| Product Code: ETC040024 | Publication Date: Jan 2021 | Updated Date: Aug 2025 | Product Type: Report | |
| Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
| 1 Executive Summary | 
| 2 Introduction | 
| 2.1 Key Highlights of the Report | 
| 2.2 Report Description | 
| 2.3 Market Scope & Segmentation | 
| 2.4 Research Methodology | 
| 2.5 Assumptions | 
| 3 South Korea Toys & Games Market Overview | 
| 3.1 South Korea Country Macro Economic Indicators | 
| 3.2 South Korea Toys & Games Market Revenues & Volume, 2019 & 2026F | 
| 3.3 South Korea Toys & Games Market - Industry Life Cycle | 
| 3.4 South Korea Toys & Games Market - Porter's Five Forces | 
| 3.5 South Korea Toys & Games Market Revenues & Volume Share, By Product Type, 2019 & 2026F | 
| 3.6 South Korea Toys & Games Market Revenues & Volume Share, By Applications, 2019 & 2026F | 
| 3.7 South Korea Toys & Games Market Revenues & Volume Share, By Distribution Channel, 2019 & 2026F | 
| 4 South Korea Toys & Games Market Dynamics | 
| 4.1 Impact Analysis | 
| 4.2 Market Drivers | 
| 4.2.1 Increasing disposable income among South Korean consumers | 
| 4.2.2 Growing popularity of educational and STEM toys | 
| 4.2.3 Rising demand for licensed toys based on popular characters and franchises | 
| 4.3 Market Restraints | 
| 4.3.1 Stringent regulations on toy safety and import restrictions | 
| 4.3.2 Intense competition from digital entertainment and gaming industry | 
| 5 South Korea Toys & Games Market Trends | 
| 6 South Korea Toys & Games Market, By Types | 
| 6.1 South Korea Toys & Games Market, By Product Type | 
| 6.1.1 Overview and Analysis | 
| 6.1.2 South Korea Toys & Games Market Revenues & Volume, By Product Type, 2016 - 2026F | 
| 6.1.3 South Korea Toys & Games Market Revenues & Volume, By Puzzles, 2016 - 2026F | 
| 6.1.4 South Korea Toys & Games Market Revenues & Volume, By Preschool Toys, 2016 - 2026F | 
| 6.1.5 South Korea Toys & Games Market Revenues & Volume, By Outdoor/Sports, 2016 - 2026F | 
| 6.1.6 South Korea Toys & Games Market Revenues & Volume, By Dolls, 2016 - 2026F | 
| 6.1.7 South Korea Toys & Games Market Revenues & Volume, By Video Games, 2016 - 2026F | 
| 6.1.8 South Korea Toys & Games Market Revenues & Volume, By Others, 2016 - 2026F | 
| 6.2 South Korea Toys & Games Market, By Applications | 
| 6.2.1 Overview and Analysis | 
| 6.2.2 South Korea Toys & Games Market Revenues & Volume, By 0 - 8 Years, 2016 - 2026F | 
| 6.2.3 South Korea Toys & Games Market Revenues & Volume, By 8 - 15 Years, 2016 - 2026F | 
| 6.2.4 South Korea Toys & Games Market Revenues & Volume, By 15 Years & Above, 2016 - 2026F | 
| 6.3 South Korea Toys & Games Market, By Distribution Channel | 
| 6.3.1 Overview and Analysis | 
| 6.3.2 South Korea Toys & Games Market Revenues & Volume, By Offline, 2016 - 2026F | 
| 6.3.3 South Korea Toys & Games Market Revenues & Volume, By Online, 2016 - 2026F | 
| 7 South Korea Toys & Games Market Import-Export Trade Statistics | 
| 7.1 South Korea Toys & Games Market Export to Major Countries | 
| 7.2 South Korea Toys & Games Market Imports from Major Countries | 
| 8 South Korea Toys & Games Market Key Performance Indicators | 
| 8.1 Number of toy stores and retail outlets in South Korea | 
| 8.2 Consumer sentiment towards purchasing toys and games | 
| 8.3 Adoption rate of interactive and tech-based toys in the market | 
| 9 South Korea Toys & Games Market - Opportunity Assessment | 
| 9.1 South Korea Toys & Games Market Opportunity Assessment, By Product Type, 2019 & 2026F | 
| 9.2 South Korea Toys & Games Market Opportunity Assessment, By Applications, 2019 & 2026F | 
| 9.3 South Korea Toys & Games Market Opportunity Assessment, By Distribution Channel, 2019 & 2026F | 
| 10 South Korea Toys & Games Market - Competitive Landscape | 
| 10.1 South Korea Toys & Games Market Revenue Share, By Companies, 2024 | 
| 10.2 South Korea Toys & Games Market Competitive Benchmarking, By Operating and Technical Parameters | 
| 11 Company Profiles | 
| 12 Recommendations | 
| 13 Disclaimer |