Product Code: ETC012523 | Publication Date: Oct 2020 | Updated Date: Aug 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The South Korea Video Game Accessories Market may undergo a gradual slowdown in growth rates between 2025 and 2029. Starting high at 13.45% in 2025, the market steadily declines to 12.25% by 2029.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 South Korea Video Game Accessories Market Overview |
3.1 South Korea Country Macro Economic Indicators |
3.2 South Korea Video Game Accessories Market Revenues & Volume, 2021 & 2031F |
3.3 South Korea Video Game Accessories Market - Industry Life Cycle |
3.4 South Korea Video Game Accessories Market - Porter's Five Forces |
3.5 South Korea Video Game Accessories Market Revenues & Volume Share, By Product Type, 2021 & 2031F |
3.6 South Korea Video Game Accessories Market Revenues & Volume Share, By End-users, 2021 & 2031F |
4 South Korea Video Game Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of gaming in South Korea |
4.2.2 Technological advancements in video game accessories |
4.2.3 Rising disposable income of consumers |
4.3 Market Restraints |
4.3.1 Intense competition among video game accessory manufacturers |
4.3.2 Regulatory challenges in the gaming industry |
5 South Korea Video Game Accessories Market Trends |
6 South Korea Video Game Accessories Market, By Types |
6.1 South Korea Video Game Accessories Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 South Korea Video Game Accessories Market Revenues & Volume, By Product Type, 2021 - 2031F |
6.1.3 South Korea Video Game Accessories Market Revenues & Volume, By Gamepads, 2021 - 2031F |
6.1.4 South Korea Video Game Accessories Market Revenues & Volume, By Keyboards, 2021 - 2031F |
6.1.5 South Korea Video Game Accessories Market Revenues & Volume, By Mice, 2021 - 2031F |
6.1.6 South Korea Video Game Accessories Market Revenues & Volume, By Headset, 2021 - 2031F |
6.1.7 South Korea Video Game Accessories Market Revenues & Volume, By Surfaces, 2021 - 2031F |
6.1.8 South Korea Video Game Accessories Market Revenues & Volume, By Controllers/Joysticks, 2021 - 2031F |
6.1.9 South Korea Video Game Accessories Market Revenues & Volume, By Others, 2021 - 2031F |
6.1.10 South Korea Video Game Accessories Market Revenues & Volume, By Others, 2021 - 2031F |
6.2 South Korea Video Game Accessories Market, By End-users |
6.2.1 Overview and Analysis |
6.2.2 South Korea Video Game Accessories Market Revenues & Volume, By Casual Gaming , 2021 - 2031F |
6.2.3 South Korea Video Game Accessories Market Revenues & Volume, By Professional Gaming, 2021 - 2031F |
7 South Korea Video Game Accessories Market Import-Export Trade Statistics |
7.1 South Korea Video Game Accessories Market Export to Major Countries |
7.2 South Korea Video Game Accessories Market Imports from Major Countries |
8 South Korea Video Game Accessories Market Key Performance Indicators |
8.1 Average revenue per user (ARPU) for video game accessories |
8.2 Customer satisfaction scores for video game accessories |
8.3 Number of partnerships with gaming companies for accessory development |
8.4 Adoption rate of new video game accessory technologies |
8.5 Social media engagement and sentiment related to video game accessories |
9 South Korea Video Game Accessories Market - Opportunity Assessment |
9.1 South Korea Video Game Accessories Market Opportunity Assessment, By Product Type, 2021 & 2031F |
9.2 South Korea Video Game Accessories Market Opportunity Assessment, By End-users, 2021 & 2031F |
10 South Korea Video Game Accessories Market - Competitive Landscape |
10.1 South Korea Video Game Accessories Market Revenue Share, By Companies, 2024 |
10.2 South Korea Video Game Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |