Product Code: ETC012467 | Publication Date: Jul 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The Singapore video game market is estimated to grow at a CAGR of 8.41% during the forecast period 2020-2026 and reach $763 million in terms of revenue by 2026. The growth of this market is attributed to the increasing young population, rising disposable incomes, and growing demand for mobile gaming applications in Singapore. Additionally, the introduction of various digital consoles such as Xbox One and PlayStation 4 has further aided in boosting the growth of this market.
Increasing Demand for Digital Content: With more people switching from traditional media to digital media due to increased access to mobile devices, tablets and laptops, there has been an exponential rise in the consumption of digital content such as games on these platforms. This has led to an increase in revenue generated from video games in Singapore over recent years which is one of the major drivers responsible for accelerating its growth.Rising Popularity Of Online Gaming Platforms: The increasing prevalence of online gaming websites as well as applications has made it easier for gamers around the world to play against each other or join tournaments with real money prizes or virtual rewards. This has resulted in a surge in revenues generated through online gaming activities which is expected to help propel future growth prospects for this market over time.High Speed Internet Connectivity & Cloud Services: High speed internet connectivity coupled with cloud-based services have enabled multiple players across different geographical regions within a single server allowing them all participate together virtually creating virtual worlds where they can interact with each other???s characters or avatars leading increasing adoption rates among users thereby driving revenues associated with this sector up significantly over recent years which will continue into future years too if current trends remain constant.
Lack Of Skilled Professionals And Resources : Despite improving infrastructure facilities, there exists certain barriers that hinder entry into this industry including lack adequate skilled professionals, resources like development kits ETCThese factors may limit potential investments by companies who wish enter space causing hindrance its overall expansion rate going forward.2) Piracy Issues : Piracy issues also remain prevalent issue concerning video game industry since illegal copies could easily be obtained preventing legitimate users from purchasing original products therefore resulting reduced profits manufacturers down road.Growing Competition From Other Industries : Another challenge faced by video game industry include competition posed by other industries such as movies, music streaming ETC whose subscription based models offer consumers better value propositions than buying expensive consoles games every few months making them viable alternatives long.
Some key players operating within Singapore Video Game Market include Electronic Arts, Ubisoft, Tencent, Sony Interactive Entertainment LLC, Microsoft Corporation ETC
The Covid-19 pandemic has had both positive as well negative impact on various industries around world including video game industry due to disruptions caused by lockdowns and stay home orders imposed by governments worldwide however there were rapid changes observed with respect consumer behaviour who resorted playing online games finding solace during times distress.This led many companies focus production efforts creating new products keeping pace current trends while other opted optimization existing content order make most out situation along side providing refunds customers based upon requests made them due unavailability services being offered directly related pandemic.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Singapore Video Game Market Overview |
3.1 Singapore Country Macro Economic Indicators |
3.2 Singapore Video Game Market Revenues & Volume, 2020 & 2030F |
3.3 Singapore Video Game Market - Industry Life Cycle |
3.4 Singapore Video Game Market - Porter's Five Forces |
3.5 Singapore Video Game Market Revenues & Volume Share, By Device, 2020 & 2030F |
3.6 Singapore Video Game Market Revenues & Volume Share, By Type, 2020 & 2030F |
4 Singapore Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Singapore Video Game Market Trends |
6 Singapore Video Game Market, By Types |
6.1 Singapore Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Singapore Video Game Market Revenues & Volume, By Device, 2020-2030F |
6.1.3 Singapore Video Game Market Revenues & Volume, By Console, 2020-2030F |
6.1.4 Singapore Video Game Market Revenues & Volume, By Mobile, 2020-2030F |
6.1.5 Singapore Video Game Market Revenues & Volume, By Computer, 2020-2030F |
6.2 Singapore Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Singapore Video Game Market Revenues & Volume, By Online, 2020-2030F |
6.2.3 Singapore Video Game Market Revenues & Volume, By Offline, 2020-2030F |
7 Singapore Video Game Market Import-Export Trade Statistics |
7.1 Singapore Video Game Market Export to Major Countries |
7.2 Singapore Video Game Market Imports from Major Countries |
8 Singapore Video Game Market Key Performance Indicators |
9 Singapore Video Game Market - Opportunity Assessment |
9.1 Singapore Video Game Market Opportunity Assessment, By Device, 2020 & 2030F |
9.2 Singapore Video Game Market Opportunity Assessment, By Type, 2020 & 2030F |
10 Singapore Video Game Market - Competitive Landscape |
10.1 Singapore Video Game Market Revenue Share, By Companies, 2023 |
10.2 Singapore Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |