United States (US) Video Game Accessories Market (2025-2031) | Industry, Share, Analysis, Forecast, Companies, Growth, Size, Value, Revenue, Trends & Outlook

Market Forecast By Product Type (Gamepads, Keyboards, Mice, Headset, Surfaces, Controllers/Joysticks, Virtual Reality Devices, Others), By End-users (Casual Gaming, Professional Gaming) And Competitive Landscape
Product Code: ETC012501 Publication Date: Oct 2020 Updated Date: Aug 2025 Product Type: Report
Publisher: 6Wresearch No. of Pages: 70 No. of Figures: 35 No. of Tables: 5

United States of America Video Game Accessories Market Size Growth Rate


The United States of America Video Game Accessories Market may undergo a gradual slowdown in growth rates between 2025 and 2029. Starting high at 0.16% in 2025, the market steadily declines to 0.14% by 2029.

United States of America Video Game Accessories Market Growth Rate

Key Highlights of the Report:

  • United States (US) Video Game Accessories Market Outlook
  • Market Size of United States (US) Video Game Accessories Market, 2024
  • Forecast of United States (US) Video Game Accessories Market, 2031
  • Historical Data and Forecast of United States (US) Video Game Accessories Revenues & Volume for the Period 2021 - 2031
  • United States (US) Video Game Accessories Market Trend Evolution
  • United States (US) Video Game Accessories Market Drivers and Challenges
  • United States (US) Video Game Accessories Price Trends
  • United States (US) Video Game Accessories Porter's Five Forces
  • United States (US) Video Game Accessories Industry Life Cycle
  • Historical Data and Forecast of United States (US) Video Game Accessories Market Revenues & Volume By Product Type for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Video Game Accessories Market Revenues & Volume By Gamepads for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Video Game Accessories Market Revenues & Volume By Keyboards for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Video Game Accessories Market Revenues & Volume By Mice for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Video Game Accessories Market Revenues & Volume By Headset for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Video Game Accessories Market Revenues & Volume By Surfaces for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Video Game Accessories Market Revenues & Volume By Controllers/Joysticks for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Video Game Accessories Market Revenues & Volume By Virtual Reality Devices for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Gamepads Video Game Accessories Market Revenues & Volume By Others for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Video Game Accessories Market Revenues & Volume By End-users for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Video Game Accessories Market Revenues & Volume By Casual Gaming for the Period 2021 - 2031
  • Historical Data and Forecast of United States (US) Video Game Accessories Market Revenues & Volume By Professional Gaming for the Period 2021 - 2031
  • United States (US) Video Game Accessories Import Export Trade Statistics
  • Market Opportunity Assessment By Product Type
  • Market Opportunity Assessment By End-users
  • United States (US) Video Game Accessories Top Companies Market Share
  • United States (US) Video Game Accessories Competitive Benchmarking By Technical and Operational Parameters
  • United States (US) Video Game Accessories Company Profiles
  • United States (US) Video Game Accessories Key Strategic Recommendations

Frequently Asked Questions About the Market Study (FAQs):

6Wresearch actively monitors the United States (US) Video Game Accessories Market and publishes its comprehensive annual report, highlighting emerging trends, growth drivers, revenue analysis, and forecast outlook. Our insights help businesses to make data-backed strategic decisions with ongoing market dynamics. Our analysts track relevent industries related to the United States (US) Video Game Accessories Market, allowing our clients with actionable intelligence and reliable forecasts tailored to emerging regional needs.
Yes, we provide customisation as per your requirements. To learn more, feel free to contact us on sales@6wresearch.com

1 Executive Summary

2 Introduction

2.1 Key Highlights of the Report

2.2 Report Description

2.3 Market Scope & Segmentation

2.4 Research Methodology

2.5 Assumptions

3 United States (US) Video Game Accessories Market Overview

3.1 United States (US) Country Macro Economic Indicators

3.2 United States (US) Video Game Accessories Market Revenues & Volume, 2021 & 2031F

3.3 United States (US) Video Game Accessories Market - Industry Life Cycle

3.4 United States (US) Video Game Accessories Market - Porter's Five Forces

3.5 United States (US) Video Game Accessories Market Revenues & Volume Share, By Product Type, 2021 & 2031F

3.6 United States (US) Video Game Accessories Market Revenues & Volume Share, By End-users, 2021 & 2031F

4 United States (US) Video Game Accessories Market Dynamics

4.1 Impact Analysis

4.2 Market Drivers

4.2.1 Increasing popularity of video gaming in the US

4.2.2 Technological advancements leading to higher demand for advanced accessories

4.2.3 Growth in e-sports and competitive gaming scene in the US

4.3 Market Restraints

4.3.1 High competition among accessory manufacturers

4.3.2 Pricing pressures due to the presence of low-cost alternatives

4.3.3 Potential impact of economic downturn on consumer spending on non-essential items

5 United States (US) Video Game Accessories Market Trends

6 United States (US) Video Game Accessories Market, By Types

6.1 United States (US) Video Game Accessories Market, By Product Type

6.1.1 Overview and Analysis

6.1.2 United States (US) Video Game Accessories Market Revenues & Volume, By Product Type, 2021 - 2031F

6.1.3 United States (US) Video Game Accessories Market Revenues & Volume, By Gamepads, 2021 - 2031F

6.1.4 United States (US) Video Game Accessories Market Revenues & Volume, By Keyboards, 2021 - 2031F

6.1.5 United States (US) Video Game Accessories Market Revenues & Volume, By Mice, 2021 - 2031F

6.1.6 United States (US) Video Game Accessories Market Revenues & Volume, By Headset, 2021 - 2031F

6.1.7 United States (US) Video Game Accessories Market Revenues & Volume, By Surfaces, 2021 - 2031F

6.1.8 United States (US) Video Game Accessories Market Revenues & Volume, By Controllers/Joysticks, 2021 - 2031F

6.1.9 United States (US) Video Game Accessories Market Revenues & Volume, By Others, 2021 - 2031F

6.1.10 United States (US) Video Game Accessories Market Revenues & Volume, By Others, 2021 - 2031F

6.2 United States (US) Video Game Accessories Market, By End-users

6.2.1 Overview and Analysis

6.2.2 United States (US) Video Game Accessories Market Revenues & Volume, By Casual Gaming , 2021 - 2031F

6.2.3 United States (US) Video Game Accessories Market Revenues & Volume, By Professional Gaming, 2021 - 2031F

7 United States (US) Video Game Accessories Market Import-Export Trade Statistics

7.1 United States (US) Video Game Accessories Market Export to Major Countries

7.2 United States (US) Video Game Accessories Market Imports from Major Countries

8 United States (US) Video Game Accessories Market Key Performance Indicators

8.1 Average selling price (ASP) of video game accessories

8.2 Number of new product launches in the market

8.3 Customer satisfaction scores for leading accessory brands

8.4 Growth in online sales of video game accessories

8.5 Number of partnerships with gaming influencers and e-sports teams

9 United States (US) Video Game Accessories Market - Opportunity Assessment

9.1 United States (US) Video Game Accessories Market Opportunity Assessment, By Product Type, 2021 & 2031F

9.2 United States (US) Video Game Accessories Market Opportunity Assessment, By End-users, 2021 & 2031F

10 United States (US) Video Game Accessories Market - Competitive Landscape

10.1 United States (US) Video Game Accessories Market Revenue Share, By Companies, 2024

10.2 United States (US) Video Game Accessories Market Competitive Benchmarking, By Operating and Technical Parameters

11 Company Profiles

12 Recommendations

13 Disclaimer

Pricing
  • Single User License
    $ 1,995
  • Department License
    $ 2,400
  • Site License
    $ 3,120
  • Global License
    $ 3,795
6Wresearch Support

Any Query

Call: +91-11-4302-4305
Email us: sales@6wresearch.com
Any Query? Click Here

Related Reports

Industry Events and Analyst Meet

Our Clients

Airtel
Canon
Contec
HoneyWell
Kriloskar
Pwc Logo
Samsung
Tata Teleservices

Whitepaper

Read All