Product Code: ETC012530 | Publication Date: Aug 2023 | Updated Date: Feb 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
Vietnam Video Game Accessories market currently, in 2023, has witnessed an HHI of 4491, Which has decreased slightly as compared to the HHI of 5440 in 2017. The market is moving towards concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
The video game accessories market in Vietnam has been experiencing growth, driven by factors such as the increasing popularity of gaming, the rise of e-sports, the expansion of gaming platforms, and the demand for enhancing the gaming experience.
The increasing popularity of video gaming in Vietnam has driven the demand for various gaming accessories, such as controllers, headsets, keyboards, and mice. The rise of e-sports and competitive gaming has led to a higher demand for specialized gaming peripherals and accessories among professional and amateur players. As gaming experiences expand across multiple platforms, there is a growing demand for universal gaming accessories that work seamlessly on different gaming consoles and devices. Technological advancements in gaming accessories, such as high-quality audio and wireless capabilities, have attracted gamers seeking enhanced experiences.
Price sensitivity among consumers can be a challenge for manufacturers and sellers of gaming accessories, as customers may look for more affordable options. The presence of unbranded and counterfeit gaming accessories in the market can impact sales of genuine and higher-quality products. Ensuring compatibility between gaming accessories and various gaming platforms and devices can be challenging.
The Vietnam video game accessories market includes a mix of local and international players. Key players in this market may include Logitech, Razer Inc., SteelSeries, Sony Corporation (PlayStation accessories), Microsoft Corporation (Xbox accessories), and HyperX, among others.
The COVID-19 pandemic had mixed impacts on the video game accessories market in Vietnam. On one hand, with people spending more time at home during lockdowns and restrictions, there was increased gaming activity, leading to a higher demand for gaming accessories to enhance the gaming experience. On the other hand, disruptions in the supply chain and manufacturing facilities due to the pandemic could have impacted the availability and distribution of gaming accessories, leading to potential supply shortages and increased product prices.Additionally, economic uncertainties and changes in consumer spending patterns during the pandemic might have influenced the purchasing decisions of consumers, affecting the sales of non-essential items like gaming accessories.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Vietnam Video Game Accessories Market Overview |
3.1 Vietnam Country Macro Economic Indicators |
3.2 Vietnam Video Game Accessories Market Revenues & Volume, 2021 & 2031F |
3.3 Vietnam Video Game Accessories Market - Industry Life Cycle |
3.4 Vietnam Video Game Accessories Market - Porter's Five Forces |
3.5 Vietnam Video Game Accessories Market Revenues & Volume Share, By Product Type, 2021 & 2031F |
3.6 Vietnam Video Game Accessories Market Revenues & Volume Share, By End-users, 2021 & 2031F |
4 Vietnam Video Game Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Vietnam Video Game Accessories Market Trends |
6 Vietnam Video Game Accessories Market, By Types |
6.1 Vietnam Video Game Accessories Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Vietnam Video Game Accessories Market Revenues & Volume, By Product Type, 2021-2031F |
6.1.3 Vietnam Video Game Accessories Market Revenues & Volume, By Gamepads, 2021-2031F |
6.1.4 Vietnam Video Game Accessories Market Revenues & Volume, By Keyboards, 2021-2031F |
6.1.5 Vietnam Video Game Accessories Market Revenues & Volume, By Mice, 2021-2031F |
6.1.6 Vietnam Video Game Accessories Market Revenues & Volume, By Headset, 2021-2031F |
6.1.7 Vietnam Video Game Accessories Market Revenues & Volume, By Surfaces, 2021-2031F |
6.1.8 Vietnam Video Game Accessories Market Revenues & Volume, By Controllers/Joysticks, 2021-2031F |
6.1.9 Vietnam Video Game Accessories Market Revenues & Volume, By Others, 2021-2031F |
6.1.10 Vietnam Video Game Accessories Market Revenues & Volume, By Others, 2021-2031F |
6.2 Vietnam Video Game Accessories Market, By End-users |
6.2.1 Overview and Analysis |
6.2.2 Vietnam Video Game Accessories Market Revenues & Volume, By Casual Gaming , 2021-2031F |
6.2.3 Vietnam Video Game Accessories Market Revenues & Volume, By Professional Gaming, 2021-2031F |
7 Vietnam Video Game Accessories Market Import-Export Trade Statistics |
7.1 Vietnam Video Game Accessories Market Export to Major Countries |
7.2 Vietnam Video Game Accessories Market Imports from Major Countries |
8 Vietnam Video Game Accessories Market Key Performance Indicators |
9 Vietnam Video Game Accessories Market - Opportunity Assessment |
9.1 Vietnam Video Game Accessories Market Opportunity Assessment, By Product Type, 2021 & 2031F |
9.2 Vietnam Video Game Accessories Market Opportunity Assessment, By End-users, 2021 & 2031F |
10 Vietnam Video Game Accessories Market - Competitive Landscape |
10.1 Vietnam Video Game Accessories Market Revenue Share, By Companies, 2024 |
10.2 Vietnam Video Game Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |