Product Code: ETC012536 | Publication Date: Jun 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The Nepal video game accessories market is estimated to be valued at approximately US$ 20 million in 2019. This figure is expected to grow significantly during the forecast period 2020-2025 due to rising demand for gaming products among the youth population and the growing popularity of online gaming. The majority of sales come from console hardware, such as PlayStation 4, Xbox One, and Nintendo Switch consoles; alongside games like Fortnite, Call of Duty: Warzone, FIFA 21 and Red Dead Redemption 2. Moreover, increasing internet penetration has enabled gamers in Nepal access a wide variety of global gaming platforms allowing them purchase video game accessories from international players. Furthermore, rising disposable income levels are expected to drive growth in this sector over the coming years.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Nepal Video Game Accessories Market Overview |
3.1 Nepal Country Macro Economic Indicators |
3.2 Nepal Video Game Accessories Market Revenues & Volume, 2019 & 2026F |
3.3 Nepal Video Game Accessories Market - Industry Life Cycle |
3.4 Nepal Video Game Accessories Market - Porter's Five Forces |
3.5 Nepal Video Game Accessories Market Revenues & Volume Share, By Product Type, 2019 & 2026F |
3.6 Nepal Video Game Accessories Market Revenues & Volume Share, By End-users, 2019 & 2026F |
4 Nepal Video Game Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Nepal Video Game Accessories Market Trends |
6 Nepal Video Game Accessories Market, By Types |
6.1 Nepal Video Game Accessories Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Nepal Video Game Accessories Market Revenues & Volume, By Product Type, 2016 - 2026F |
6.1.3 Nepal Video Game Accessories Market Revenues & Volume, By Gamepads, 2016 - 2026F |
6.1.4 Nepal Video Game Accessories Market Revenues & Volume, By Keyboards, 2016 - 2026F |
6.1.5 Nepal Video Game Accessories Market Revenues & Volume, By Mice, 2016 - 2026F |
6.1.6 Nepal Video Game Accessories Market Revenues & Volume, By Headset, 2016 - 2026F |
6.1.7 Nepal Video Game Accessories Market Revenues & Volume, By Surfaces, 2016 - 2026F |
6.1.8 Nepal Video Game Accessories Market Revenues & Volume, By Controllers/Joysticks, 2016 - 2026F |
6.1.9 Nepal Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.1.10 Nepal Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.2 Nepal Video Game Accessories Market, By End-users |
6.2.1 Overview and Analysis |
6.2.2 Nepal Video Game Accessories Market Revenues & Volume, By Casual Gaming , 2016 - 2026F |
6.2.3 Nepal Video Game Accessories Market Revenues & Volume, By Professional Gaming, 2016 - 2026F |
7 Nepal Video Game Accessories Market Import-Export Trade Statistics |
7.1 Nepal Video Game Accessories Market Export to Major Countries |
7.2 Nepal Video Game Accessories Market Imports from Major Countries |
8 Nepal Video Game Accessories Market Key Performance Indicators |
9 Nepal Video Game Accessories Market - Opportunity Assessment |
9.1 Nepal Video Game Accessories Market Opportunity Assessment, By Product Type, 2019 & 2026F |
9.2 Nepal Video Game Accessories Market Opportunity Assessment, By End-users, 2019 & 2026F |
10 Nepal Video Game Accessories Market - Competitive Landscape |
10.1 Nepal Video Game Accessories Market Revenue Share, By Companies, 2019 |
10.2 Nepal Video Game Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |