Product Code: ETC4796569 | Publication Date: Nov 2023 | Updated Date: Sep 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 | |
Libya Video Game market currently, in 2023, has witnessed an HHI of 6954, Which has decreased slightly as compared to the HHI of 10000 in 2017. The market is moving towards Highly concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Libya Video Game Market Overview |
3.1 Libya Country Macro Economic Indicators |
3.2 Libya Video Game Market Revenues & Volume, 2021 & 2031F |
3.3 Libya Video Game Market - Industry Life Cycle |
3.4 Libya Video Game Market - Porter's Five Forces |
3.5 Libya Video Game Market Revenues & Volume Share, By Device, 2021 & 2031F |
3.6 Libya Video Game Market Revenues & Volume Share, By Type, 2021 & 2031F |
4 Libya Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing internet penetration and access to smartphones in Libya |
4.2.2 Growing popularity of esports and competitive gaming in the region |
4.2.3 Rising disposable income leading to higher spending on leisure activities like video games |
4.3 Market Restraints |
4.3.1 Limited availability of high-speed internet infrastructure in certain parts of Libya |
4.3.2 Lack of awareness and education about video games in traditional or conservative communities |
5 Libya Video Game Market Trends |
6 Libya Video Game Market Segmentations |
6.1 Libya Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Libya Video Game Market Revenues & Volume, By Console, 2021-2031F |
6.1.3 Libya Video Game Market Revenues & Volume, By Mobile, 2021-2031F |
6.1.4 Libya Video Game Market Revenues & Volume, By Computer, 2021-2031F |
6.2 Libya Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Libya Video Game Market Revenues & Volume, By Online, 2021-2031F |
6.2.3 Libya Video Game Market Revenues & Volume, By Offline, 2021-2031F |
7 Libya Video Game Market Import-Export Trade Statistics |
7.1 Libya Video Game Market Export to Major Countries |
7.2 Libya Video Game Market Imports from Major Countries |
8 Libya Video Game Market Key Performance Indicators |
8.1 Average daily active users (DAU) of online gaming platforms in Libya |
8.2 Percentage increase in gaming events and tournaments held in Libya |
8.3 Number of gaming cafes or dedicated gaming spaces opening in the country |
9 Libya Video Game Market - Opportunity Assessment |
9.1 Libya Video Game Market Opportunity Assessment, By Device, 2021 & 2031F |
9.2 Libya Video Game Market Opportunity Assessment, By Type, 2021 & 2031F |
10 Libya Video Game Market - Competitive Landscape |
10.1 Libya Video Game Market Revenue Share, By Companies, 2024 |
10.2 Libya Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |