| Product Code: ETC10519674 | Publication Date: Apr 2025 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Bhawna Singh | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 |
In 2024, Lithuania continued to see a diverse range of console games imports with top exporting countries being Finland, Poland, Other European countries, Sweden, and Germany. The market remained fairly competitive with low concentration, indicating a healthy level of competition. However, the industry experienced a decline with a negative CAGR of -7.12% from 2020 to 2024, and a further drop in growth rate of -11.65% from 2023 to 2024. This suggests a challenging environment for console games importers in Lithuania, highlighting the need for strategic adaptations in the market.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Lithuania Console Games Market Overview |
3.1 Lithuania Country Macro Economic Indicators |
3.2 Lithuania Console Games Market Revenues & Volume, 2021 & 2031F |
3.3 Lithuania Console Games Market - Industry Life Cycle |
3.4 Lithuania Console Games Market - Porter's Five Forces |
3.5 Lithuania Console Games Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Lithuania Console Games Market Revenues & Volume Share, By Platform, 2021 & 2031F |
3.7 Lithuania Console Games Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
3.8 Lithuania Console Games Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 Lithuania Console Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of e-sports and competitive gaming in Lithuania |
4.2.2 Growing disposable income and consumer spending on entertainment products |
4.2.3 Continuous innovation in console gaming technology and game development |
4.3 Market Restraints |
4.3.1 High cost of consoles and gaming accessories impacting affordability for some consumers |
4.3.2 Limited availability of popular game titles in the Lithuanian market |
4.3.3 Competition from other forms of entertainment such as mobile gaming and online streaming platforms |
5 Lithuania Console Games Market Trends |
6 Lithuania Console Games Market, By Types |
6.1 Lithuania Console Games Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Lithuania Console Games Market Revenues & Volume, By Game Type, 2021 - 2031F |
6.1.3 Lithuania Console Games Market Revenues & Volume, By Action, 2021 - 2031F |
6.1.4 Lithuania Console Games Market Revenues & Volume, By Adventure, 2021 - 2031F |
6.1.5 Lithuania Console Games Market Revenues & Volume, By Sports, 2021 - 2031F |
6.1.6 Lithuania Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.2 Lithuania Console Games Market, By Platform |
6.2.1 Overview and Analysis |
6.2.2 Lithuania Console Games Market Revenues & Volume, By PlayStation, 2021 - 2031F |
6.2.3 Lithuania Console Games Market Revenues & Volume, By Xbox, 2021 - 2031F |
6.2.4 Lithuania Console Games Market Revenues & Volume, By Nintendo Switch, 2021 - 2031F |
6.2.5 Lithuania Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.3 Lithuania Console Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Lithuania Console Games Market Revenues & Volume, By Online, 2021 - 2031F |
6.3.3 Lithuania Console Games Market Revenues & Volume, By Offline, 2021 - 2031F |
6.3.4 Lithuania Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.3.5 Lithuania Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.4 Lithuania Console Games Market, By End User |
6.4.1 Overview and Analysis |
6.4.2 Lithuania Console Games Market Revenues & Volume, By Casual Gamers, 2021 - 2031F |
6.4.3 Lithuania Console Games Market Revenues & Volume, By Hardcore Gamers, 2021 - 2031F |
6.4.4 Lithuania Console Games Market Revenues & Volume, By Esports Players, 2021 - 2031F |
6.4.5 Lithuania Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
7 Lithuania Console Games Market Import-Export Trade Statistics |
7.1 Lithuania Console Games Market Export to Major Countries |
7.2 Lithuania Console Games Market Imports from Major Countries |
8 Lithuania Console Games Market Key Performance Indicators |
8.1 Average time spent by Lithuanian gamers on console gaming per week |
8.2 Number of e-sports events and tournaments hosted in Lithuania |
8.3 Percentage of households in Lithuania owning at least one gaming console |
9 Lithuania Console Games Market - Opportunity Assessment |
9.1 Lithuania Console Games Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Lithuania Console Games Market Opportunity Assessment, By Platform, 2021 & 2031F |
9.3 Lithuania Console Games Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
9.4 Lithuania Console Games Market Opportunity Assessment, By End User, 2021 & 2031F |
10 Lithuania Console Games Market - Competitive Landscape |
10.1 Lithuania Console Games Market Revenue Share, By Companies, 2024 |
10.2 Lithuania Console Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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