Product Code: ETC040023 | Publication Date: Jan 2021 | Updated Date: Aug 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Japan Toys & Games Market Overview |
3.1 Japan Country Macro Economic Indicators |
3.2 Japan Toys & Games Market Revenues & Volume, 2019 & 2026F |
3.3 Japan Toys & Games Market - Industry Life Cycle |
3.4 Japan Toys & Games Market - Porter's Five Forces |
3.5 Japan Toys & Games Market Revenues & Volume Share, By Product Type, 2019 & 2026F |
3.6 Japan Toys & Games Market Revenues & Volume Share, By Applications, 2019 & 2026F |
3.7 Japan Toys & Games Market Revenues & Volume Share, By Distribution Channel, 2019 & 2026F |
4 Japan Toys & Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing popularity of Japanese anime and manga worldwide, leading to increased demand for related toys and games |
4.2.2 Innovation and advancements in technology leading to the development of interactive and educational toys |
4.2.3 Increasing disposable income and changing consumer preferences towards high-quality and unique toys |
4.3 Market Restraints |
4.3.1 Rising production costs and supply chain disruptions impacting the pricing of toys and games |
4.3.2 Stringent regulations and safety standards for toys leading to compliance challenges for manufacturers |
4.3.3 Competition from digital entertainment and mobile gaming affecting traditional toy sales |
5 Japan Toys & Games Market Trends |
6 Japan Toys & Games Market, By Types |
6.1 Japan Toys & Games Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Japan Toys & Games Market Revenues & Volume, By Product Type, 2016 - 2026F |
6.1.3 Japan Toys & Games Market Revenues & Volume, By Puzzles, 2016 - 2026F |
6.1.4 Japan Toys & Games Market Revenues & Volume, By Preschool Toys, 2016 - 2026F |
6.1.5 Japan Toys & Games Market Revenues & Volume, By Outdoor/Sports, 2016 - 2026F |
6.1.6 Japan Toys & Games Market Revenues & Volume, By Dolls, 2016 - 2026F |
6.1.7 Japan Toys & Games Market Revenues & Volume, By Video Games, 2016 - 2026F |
6.1.8 Japan Toys & Games Market Revenues & Volume, By Others, 2016 - 2026F |
6.2 Japan Toys & Games Market, By Applications |
6.2.1 Overview and Analysis |
6.2.2 Japan Toys & Games Market Revenues & Volume, By 0 - 8 Years, 2016 - 2026F |
6.2.3 Japan Toys & Games Market Revenues & Volume, By 8 - 15 Years, 2016 - 2026F |
6.2.4 Japan Toys & Games Market Revenues & Volume, By 15 Years & Above, 2016 - 2026F |
6.3 Japan Toys & Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Japan Toys & Games Market Revenues & Volume, By Offline, 2016 - 2026F |
6.3.3 Japan Toys & Games Market Revenues & Volume, By Online, 2016 - 2026F |
7 Japan Toys & Games Market Import-Export Trade Statistics |
7.1 Japan Toys & Games Market Export to Major Countries |
7.2 Japan Toys & Games Market Imports from Major Countries |
8 Japan Toys & Games Market Key Performance Indicators |
8.1 Number of new product launches in the toys games market |
8.2 Consumer engagement metrics on social media platforms for toy brands |
8.3 Percentage of revenue generated from international sales in the Japanese toys games market |
9 Japan Toys & Games Market - Opportunity Assessment |
9.1 Japan Toys & Games Market Opportunity Assessment, By Product Type, 2019 & 2026F |
9.2 Japan Toys & Games Market Opportunity Assessment, By Applications, 2019 & 2026F |
9.3 Japan Toys & Games Market Opportunity Assessment, By Distribution Channel, 2019 & 2026F |
10 Japan Toys & Games Market - Competitive Landscape |
10.1 Japan Toys & Games Market Revenue Share, By Companies, 2024 |
10.2 Japan Toys & Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |