Product Code: ETC12293098 | Publication Date: Apr 2025 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 | |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 South Korea Gaming Computer Market Overview |
3.1 South Korea Country Macro Economic Indicators |
3.2 South Korea Gaming Computer Market Revenues & Volume, 2021 & 2031F |
3.3 South Korea Gaming Computer Market - Industry Life Cycle |
3.4 South Korea Gaming Computer Market - Porter's Five Forces |
3.5 South Korea Gaming Computer Market Revenues & Volume Share, By Type, 2021 & 2031F |
3.6 South Korea Gaming Computer Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.7 South Korea Gaming Computer Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 South Korea Gaming Computer Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of esports in South Korea leading to higher demand for gaming computers |
4.2.2 Technological advancements in gaming hardware and software driving upgrades and purchases of gaming computers |
4.2.3 Rising disposable income levels among consumers in South Korea, enabling them to invest in high-performance gaming computers |
4.3 Market Restraints |
4.3.1 High competition among gaming computer manufacturers leading to pricing pressures |
4.3.2 Rapidly changing technology trends making it challenging for consumers to keep up with the latest gaming computer specifications |
5 South Korea Gaming Computer Market Trends |
6 South Korea Gaming Computer Market, By Types |
6.1 South Korea Gaming Computer Market, By Type |
6.1.1 Overview and Analysis |
6.1.2 South Korea Gaming Computer Market Revenues & Volume, By Type, 2021 - 2031F |
6.1.3 South Korea Gaming Computer Market Revenues & Volume, By Desktops, 2021 - 2031F |
6.1.4 South Korea Gaming Computer Market Revenues & Volume, By Laptops, 2021 - 2031F |
6.2 South Korea Gaming Computer Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 South Korea Gaming Computer Market Revenues & Volume, By Gaming, 2021 - 2031F |
6.2.3 South Korea Gaming Computer Market Revenues & Volume, By E-sports, 2021 - 2031F |
6.3 South Korea Gaming Computer Market, By End User |
6.3.1 Overview and Analysis |
6.3.2 South Korea Gaming Computer Market Revenues & Volume, By Gamers, 2021 - 2031F |
6.3.3 South Korea Gaming Computer Market Revenues & Volume, By E-sports Organizations, 2021 - 2031F |
7 South Korea Gaming Computer Market Import-Export Trade Statistics |
7.1 South Korea Gaming Computer Market Export to Major Countries |
7.2 South Korea Gaming Computer Market Imports from Major Countries |
8 South Korea Gaming Computer Market Key Performance Indicators |
8.1 Average time spent by gamers on gaming activities per week |
8.2 Number of gaming events and tournaments held in South Korea |
8.3 Percentage of households with at least one gaming computer |
8.4 Average internet speed and connectivity in South Korea |
8.5 Number of gaming cafes and lounges in major cities |
9 South Korea Gaming Computer Market - Opportunity Assessment |
9.1 South Korea Gaming Computer Market Opportunity Assessment, By Type, 2021 & 2031F |
9.2 South Korea Gaming Computer Market Opportunity Assessment, By Application, 2021 & 2031F |
9.3 South Korea Gaming Computer Market Opportunity Assessment, By End User, 2021 & 2031F |
10 South Korea Gaming Computer Market - Competitive Landscape |
10.1 South Korea Gaming Computer Market Revenue Share, By Companies, 2024 |
10.2 South Korea Gaming Computer Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |