tethered, Standalone, Enterprise Use, Mobile Supported), By Distribution Channel (Tech Retailers, Online Electronics Stores, OEM & SaaS Providers, Online Gaming Platforms), By End User (Gamers & Developers, Training Institutions, Design & Simulation Labs, EdTech Platforms) And Competitive Landscape

Product Code: ETC15338621 Publication Date: Jun 2026 Updated Date: Oct 2026 Product Type: Market Research Report
Publisher: 6Wresearch Author: Saurav Kr Singh No. of Pages: 110 No. of Figures: 55 No. of Tables: 11
Market Size, 2025 USD 182 Million
Market Size, 2032 USD 438 Million
CAGR, 2026–2032 13.4%

Japan Hybrid Reality Devices Market Size & Growth Rate

Japan Hybrid Reality Devices Market Size & Growth Rate

According to 6Wresearch internal database and industry insights, the Japan Hybrid Reality Devices Market was valued at USD 182 Million in 2025 and is projected to reach USD 438 Million by 2032, growing at a CAGR of approximately 13.4% during 2026–2032.

Japan Hybrid Reality Devices Market Highlights

Report Metric Details
Report Name Japan Hybrid Reality Devices Market (2026-2032)
Market Size 2025 USD 182 Million
Market Size 2032 USD 438 Million
Absolute Growth 2025–2032 USD 256 Million
CAGR 2026–2032 13.4%
Peak Annual Growth 16.4% in 2029
Forecast Period 2026–2032
Historical Data 2022–2025
Base Year 2025
Leading Device Type, 2025 Mixed Reality Headsets (45% share)
Leading Platform Type, 2025 Standalone (42% share)
Leading Distribution Channel, 2025 Tech Retailers (43% share)
Leading End User, 2025 Gamers & Developers (45% share)
Fastest-Growing Device Type AR/VR Hybrid Glasses (20.0% CAGR)
Fastest-Growing Distribution Channel Online Electronics Stores (18.3% CAGR)
Fastest-Growing End User Training Institutions (18.0% CAGR)
Growing Sector education
Key End Users gamers, training institutions, design labs, educational platforms

Japan Hybrid Reality Devices Market Year-wise Growth Rate and Key Drivers (2022–2032)

This graph illustrates the annual growth rates of the market from 2022 to 2032, highlighting a steady upward trajectory and projected market expansion over the forecast period.

Japan Hybrid Reality Devices Market Year-wise Growth Rate and Key Drivers (2022–2032)

The yearly estimates that follow link every growth rate to its principal driver, so readers can see why the pace changed in each period.

Year Estimated Annual Growth (%) Market Rationale
2022 0.1 The market showed minimal growth due to limited consumer awareness and adoption.
2023 3.2 Increased interest in gaming and educational applications spurred demand for devices.
2024 2.9 Growth slowed as market saturation began to affect new purchases.
2025 4.2 The introduction of new models and features revitalised consumer interest.
2026 9.8 A surge in educational initiatives incorporating AR/VR technologies is expected to boost sales.
2027 15.5 Demand is projected to rise sharply as more institutions adopt hybrid reality devices.
2028 12.1 Growth is expected to moderate as competition intensifies among manufacturers.
2029 16.4 The market is projected to peak with high demand from gaming and enterprise sectors.
2030 14.3 A slight slowdown is expected as market maturity begins to set in.
2031 12.5 Growth is projected to continue slowing as the market stabilises at a higher level.
2032 13.1 Increased investment in hybrid reality technologies is expected to sustain demand.

Note: Market size estimations and growth projections presented in this report are based on 6Wresearch's proprietary forecasting methodology, utilizing the latest available industry data, government publications, and primary research inputs.

Japan Hybrid Reality Devices Market Synopsis

Hybrid Reality Devices integrate augmented and virtual reality technologies to create immersive experiences for gaming, training, and design applications. The Japan Hybrid Reality Devices Market is expanding due to rising consumer interest, particularly among gamers and educational institutions. The Tokyo region is a key hub for technology innovation, with initiatives from the Ministry of Education aiming to incorporate AR/VR in classrooms by 2025. The gaming market, valued at approximately $20 billion in 2023, is driving demand for these devices, with growth anticipated in the coming years.

Market Dynamics Impact Analysis (2026–2032)

Factor Type Impact Primary Segment Affected
Growing interest in immersive gaming experiences Driver High Gamers & Developers
Increased adoption of AR/VR in educational settings Driver High Training Institutions
Rising demand for training simulations in various industries Opportunity High Enterprise Use
Expansion of online sales channels for hybrid reality devices Opportunity Medium Online Electronics Stores
High competition among manufacturers leading to price wars Restraint High Mixed Reality Headsets
Limited consumer awareness about hybrid reality applications Restraint Medium AR/VR Hybrid Glasses
High initial costs for advanced hybrid reality devices Challenge High Standalone
Need for compliance with evolving technology standards Challenge Medium Tethered

Evaluation of Drivers in Japan Hybrid Reality Devices Market (2026–2032)

Key forces behind demand, with the segment each one moves most, are listed below.

Drivers Primary Segment Affected Why It Matters (Evidence)
Rising number of gamers in Japan Gamers & Developers In 2023, over 60 million gamers in Japan increased demand for immersive gaming experiences.
Educational initiatives incorporating AR/VR Training Institutions The Ministry of Education aims to integrate AR/VR in classrooms by 2025, boosting device adoption.
Demand for training simulations in enterprises Enterprise Use Many companies are utilising hybrid reality for training, with over 1,000 institutions adopting these technologies.
Growth of online electronics sales channels Online Electronics Stores In 2023, over 200 online stores offered hybrid reality devices, making them more accessible to consumers.
Technological advancements in AR/VR devices AR/VR Hybrid Glasses The JIS X 0123 standard promotes interoperability, improving user experience and driving sales.

Purchasing is picking up as the number of gamers in Japan reached over 60 million in 2023, driving demand for immersive gaming experiences. Over 1,000 training institutions are utilising hybrid reality for simulations, improving training effectiveness. The growth of online electronics stores, which numbered over 200 in 2023, has made these devices more accessible. Technological advancements governed by the JIS X 0123 standard are improving device interoperability, leading to increased consumer interest.

Evaluation of Restraints in Japan Hybrid Reality Devices Market

These restraints slow adoption and weigh on supplier margins.

Market Restraint Primary Segment Affected Why It Matters (Evidence)
High competition among manufacturers Mixed Reality Headsets Intense competition has led to price wars, affecting profit margins for manufacturers.
Limited consumer awareness about hybrid reality applications AR/VR Hybrid Glasses Many potential users lack understanding of the benefits, hindering market growth.
High initial costs for advanced hybrid reality devices Standalone The premium pricing of advanced models restricts access for budget-conscious consumers.
Need for compliance with evolving technology standards Tethered Manufacturers face challenges in meeting new standards, which delays product launches.
Market saturation affecting new purchases Immersive Viewers As the market matures, fewer consumers are willing to invest in new devices.

Japan Hybrid Reality Devices Market Challenges

In 2023, Japan had about 8,100 hospitals struggling to adopt hybrid reality devices due to high costs, which limits access for healthcare buyers. Production delays arise as manufacturers depend on imported components, affecting supply chains and prolonging device availability. Retail prices for hybrid reality devices can exceed JPY 100,000, making them unaffordable for many potential buyers, especially in education and training sectors. A shortage of skilled developers in AR/VR technology hampers producers' ability to innovate, resulting in fewer competitive products available in the market.

Trends in the Japan Hybrid Reality Devices Market

The following changes are redrawing the Japan Hybrid Reality Devices Market.

  • Shift towards Educational Integration of AR/VR: The Ministry of Education's initiative to incorporate AR/VR in classrooms by 2025 is reshaping educational practices. This shift is projected to increase demand for hybrid reality devices, with a rise in adoption rates expected.
  • Transition from Standalone to Tethered Devices: Standalone devices are becoming more popular, with a 42% market share in 2025. This shift reflects consumer preference for portability and ease of use, driving manufacturers to innovate in this segment.
  • Emergence of Online Sales Channels: The rise of online electronics stores, with over 200 in 2023, is changing how consumers purchase hybrid reality devices. This trend is making devices more accessible, particularly to younger audiences.
  • Increase in Training Applications: The number of training institutions using hybrid reality technology is estimated at over 1,000 nationwide. This growth highlights the increasing recognition of hybrid reality's effectiveness in professional training.

Investment Opportunities in the Japan Hybrid Reality Devices Market

The openings below show where demand in the Japan Hybrid Reality Devices Market is visible and how suppliers can enter.

  • Timing for Educational Investments: With the Ministry of Education's initiative to integrate AR/VR by 2025, there is an opportunity to supply educational institutions with hybrid reality devices, improving learning experiences and increasing adoption rates.
  • Entry through Partnerships with Training Institutions: Training institutions are increasingly adopting hybrid reality technologies, creating opportunities for partnerships to supply devices and software, particularly in urban areas like Tokyo, which is a hub for educational innovation.
  • Growing Demand from Gamers: The gaming market, valued at approximately $20 billion in 2023, presents a prime opportunity to supply innovative hybrid reality devices tailored for immersive gaming experiences, appealing to a large consumer base.
  • Investment in Online Distribution Channels: The expansion of online electronics stores offers a timely opportunity to invest in digital marketing strategies and partnerships to reach a broader consumer base, capitalising on the growing trend of online shopping.

Government Initiatives in the Japan Hybrid Reality Devices Market

The PMD Act regulates the approval, manufacture, and quality of hybrid reality devices, ensuring that producers meet safety and performance standards. This law protects consumers and encourages manufacturers to invest in quality assurance and compliance processes. Additionally, the Industrial Standardization Act governs the interoperability of devices, promoting consistency and reliability in the market, which is important for user satisfaction.

Training institutions utilise funding from the New Growth Strategy 2023 to develop their AR/VR capabilities. This funding supports the acquisition of hybrid reality devices and the development of training programs, enabling institutions to provide advanced educational experiences and improve learning outcomes.

Future Insight of the Japan Hybrid Reality Devices Market

The launch of initiatives to incorporate AR/VR in classrooms by 2025 will stimulate demand for hybrid reality devices in educational institutions. By 2032, the number of design and simulation labs is expected to increase significantly, improving prototyping capabilities for various industries. Government funding for AR/VR research will drive technological advancements, benefiting suppliers and buyers. With a growing focus on technology innovation in the Tokyo region, new opportunities will emerge across multiple sectors.

Market Segmentation Analysis

Japan Hybrid Reality Devices Market report covers a detailed analysis of the following market segments:

By Device Type – Mixed Reality Headsets Lead, AR/VR Hybrid Glasses Expected to Grow Fastest

According to Saurav Kr Singh, Senior Research Analyst at 6Wresearch, Mixed Reality Headsets held 45% of the Japan Hybrid Reality Devices Market by device type in 2025. Mixed Reality Headsets hold the largest share due to their widespread application in immersive gaming and simulations, appealing to users across various demographics. Their prominent role in events like the Tokyo Game Show 2023 highlights their significance in the gaming community. AR/VR Hybrid Glasses are projected to grow fastest, at a CAGR of 20.0% during 2026–2032. AR/VR Hybrid Glasses are rapidly gaining traction as they improve user interaction in diverse applications, particularly in educational settings. The government's push to integrate AR/VR technologies in classrooms is accelerating the growth of this segment. Suppliers should prioritise the development of AR/VR Hybrid Glasses to align with the increasing demand in educational and interactive sectors.

By Platform Type – Standalone Leads and Records the Fastest Growth

The largest platform type category in 2025 was Standalone, at 42% of revenue. Standalone devices lead the market as they offer portability and ease of use, appealing to a broad range of consumers. Their convenience makes them particularly popular among casual users and gamers who seek hassle-free experiences. Standalone is also forecast to expand faster than any other category, at a CAGR of 15.8% over 2026–2032. The Standalone platform is also the fastest-growing due to its increasing adoption across various user demographics, including gamers and educational institutions. As more users seek flexible and accessible solutions, the demand for Standalone devices will continue to rise. Suppliers must prioritise the development of Standalone devices to capture the expanding market and meet user preferences.

By Distribution Channel – Tech Retailers Lead, Online Electronics Stores Expected to Grow Fastest

In 2025, Tech Retailers led the distribution channel split with a 43% share. Tech Retailers hold the largest share in distribution as they provide a wide variety of hybrid reality devices and knowledgeable assistance to customers. Their established presence in urban areas, particularly in Tokyo, ensures that consumers can easily access the latest products and technologies. The quickest growth will come from Online Electronics Stores, forecast to expand at a CAGR of 18.3% between 2026 and 2032. Online Electronics Stores are rapidly expanding as a preferred purchasing option, primarily due to the increasing trend towards e-commerce and the convenience it offers. In 2023, over 200 such stores were operational in Japan, catering to the growing demand for hybrid reality devices. This trend indicates that suppliers must enhance their online presence to effectively reach and engage the expanding consumer base in the digital marketplace.

By End User – Gamers & Developers Lead, Training Institutions Expected to Grow Fastest

Gamers & Developers accounted for 45% of the market by end user in 2025. Gamers & Developers represent the largest user base for hybrid reality devices, utilising them extensively for immersive gaming experiences. The gaming market in Japan, valued at approximately $20 billion in 2023, highlights the substantial demand from this segment. Training Institutions are set to record the highest CAGR in this split, 18.0% over 2026–2032. Training Institutions are the fastest-growing end user segment as they increasingly incorporate hybrid reality technology for educational purposes. The government's support for AR/VR in education is driving this trend, leading to a surge in adoption among training facilities. Suppliers should target training institutions to capitalise on the growing demand for hybrid reality devices in educational settings.

Key Attractiveness of the Report

  • 10 Years of Market Numbers
  • Historical Data Starting from 2022 to 2025
  • Base Year 2025
  • Forecast Data until 2032
  • Key Performance Indicators Impacting the Market
  • Major Upcoming Developments and Projects

Key Highlights of the Report:

  • Japan Hybrid Reality Devices Market Outlook
  • Market Size of Japan Hybrid Reality Devices Market, 2025
  • Forecast of Japan Hybrid Reality Devices Market, 2032
  • Historical Data and Forecast of Japan Hybrid Reality Devices Revenues & Volume for the Period 2022-2032F
  • Japan Hybrid Reality Devices Market Trend Evolution
  • Japan Hybrid Reality Devices Market Drivers and Challenges
  • Japan Hybrid Reality Devices Price Trends
  • Japan Hybrid Reality Devices Porter's Five Forces
  • Japan Hybrid Reality Devices Industry Life Cycle
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Device Type for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Mixed Reality Headsets for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By AR/VR Hybrid Glasses for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By MR Smart Glasses for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Immersive Viewers for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Platform Type for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Tethered for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Standalone for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Enterprise Use for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Mobile Supported for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Distribution Channel for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Tech Retailers for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Online Electronics Stores for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By OEM & SaaS Providers for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Online Gaming Platforms for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By End User for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Gamers & Developers for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Training Institutions for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By Design & Simulation Labs for the Period 2022-2032F
  • Historical Data and Forecast of Japan Hybrid Reality Devices Market Revenues & Volume By EdTech Platforms for the Period 2022-2032F
  • Japan Hybrid Reality Devices Import Export Trade Statistics
  • Market Opportunity Assessment By Device Type
  • Market Opportunity Assessment By Platform Type
  • Market Opportunity Assessment By Distribution Channel
  • Market Opportunity Assessment By End User
  • Japan Hybrid Reality Devices Top Companies Market Share
  • Japan Hybrid Reality Devices Competitive Benchmarking By Technical and Operational Parameters
  • Japan Hybrid Reality Devices Company Profiles
  • Japan Hybrid Reality Devices Key Strategic Recommendations

Market Covered

This report examines the market across the segments below.

By Device Type

  • Mixed Reality Headsets
  • AR/VR Hybrid Glasses
  • MR Smart Glasses
  • Immersive Viewers

By Platform Type

  • Tethered
  • Standalone
  • Enterprise Use
  • Mobile Supported

By Distribution Channel

  • Tech Retailers
  • Online Electronics Stores
  • OEM & SaaS Providers
  • Online Gaming Platforms

By End User

  • Gamers & Developers
  • Training Institutions
  • Design & Simulation Labs
  • EdTech Platforms

Japan Hybrid Reality Devices Market (2026-2032) FAQs

The market is expected to grow at a CAGR of approximately 13.4% during 2026–2032, with annual growth peaking at 16.4% in 2029.
The PMD Act regulates hybrid reality devices, administered by the Pharmaceuticals and Medical Devices Agency, ensuring safety and quality for buyers and producers alike.
The best investment opportunity lies in supplying educational institutions with hybrid reality devices, particularly with upcoming initiatives by the Ministry of Education to integrate AR/VR by 2025.
High initial costs for advanced hybrid reality devices limit access for budget-conscious consumers, affecting overall market growth and adoption rates.
The Japan Hybrid Reality Devices Market was valued at USD 182 Million in 2025 and is projected to reach USD 438 Million by 2032, an increase of USD 256 Million.
Tech Retailers lead by distribution channel with a 43% share in 2025, equal to USD 78.26 Million.
6Wresearch actively monitors the Japan Hybrid Reality Devices Market and publishes its comprehensive annual report, highlighting emerging trends, growth drivers, revenue analysis, and forecast outlook. Our insights help businesses to make data-backed strategic decisions with ongoing market dynamics. Our analysts track relevent industries related to the Japan Hybrid Reality Devices Market, allowing our clients with actionable intelligence and reliable forecasts tailored to emerging regional needs.
Yes, we provide customisation as per your requirements. To learn more, feel free to contact us on sales@6wresearch.com

1 Executive Summary

2 Introduction

2.1 Key Highlights of the Report

2.2 Report Description

2.3 Market Scope & Segmentation

2.4 Research Methodology

2.5 Assumptions

3 Japan Hybrid Reality Devices Market Overview

3.1 Japan Country Macro Economic Indicators

3.2 Japan Hybrid Reality Devices Market Revenues & Volume, 2022 & 2032F

3.3 Japan Hybrid Reality Devices Market - Industry Life Cycle

3.4 Japan Hybrid Reality Devices Market - Porter's Five Forces

3.5 Japan Hybrid Reality Devices Market Revenues & Volume Share, By Device Type, 2022 & 2032F

3.6 Japan Hybrid Reality Devices Market Revenues & Volume Share, By Platform Type, 2022 & 2032F

3.7 Japan Hybrid Reality Devices Market Revenues & Volume Share, By Distribution Channel, 2022 & 2032F

3.8 Japan Hybrid Reality Devices Market Revenues & Volume Share, By End User, 2022 & 2032F

4 Japan Hybrid Reality Devices Market Dynamics

4.1 Impact Analysis

4.2 Market Drivers

4.3 Market Restraints

5 Japan Hybrid Reality Devices Market Trends

6 Japan Hybrid Reality Devices Market, By Types

6.1 Japan Hybrid Reality Devices Market, By Device Type

6.1.1 Overview and Analysis

6.1.2 Japan Hybrid Reality Devices Market Revenues & Volume, By Device Type, 2022-2032F

6.1.3 Japan Hybrid Reality Devices Market Revenues & Volume, By Mixed Reality Headsets, 2022-2032F

6.1.4 Japan Hybrid Reality Devices Market Revenues & Volume, By AR/VR Hybrid Glasses, 2022-2032F

6.1.5 Japan Hybrid Reality Devices Market Revenues & Volume, By MR Smart Glasses, 2022-2032F

6.1.6 Japan Hybrid Reality Devices Market Revenues & Volume, By Immersive Viewers, 2022-2032F

6.2 Japan Hybrid Reality Devices Market, By Platform Type

6.2.1 Overview and Analysis

6.2.2 Japan Hybrid Reality Devices Market Revenues & Volume, By Tethered, 2022-2032F

6.2.3 Japan Hybrid Reality Devices Market Revenues & Volume, By Standalone, 2022-2032F

6.2.4 Japan Hybrid Reality Devices Market Revenues & Volume, By Enterprise Use, 2022-2032F

6.2.5 Japan Hybrid Reality Devices Market Revenues & Volume, By Mobile Supported, 2022-2032F

6.3 Japan Hybrid Reality Devices Market, By Distribution Channel

6.3.1 Overview and Analysis

6.3.2 Japan Hybrid Reality Devices Market Revenues & Volume, By Tech Retailers, 2022-2032F

6.3.3 Japan Hybrid Reality Devices Market Revenues & Volume, By Online Electronics Stores, 2022-2032F

6.3.4 Japan Hybrid Reality Devices Market Revenues & Volume, By OEM & SaaS Providers, 2022-2032F

6.3.5 Japan Hybrid Reality Devices Market Revenues & Volume, By Online Gaming Platforms, 2022-2032F

6.4 Japan Hybrid Reality Devices Market, By End User

6.4.1 Overview and Analysis

6.4.2 Japan Hybrid Reality Devices Market Revenues & Volume, By Gamers & Developers, 2022-2032F

6.4.3 Japan Hybrid Reality Devices Market Revenues & Volume, By Training Institutions, 2022-2032F

6.4.4 Japan Hybrid Reality Devices Market Revenues & Volume, By Design & Simulation Labs, 2022-2032F

6.4.5 Japan Hybrid Reality Devices Market Revenues & Volume, By EdTech Platforms, 2022-2032F

7 Japan Hybrid Reality Devices Market Import-Export Trade Statistics

7.1 Japan Hybrid Reality Devices Market Export to Major Countries

7.2 Japan Hybrid Reality Devices Market Imports from Major Countries

8 Japan Hybrid Reality Devices Market Key Performance Indicators

9 Japan Hybrid Reality Devices Market - Opportunity Assessment

9.1 Japan Hybrid Reality Devices Market Opportunity Assessment, By Device Type, 2022 & 2032F

9.2 Japan Hybrid Reality Devices Market Opportunity Assessment, By Platform Type, 2022 & 2032F

9.3 Japan Hybrid Reality Devices Market Opportunity Assessment, By Distribution Channel, 2022 & 2032F

9.4 Japan Hybrid Reality Devices Market Opportunity Assessment, By End User, 2022 & 2032F

10 Japan Hybrid Reality Devices Market - Competitive Landscape

10.1 Japan Hybrid Reality Devices Market Revenue Share, By Companies, 2025

10.2 Japan Hybrid Reality Devices Market Competitive Benchmarking, By Operating and Technical Parameters

11 Company Profiles

12 Recommendations

13 Disclaimer

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