| Product Code: ETC012526 | Publication Date: Jun 2023 | Updated Date: May 2024 | Product Type: Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 |
Malaysia is one of the emerging and important markets for gaming accessories in Asia Pacific. The market has witnessed rapid growth over the last few years, with demand driven by rising disposable income levels as well as a growing young population with an inclination towards mobile gaming. Increasing internet penetration across Malaysia further drives the growth of online video game sales and encourages users to purchase additional accessories such as controllers, headsets and more. Furthermore, increasing interest from international brands coupled with strong support from local retailers have also contributed to market expansion in Malaysia. Revenue generated from sale of video game accessories in Malaysia was estimated at USD 250 million in 2020, having registered a CAGR of around 10% during 2015-2020.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Malaysia Video Game Accessories Market Overview |
3.1 Malaysia Country Macro Economic Indicators |
3.2 Malaysia Video Game Accessories Market Revenues & Volume, 2019 & 2026F |
3.3 Malaysia Video Game Accessories Market - Industry Life Cycle |
3.4 Malaysia Video Game Accessories Market - Porter's Five Forces |
3.5 Malaysia Video Game Accessories Market Revenues & Volume Share, By Product Type, 2019 & 2026F |
3.6 Malaysia Video Game Accessories Market Revenues & Volume Share, By End-users, 2019 & 2026F |
4 Malaysia Video Game Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Malaysia Video Game Accessories Market Trends |
6 Malaysia Video Game Accessories Market, By Types |
6.1 Malaysia Video Game Accessories Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Malaysia Video Game Accessories Market Revenues & Volume, By Product Type, 2016 - 2026F |
6.1.3 Malaysia Video Game Accessories Market Revenues & Volume, By Gamepads, 2016 - 2026F |
6.1.4 Malaysia Video Game Accessories Market Revenues & Volume, By Keyboards, 2016 - 2026F |
6.1.5 Malaysia Video Game Accessories Market Revenues & Volume, By Mice, 2016 - 2026F |
6.1.6 Malaysia Video Game Accessories Market Revenues & Volume, By Headset, 2016 - 2026F |
6.1.7 Malaysia Video Game Accessories Market Revenues & Volume, By Surfaces, 2016 - 2026F |
6.1.8 Malaysia Video Game Accessories Market Revenues & Volume, By Controllers/Joysticks, 2016 - 2026F |
6.1.9 Malaysia Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.1.10 Malaysia Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.2 Malaysia Video Game Accessories Market, By End-users |
6.2.1 Overview and Analysis |
6.2.2 Malaysia Video Game Accessories Market Revenues & Volume, By Casual Gaming , 2016 - 2026F |
6.2.3 Malaysia Video Game Accessories Market Revenues & Volume, By Professional Gaming, 2016 - 2026F |
7 Malaysia Video Game Accessories Market Import-Export Trade Statistics |
7.1 Malaysia Video Game Accessories Market Export to Major Countries |
7.2 Malaysia Video Game Accessories Market Imports from Major Countries |
8 Malaysia Video Game Accessories Market Key Performance Indicators |
9 Malaysia Video Game Accessories Market - Opportunity Assessment |
9.1 Malaysia Video Game Accessories Market Opportunity Assessment, By Product Type, 2019 & 2026F |
9.2 Malaysia Video Game Accessories Market Opportunity Assessment, By End-users, 2019 & 2026F |
10 Malaysia Video Game Accessories Market - Competitive Landscape |
10.1 Malaysia Video Game Accessories Market Revenue Share, By Companies, 2019 |
10.2 Malaysia Video Game Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
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